I have created a mod Consume Enchantments that allows you to gain various effects by destroying (Consuming) enchanted items. Constant effect/apparel enchantments, when consumed, are destroyed forever and their enchantments are transferred to the player at a 3 to 1 ratio. So if you consume a Ring that gives resist fire 25%, you lose that ring forever, and gain a permanent resist fire 8% ability. If you consume another ring, this one with resist fire 50%, your resist fire ability will increase to 25%. This applies to negative effects as well, including drain ability, drain skill and even sun damage. Effects that might not be helpful all of the time (Night Eye, Light, Detect Life, Feather, Water Walking) can be toggled on and off at will through the use of free lesser powers. I have recently added a new mechanic that allows you to "Consume" scrolls and gain magicka points in exchange for destroying the scroll. This basically allows you to use scrolls as Restore Magicka potions. The player, currently, does not gain the ability to consume enchantments until they achieve expert level in Mysticism. If people find this to be too high of a requirement I may include an option to reduce it to journeyman or apprentice level in mysticism. I am attempting to allow the player to also consume weapons and staves in exchange for spells. I cannot decide which would be best of the following: 1) The spell is free but the ratio is high. The ratio also varies depending on the spell effect (Paralyze may be a 20 to 1 ratio while Fire Damage is a 5 to 1). 2) The spell is not free, but instead is much less costly than an equivalent spell created at a spellmaking altar. The ratio is 3 to 1 across the board for any spell. The cost will be half that of an equivalent spell (give or take, depending on balance). 3) The spells are free greater powers, usable only once per day, the ratio is one to one I am willing to consider other alternatives, what do you guys think? I am currently on break from college and will have plenty of time and motivation to mod for the next 4 weeks.