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mattphair

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  1. Thanks for the great information, and the thoughtful implementation of the new advert and endorsement system. It's quite clear you've taken time to try to implement it in a way that inconveniences responsible and active community members as little as possible, and in fact, rewards many. I'm a non-pay pal guy to, but I'll happily allow for ads when I view the nexus sites. I've always tried to endorse the mods I love, but sometimes I forget. The new system will be a great way to remind me to thank the mod authors when I'm forgetful. The modding community at the Nexus has allowed me to stretch a 40 buck game investment into over 500 hours of fun! Let me know when you accept credit card donations. I'll be in for that. Thanks for your excellent site!
  2. I've just been rereading Dave Sim's Cerebus over the past week and think it would be fantastic to play a full run-through as Cerebus the Aardvark himself. I've made a few little mods of my own but haven't anywhere near the skill to even attempt this myself. I reckon the hardest part would be getting a model of the character in the game. Cerebus rarely wore armor, so refitting all the armors for the new model might not even be necessary. Anyways, just a thought for any talented modder/Cerebus fans out there :)
  3. @David Brasher Thanks for your advice. It seems that finishing the mod won't be as easy as I'd hoped. I'm gonna try to monkey with the keywords some more, then, if that doesn't work, just place my own crafting stations. Thanks!
  4. Hello, I'm a first time modder who could use some help. I've spent the day creating research notes for all of the alchemy ingredients in the game, recipes to craft them, and a series of books that the notes can be combined to craft as well. They all work in game when accessed through the console. I'm creating this for an RP playthrough as an alchemist who will focus on research and sell notes and books to various alchemy shops. The problem I'm having is trying to make the items craftable via the alchemy workbenches. I can get them to craft through all of the other crafting stations, and even created my own crafting item (an inkwell) that can do it. That being said, I'd rather not do alchemy at a forge, and kinda don't want to place my own unique item in cells around the world so that I can craft when traveling. Ideally, I'd like to create the things at the alchemy workbenches, as it seems lore friendly enough, and there are already a lot of them scattered about skyrim to use. Right now, the difficulty I have is on the recipe window (constructable object) in the workbench keyword dropdown menu. I have no idea how to find the alchemy table there. It seems so simple, but for the life of me I can't figure it out. If anyone can point me in the right direction, it'd be much appreciated. I've looked about the creation kit wiki, tried to dissect other mods and learned a lot in the process, but I'm a bit stuck. Thanks a lot for any help anyone can give me. I've enjoyed so many mods from the community and hope that I can add my own small part to the collection of awesome mods on nexus. Thanks again!
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