-
Posts
17 -
Joined
-
Last visited
Reputation
0 NeutralNexus Mods Profile
About RaoulBogers

Profile Fields
-
Country
Germany
-
...sry if i didnt tell it clear, i want all the options-buttons back, to set the matched options to enable and to see in file-listing if some comments / discussions are new? ...how they could reenabled? Comments are enable now, but not listed in filelist, discussion is not allowed, and i couldnt set them to enable. ...what i must do to get the options back, for looking like that again (screenshot from my old entry)? Explained: As i've upload+setup the files i set all options to disable and set the file to hide (my fault,sry) so i could work at the images/readmes/descriptions undisturbed till they are ready for offer. Now i know all things must be ready before uploading, pls excuse me but this was my first entry with the new nexus-design (with the old one i got no trouble). hopefully i dont must delete all my files and re-up them in a new entry to get the options back? :( LG Raoul.
-
i've understand the great "Nexus" as the home of the also great modding-community for Bethesda related games, maybe i'm wrong but thats my serious understanding of the nexus, Crysis (a totally different engine) has it's own huge community+pages, DeusEx also, pls leave them there they are and concentrate at this why we are here - Morrowind / Oblivion / Fallout / New Vegas / Dragon Age i think here's the right place for it. Or do you want some Quake 1 or Unreal / Unreal Tournament - Classic or Doom I + II modding pages here? adding some ogre-pages? if this is the case (becomes real) i'll instantly leave for life-time. I hate "eierlegendewollmilchsäue"! LG Raoul.
-
Hopefully my question is here at the right place? Since i've uploaded my files to the nexus and setting up their file-attributes, at first they are working as aspected, but after many changes at the readmes and the description/permissions something is screwed up... my files are listed as following, you can see beyond my old entry (upped before the Nexus-design-change) all things looking allright, above my newest entry, in the titlebar you can see "last comment on ..." but in the listing no comments are showing (numerical) also no discussion-thread compared to the old entry. heres the possible reason (?) in editfile.php or better the setup-form the matched buttons/options/choose-gadgets: "Allow comments...." Yes/No "Allow discussion...." Yes/No .....simply did not exist, showing this site in source-code says: <input type="hidden" name="allow_rating" value="1" /> after that only entries for "allow tagging" and "allow images" exist, but no one of the missing, it seems that the php has an error or some of the scripts binded to it. i've deleted the caches, deleted all the cookies but that's senseless/helpless, the problem always exists. Is there a possibility to fix it? Or is it better to delete the whole bunch of files and re-up them under new entry (by loosing the stats)? I'dont wanne forget to say thanks to buddha for the help, so it's now possible to add comments, but the error in "edit attributes" and file-listing always exist. LG Raoul.
-
How do you like? Release in Parts or All-n-One?
RaoulBogers replied to RaoulBogers's topic in Oblivion's Discussion
Edit: deleted because reopened in an own thread in the matched forum, sry for OT. LG Raoul. -
How do you like? Release in Parts or All-n-One?
RaoulBogers replied to RaoulBogers's topic in Oblivion's Discussion
Big thanks for your answer and yes i've got some comments to the matched pics in imageshare, sounding like "can't await" and so on... ...but this time almost positive signals... i agree, but i'didnt work at this retex with the intension to make such a big (ultimate) release out of it, my intension was to give the community something back as a thank... ...a bit more to the background... i got much (too much?) pressure in Nexus and DA "ready to wear, ready to share?!" "release it! or it's photoshopped?!" and so on for my own art-project called "Fragrance", some "Noses" losing their decency. However i've deside to never release parts of my art-project, it's much more serious (too serious to release it) the only things which will be visible, maybe, some nice pics from it. Sry. But i understand the argument "you had to give something back to the community". Ok, a retex created with the same pretention which i'm using at my art-project would be a good idea. My pics from the retex at nexus-imageshare are giving me the feeling that i'm right with this descision and finally with the retex himself. So the highest priority has my art-project (there's a lot of work waiting for me). as already sayed i'll concentrate on my art-project, aslong nobody claims the retex as his own, if they following the rules, i've no problem to release it weekly and let them compile a compilation/collection out of it. but maybe it's unusual, because they will get it in pieces and had to install them manually, i've no experience in which form the users like their retexes, maybe it's a "learn by doing" we will see ;) Once again many thanks for your answer, helps a lot. LG Raoul. -
Hello at All, we're in testing of this Retex: http://tesnexus.com/imageshare/image.php?id=102887 http://tesnexus.com/imageshare/image.php?id=102885 .... a first set is ready for release, but now we're got problems... my plan was: 1. offer the retex as soon as possible 2. offer each week a new color variation with matched edited meshes/textures both as replacers of the original or installed files (meshes/textures, and in case of hood-testing the esp too). I'm not good in coding ESP's, i dont want spend so much time at this one (my talents are graphical nature!) My charming testerine ;) is reporting now that's unusual (to close the game and change manually (folder-renaming) the set/color), now i want to ask You, how do you like it? a) releasing as fast as possible in parts (each week a colorvariation) and let the users do the setup manually like they want to combine? or b) releasing after two/three months from now in a complete mod with matched esp (chest with round about 400 items, approx 20 per colorvariation, assumed size archived approx. 700MB, extracted approx. 2.38 GB, 460 meshes and 560 textures)? I also ask with the fact in mind that there are enough cool modders in the nexus which like to do compilations of such massive item-collections, and they are much better then me in such things. Hopefully you could help us to deside this thing. I dont make a poll about this, while its not a majority descision, sry. Pls leave a comment instead. LG Raoul.
-
all i could say, i want the old design back, especially the image-share-part has lost much, it's no more easy to survey, overlapping endorsements and views (values) are disturbing, sadly thumbs down for this one.
-
is the bashed patch activated while you rebuild him? deactivate him before rebuild
-
Oblivion Crashes on Fast Travel Exterior Load
RaoulBogers replied to AH1's topic in Oblivion's Mod troubleshooting
one hint - if you finished the mainquest of oblivion - theres an error with the Bruma-statue - which is known to cause this CTD while changing the worldspace - there are diverse fixes for this problem at the nexus... - to the year 2000-date, AFAIK Wrye Bash is using this to solve issues with the load order or to fix some load-trouble, its not a bug, its a feature, leave it as it is - i dont use Wrye bash anymore, while IMHO it causes my game to be unplayable, dont know what this program has done, but im losing the whole setup, maybe some errors with python-scripts had done something wrong :( -
i've reading the posts to the OBGE and his extensions in this thread, but i didnt found any advice about the new sharpen-filter that's showing in new pics at imageshare, first i wrongly mean these are photoshop-postproducted shots (looks like bumpmapped-images), but after newest knowing they aren't, who knows which postrender-filter this is (possible sharpen-filter) and / or which graphics extenderpackage this? -> http://tesnexus.com/imageshare/image.php?id=70416 as an example, dof + bloom/godrays is clear but which filter makes the bump/sharp? btw. many thanks for the hints to do 'close up shots' at this place. ehmm, found it have overseen the obge-internal sharpen-filter, sry
-
there's one matching button in blender - maybe in the meshes-section "Doublesided" i've activating this one, and make an export, all fine no looking through at all, but the egm doesnt match anymore, so the quality of the doublesided hair is very poor / unsmooth (ether smooth normals in nifscope or not). here is a good tutorial missed which explains the egm-generation / - reworking.. image viewing the issues (from the old dropped setup) -> http://tesnexus.com/imageshare/image.php?id=70418 btw. sry if it looks Offtopic, but clearing up the problematic is important to explain the reasons for searching such tutorials or better hairmods (which doesnt have those issues).
-
@ Eweyr maybe, in some cases those statics are good enough ;) i've searching hairs for my charas and only ren and saram are near to that i'm looking for, but they also had distance, single sided and other issues.
-
big thx to chakaru11 and Eweyr while they explain this stuff. my question in this case is: Why we need Sim2/3-Hairs in Oblivion? To much static they are and not very natural, not even matching oblivion. A complete tutorial how to generate own hairs, would be nice, especially such hairs which fits perfectly on head_06 (ie. XRC F1 and F3), most of the hairs around here have a large distance between hair and head (dont wanna post some explaining pics, while they are WIPs and unfinished), also they (the meshes) are all single-sided, if you look in the described distance you could look through into whatever is behind the char o.O in fact searching a mod with hair which fits perfectly (especially on small races) and / or a complete tutorial how to build own hairs from the groundup including scaling+morphs+egm-file-generation/-bulding. greetz Raoul.
-
@ Eweyr the links dont work, error file not found, could you pls repair them? as a hint (while i cant see your linked files) try Alluring Potion Bottles on the nexus, maybe your bottles are in this set.
-
@ Sarya and Eweyr big thanks and for sure dont risk yourself, the rips explaining also why the alpha-settings/and texturlayers are so bad on those sets -> black edgy borders my question is now how to react? I've given positive endorsements for those screenshots, based on ripped models, any rules of thumb in this situation?