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CatOfEvilGenius

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Everything posted by CatOfEvilGenius

  1. Mod that fixes crash when trading/selling/dropping multiple arrows. I swear I saw it on Nexus but can't find it now. Thanks for any help! edit: found it https://www.nexusmods.com/skyrimspecialedition/mods/90734
  2. How do I change the About Me section on NexusMods? I can't find those controls anywhere. Thanks for any help. Related question, where is the forum for asking nexusmods questions, not game questions?
  3. Thank you for the suggestion! I dont suppose theres any documentation about racemenu slider creation? Im guessing Ill have to reverse engineer some sliders to learn?
  4. Can new complexions be added without editing race records? There is a mod that adds new complexions do dunmer by editing race records (scarification) but why can't we add complexions just like we add new custom eyes or hair? Is it a limitation of the game engine? Could it be done somehow with an SKSE dll? Complexions (rough1, rough2, age40, age50) are the height map portion of head skin textures (TXST is diffuse, normals, height, etc.). We can replace existing *.dds complexion files (ie. mild complexions) but I want to ADD MORE, not replace. I also want to add different normal map options, like one with an Asiatic/African nose (flat sides, no prominent wings/nostril flare). I managed to add a new head part and give the head part a custom skin texture (TXST) but only the diffuse portion gets used in game. The normal map that's part of that custom skin texture is not used. Instead, the head part uses the normal map for whatever race you have selected. I even used a custom mesh (*.nif) where I set the diffuse and normal map I want but that did not help. Why is the normal map even specified in the TXST record if it doesn't get used??? Can I make it use the normal map and/or height map in the TXST record??? Thanks for any help!
  5. Thank you Algabar. I was able to export the head/face BSDynamicTriShape from Outfit Studio. It was exported without normals so I'm guessing those are generated on the fly with the ones from a face normal texture combined on top. Makes sense, for a dynamically changing shape.
  6. How do I edit nif meshes (vertices and normals)? I can't do it in nifskope. Specifically, I want to adjust normals on a head mesh nose. I have Skyrim AE and the mesh is in a BSDynamicTriShape in nifskope. That's where the vertices and normals are stored, right? Can I convert a BSDynamicTriShape into an OBJ (or some other format, I don't even care, just something a mesh editor can edit). Can I convert an OBJ into a BSDynamicTriShape and bring that into a nif file somehow? I have Blender 3.x. Is there a nif importer/exporter that works for Blender? I can't get the old one to work. :sad: I also have 3dx Max, some recent 202x version. Same question. I have MilkShape as well but it reads OBJ files. Is there some reliable way to convert nif to obj and obj to nif? Won't I lose all kinds of information converting nif to obj? Where is the documentation about the mesh editing workflow??? I have been looking for such documentation for over a month! It's 2022! How is it 2022 and this kind of stuff isn't readily available? Having to search through reddit posts or ask in chat forums and discords is just ridiculous (although I greatly appreciate any help I can get here). This stuff should be documented, the documentation organized and front and center on nexus. That's what we did on modthesims so where's the equivalent documentation here? Am I just missing it? What I have been able to find on nexus seems to be out of date, for very old versions of the tools, and I have yet to find something that's "here's how you get a mesh from a nif and then back into a nif". AAAAAAAARGH. Thank you, nexus community folks, for any help! :)
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