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Scrabbulor

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About Scrabbulor

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    Trinidad and Tobago
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    Shadow Of The Colossus

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  1. That's exactly what I wanted to know. Thank you very much.
  2. Hey everyone! I have a huge amount of Navmesh to create and I'd like other mods that modify navmesh in those cells to function when placed on top of my own. I really don't want to have to redo it later so any help would be appreciated. Bethesda's Navmesh on the left ends before the next cell (because Whiterun's entrance is there) so I must fill this space. I know how to link these two cells by "stretching" existing triangles across the bridge or creating new ones. After testing they both work. What is the best practice for joining a vanilla cell with incomplete navmesh to a cell with completely new navmesh? Is stretching or adding triangles both acceptable? Thank you for your time.
  3. Thank you all for reading and leaving nice comments! Genuinely makes my day sometimes. Glad my little mods are enjoyed by so many.
  4. In response to post #35842820. #35854110 is also a reply to the same post. "I want free stuff and I want it now!" -Some people.
  5. If you use an ENB hit Shift and F12 to toggle it off. If the neck seam disappears your ENB has "colorpower-timeofday" set above 1.0.
  6. Two Skeletons in a plane. One jumps out, the other one says, "You got guts."
  7. Good day folks. I'm working on a new guild and quest chain and everything is going well, except, I want to spawn an actor or actors ONLY when accepting/entering a specific stage of the quest. Can I get an example of what this script might look like and how I might go about doing this? I assume the actor will need to have a script as well?
  8. Great, thanks a lot! @gasti I have another package below it, both set on Must Complete. I even tried removing the must complete flag from the follow package hoping that would help when the target dies. No dice. I wanted them all to switch the the leader's patrol data. That way they'd still continue the path but look much more unorganised adding some realism to the patrol indirectly. I'll see if I overlooked any options dealing with alive/death statuses. @Sinderions Setting conditions sounds like it'll do the trick, I'll give it a shot. Can't try them out right now, but I didn't want to leave your replies unanswered. Thanks again! I'm pretty sure one of these will work. Edit: I'm a bit late... 2000 endorsements late : P but it worked. Used getdead then instead of running the condition on the subject and changing the target, I changed subject to reference and that worked flawlessly. Thanks in again.
  9. I have a few NPCs following one NPC with a Travel package. Is there anyway I could make them use another Package when the NPC they're following dies? Currently they just stand there staring at the corpse and talking to eachother. Thanks in advance.
  10. You can now get 3DS Max 2012 for free, legally you bloody pirates! Don't laugh, I see you @_@ Register for a 3 year Student License here http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=17355061
  11. Edit: Issue resolved.
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