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That is ABSOLUTELY PERFECT! Thank you so much, I can pretty much take it from here with the decorating, I absolutely love it thanks!
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That would be AMAZING!!! THANK YOU SO MUCH!
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Hi! I'm making a small mod in which I spent hours creating multiple NPC's but unfortunately I suck at architecture. I don't think it is too much to build and some of the furniture is optional and lighting isn't necessary either. It is mainly just building a large room and a few smaller rooms attached to it. It is only the interior that needs to be done, and if you could possibly due it with mainly Riften architecture that would be a real bonus! Anyways if you could take on this small project it would be soooooo appreciated! Anyways, here is the schematic for the home:
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i dont care, wherever you want to put it and dont worry i dont care if you dont do the slave trade
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P.S. when you talk to the slave trader and the options come up, after clicking the main options(e.g. Buy Slave) what slaves you can buy come next (e.g. Goglin Slave-500gold)
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I have been looking all over for a good black market mod but all i get are mods that practically ruin the game or don't sell anything worth buying. So I decided why not post a request!Anyways so here it is... I would like someone to make a mod where there is a small camp near the outskirts of the Imperial city. This camp would be called the The Black Market Trading Camp. The black market trading post would have about 3 theives walking around it and if you talk to one of the theives he gives you a key. You would only get the key though if you had these qualifications: More Infamy Than Fame In Theives Guild In Dark Brotherhood Once the key is received he will tell you that close to the camp, up north, is a cave and the key unlocks the cave. The cave would be called The Black Market Trading Center. Once inside the cave there are a couple of theives walking around, a couple of dark brotherhood assassins, and a few necromancers that will not harm you. But not only that, there are a few merchants in there. They would sell... One would sell skooma and other deadly poisons A thief that you can fence stolen items on but he also sells lockpics and repair hammers A necromancer that would sell dark and evil spells, but he specializes in conjuration spells, he also sells a lot of robe, hoods, and black soul gems Another merchant that would sell blade weapons silver and up One more merchant that would sell armor that is mithril and up And last a person is a person that really makes this a black market... This last person selling something would be a slave trader. He can sell you minions, slaves, and bodyguards. The slave trader would be near the back of the first part of the cave. When you talk to him 3 options come up not including rumors. After pressing the 3 options you can choose which person you want to buy, it looks something like this... Buy Slave Goblin Slave-500gold Wood Elf Slave-750gold Argonian Slave-1000gold Imperial Slave-2000gold Dremora Slave-2750gold Buy Bodyguard Nord Bodyguard-750gold Redguard Bodyguard-1000gold Orc Bodyguard-2500gold Minatour Bodyguard-3500 Ogre Bodyguard-5000 Buy Minion Bear Minion-500 Zombie Minion-750 Skeleton Minion-1000 Land Dreugh Minion-1500 Frost Atronach-2000 After you choose what to buy he tells you to go into the back and get it. You go through a door and there are a bunch of sells, some have monsters in them some don't. But in one of the empty cells is the slave/minion/bodyguard you bought. It then follows you everywhere you go. But if you talk to anyone of the monsters/creatures you can tell it to follow or stop. Also bodyguards are the only one with weapons, the slaves or minions don't have any. Except you can only use inventory share with the slaves. Also they only get knocked Unconcious they can never die. Plz do my idea, feel free to make changes though or add some suggestions!
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Spicing up the waters wildlife request/suggestion
Darkraw replied to Darkraw's topic in Oblivion's Mod Ideas
sweet! -
Spicing up the waters wildlife request/suggestion
Darkraw replied to Darkraw's topic in Oblivion's Mod Ideas
kk i will, thx anyways though :) -
sorry not just the town of skingrad any town.
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also one more thing with the restrictions, while you are walking around the town of skingrad the only way to get out is the gates. It would be better if you tried to go through the gates a message would appear and say "The guards say it is to dangerous out there for someone of my age, I better turn around." You can't get through the gate unless you are an adult and if you keep on trying the message will keep on appearing.
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I am not a modder myself i was thinking of another small idea to the mod you have, How about in the beginning in addition to choosing birthsign,name,race instead of making a whole new village or villages how about just adding a new house and family to each town. So after you chose everything and you are ready to play it says which town you want to grow up in, (Skingrad, Imperial City, Anvil, ect.) Also for the alternative start to the Main Quest there is a like Pre-Main Quest where your father needs to go to the imperial city for some errands (or if you live in the imperial city you go to the imperial market district). Once you arrive in the imperial market district your father goes into a store and tells you to wait here. You stay there (unable to move) and after 5 seconds your father comes back out and says I have a very important task. Then a mithic dawn agent comes up from behind and hits your father with a blade. Your father ends up killing him but is wounded. You go home and you notice that there is a necklace (amulet of kings) on a shelf. You ask him what it is and he says that he has to deliver it to a monk after he heals. A few days later your father heals but he says he will get around to it later. Eventually he forgets. Once you are grown up your father tells you that he forgot all about delivering it and he says he is too old for the long journey so he assigned you to do it. Then you deliver it to juaffrey and instead of saying the emporer gave it to you, you say your father did. And so the main quest begins! Also when you are grown up you have to add your class
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Spicing up the waters wildlife request/suggestion
Darkraw replied to Darkraw's topic in Oblivion's Mod Ideas
Great mod! I really like it except i would only want the sharks, whales, and dolphins. The triceratops is a good idea but i would really like focusing on the water and wildlife other than the cretaceous period (the triceritops). Also when i first made the suggestion/request i wanted some crocodiles, do you know any mods focusing on reptilians or crocodiles? -
Ok just so you know i have so many mod ideas that pop into my brain every second that i just have to say them! Ok i was looking up fish mods for some reason and i though to myself, why only fish when there should be a little more wildlife in the water. anyways here are the list of water wildlife a modder could create :) CROCODILE- habitat: water and the shores Attack: Strong Health: Decent Drops: Crocodile Scales (used for alchemy) Found Near: Any water GREAT WHITE SHARK (I know they have sharks im just saying there needs to be some variety)- Habitat: deep water Attack: Strong Health: small Drops: Shark Teeth (used for alchemy) Found Near: Off the shores of Anvil HAMMER HEAD SHARK- Habitat: deep water, near bottom Attack: decent Health: large Drops: Shark Teeth Found Near: Off shores of anvil WHALE- habitat: vary deep water Attack: weak Health: Humongous Drops: Whale Blubber (used for alchemy) Found Near: Off shores of anvil MANTA RAY- Habitat: water Attack: Strong Health: Decent Drops: Barbed Tail (used for alchemy) Found Near: off shores of anvil HIPPO (moves kind of like a bear but slower)- Habitat: shallow water and Shore Attack:Strong Health:Large Drops: Hippo Teeth (used for alchemy) Found Near: Any fresh water (that means no ocean) Anyways here are some suggestions/requests for wildlife, any modders reading this could make some of them, one of them, or if they are up for it all of them! Also if you are in the mood what would really be cool is if you could add a island with 4 houses on it called Fishhook Island that kind of looks like a hook. It would be off the coast of anvil out on the ocean. Also it would be cool to have a fast travel icon to it. The island would be mostly sand but maybe with a few green patches. Where it hooks, there would be a long dock. If you fast travel you would end up at the end of the dock. From the dock is a stone path to 4 houses. There would be 1 large house and 3 smaller houses facing it. The large house would be called The Fishing Lodge... The Fishing lodge would have a bartender, a few chairs and tables, upstairs, would be 2 rooms to rent, and maybe a chest and a barrel. The bartender, you could barter with for some ale or ingedients. Also she would sell a apprentice alchemic equipment. Also she would have options like rent a room for 10 gold, rumors, and Shark Tooth. Shark Tooth would be a small quest where you have to obtain 10 shark teeth (from killing sharks, great white or hammer head) After obtaining 10 shark teeth you have to go back to her and select the shark tooth option again. She will take the Shark Teeth from you and then as a reward she will give you a blue robe called Aquatic Robe. This robe would have resist poison, resist desease, and water breathing enchantments. Also you can get the option from her to Buy Hammerhead for 3,500 gold. Hammerhead Cottage is one of the small houses across from The Fishing Lodge. It is a nice house but is based around fishing. Where ever you put the bed, infront of the bed is a chest. The chest has a Ebony Bow and Ebony Arrows. The Ebony bow is Called Fishing Bow and the arrows are called Fishing Arrows. The Arrow's would do 10 points frost damage and the bow would do 10 points shock damage. The rest of the house would be a normal house that has a dresser, fireplace, chairs, table, desk, ect. The other 2 houses called Slaughter Fish Cottage and Great White Cottage would be on either side of you. Once you obtain the key to Hammerhead Cottage you can also use it to open the Slaughter Fish and Great White Cottage, it wouldn't be counted as breaking in either. So you could pretty much go into the other cottages when ever you want. The other cottages would be just like the Hammerhead except without the special weapons. Living in the Great White Cottage is a Orc named (you choose).Living in the Slaughter Fish cottage is a Argonian named (you choose) These people often hang out at The Fishing Lodge from 10:30am to 6:30pm. Also once you buy the Hammerhead Cottage you get a Faction called Fisherman. Everyone on the island is apart of that Faction. Once you join the Faction if you talk to the argonian that lives in Slaughter Fish Cottage he has a option called Fishing Sword. He says since you are a Fisherman you need a sword to fight off the Larger Fish. He gives you a Ebony Sword called Fishing Sword. The Fishing Sword does 5 shock damage and 5 frost damage. Sorry for such a long post but i just needed to share my thoughts, at first it started as a few fish then it became a quest and then a house. Anyways no one has to do this if they don't want to (BUT IT WOULD BE SO COOL IF THEY DID. Wink* Wink*) so just leave your thoughts on this idea (a long one that is).
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thnx, what i was trying to get at is some grim reaper undead lord thing, but oh well, maybe in the future, anyways thnx! oh yeh and also taking off the night eye would be a good idea EDIT by LHammonds: 2 posts merged. Please use the EDIT button if your post is the last post instead of clicking REPLY.
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Oh and just to make it easier if you actually want to mod this here are the enchantments for the items Scythe of the Abyss: Turn Undead Soul Trap 50 sec. Damage health 25 Robe of the Abyss: Resist Magic Resist Normal Weapons Fortify Health 70 Hood of the Abyss: Night eye Forify Conjuration Fortify Destruction Fortify illusion (just added this one) Fortify Magika 70