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MrXJunky

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    Skyrim

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  1. I have figure out how to fire the catapults by making a script that uses the fire function http://www.creationkit.com/index.php?title=Fire_-_Weapon But How do I have it aimed to certain references such as the CWCatapultStrikeSpawner. All it does is fire straight ahead.
  2. To make them fire randomly, add CWCatapultWeaponFireSCRIPT to the CWCatapult. They will fire without an NPC or Player activation. I did this for the Raven Castle Mod in Raven Fortress for the quest ATTACK (Ravencastlequest1) if you want to see how I did it. I made them aliases on the quest and enabled them at the correct stage and disabled them when the quest was finished. I also placed a second catapult at the same coordinates and removed the scripts so they wouldn't just disappear . I could never get the strike spawners to work the way I wanted them to though. But if you want to have random explosions in the scene that appear to be coming from the catapults, then use the FireWeaponMarker and point them where you want. Different options and the instructions are given within the script. You can check them out either in Raven Fortress or Japhet's Folly World. Hope it helps, Good luck Did you had to link certain items together? And if so what did you link?
  3. Yeah I want them to be done without a NPC every few seconds just to give the scene I am working in some effect.
  4. I want to add a catapult and have it shoot off those balls of fire like during the whiterun battle or the solitude battle. Does anyone know how they work. I tried to copy and paste them in my own cell but they do not work.
  5. The added code is not in the OnInIt() event. I added it into a functions that gets triggered later on during the quest and in both of my saved games the functions has not been triggered yet.
  6. So I would have to start the saved game over and use the mod and its bsa in order to read from it. Is there a utility that can modify a saved game so it will favor a bsa file over another?
  7. I am experiencing with the strangest thing. I have a saved game which only has a few quest completed and is mostly a new game. And I modified a quest script and packed it into a bsa file with the .psc and .pex. The whole mod works except the vanilla modded script. I added some code into the script and it will not register but when I load another save which has more done with the game and has used assets from the script I edited it works fine. Is there a way to make a my mod bsa load after the Skyrim bsa files. I also have no scripts except the SKSE scripts in my script folder.
  8. I am trying to make a package template and I cannot figure it out. My goal is to have it so that there is 4 locations to travel to and the NPC must travel to location A, then location B, then location C, and finally location D. Also at 12pm to just do a sandbox near itself for an hour. The only issue is that after the sandbox part is it heads to location A. I want it to continue traveling the route. If It reaches location B and is traveling to location C by 12pm I want it to stop for an hour doing the sandbox and continue traveling to location C after. Instead it will go back to location A and start all over.
  9. So all topics are able to execute along the conditions line up? The reason I ask is that I made a new quest with new topics and they don't seem to appear in the game and these topics only are for specific NPCs.
  10. As the title says. How do I add a topic with a papyrus script command? I want to ad it in a quest script.
  11. I made a post on another forum and got some answers. Its isn't legal to give away Game/CD keys to a friend but I do have two game keys which means I can have up to 16 save slots but the downside is if I want DLC for all of my saves I need to buy it twice for each account. Nevertheless It is possible to redeem the Steam and Retail game key and play with both Game Key/Accounts with any copy of ESO including the Steam copy.
  12. I just bought ESO on Steam. And it works fine I was able to login into my account I used with my retail version before. But I have a question. I didn't use the game key that came with the Steam version of ESO since I am logging into my original account which uses the retail game key I got before. Could I give the steam key I received to a friend and from there he/she can register that key on the Elder Scrolls website and download the game installer from the website and play the game? Or will this mess up my Steam copy and Ill lose access to it once my friend activates the key. And is this legal because I did get the game retail and I am playing with my retail game key on the steam copy and my friend would be playing the game with the steam key copy?
  13. I just bought Oblivion GOTY on Steam. (I didnt buy Oblivion GOTY Deluxe). And it did worked. I was able to use OBSE and TES4LODGEN but I had to do a few things to get the DLC and TES4LODGEN to work. For the DLC I needed to install Oblivion retail on another computer and copy the DLC .esp & .bsa files and paste them in the Steam version of the game on my newer PC directory. If you ever want to switch from Retail version to steam version but get the Non-Deluxe version on steam you need to backup the DLC files since the installers files wont run unless you have the retail version of Oblivion installed. Also to get TESLODGEN to run I needed to download Attribute Changer and edit the Oblivion.eso Modified date to an earlier date since TES4LODGEN wasnt going to run. The date I changed it to was 2006-12-08 12:47:50 PM. (This date may not be the case for you depending on what mods you use). And once I did all of that the game fully worked!
  14. I just got Morrowind on sale on Steam. And everything works. I even was able to keep the Steam Overlay enabled in-game with MGE XE on. So far no issues and I have MWSE working, MCP working!
  15. I plan on getting every Elder Scrolls Game on steam including Oblivion but I had a few questions before I bought the game. 1-Does TES4LODGen work with the Steam version for regenerating land? 2-Does OBSE work with the Steam version 3-I Have all the DLC already with my knights of nine disk and I bought fighters stronghold on the Bethesda store. Can I buy the Non-Deluxe version on steam and manually install the DLC? Or will I need to buy the deluxe version for the DLC to work with the steam version of the game? EDIT: READ POST #3 FOR THE RESULTS
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