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Semberflay

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Everything posted by Semberflay

  1. It's a good idea! To be fair, the effects you describe for the player aremore or less what alcohol does ingame already, and Aldos Othran in Cheydinhal wanders around drunk all day, but it would be neat to expand on it. You could always try this: http://www.tesnexus.com/downloads/file.php?id=2495
  2. I'm slowly (oh, so slowly) working on a series of Victorian inspired outfits, which may or may not ever be released. One thing that's bugging me is with my remesh/texture of the Dementia finery: there's a part of the cloth that comes over the hand and between the fingers, and while it looks cool, it keeps clipping when any weapons are drawn. Would anyone be willing to remove this part if I uploaded my mesh?
  3. That might be intersting, ziitch. Thank you! If it needs textures, Id help. Im not that good, but I can try. And LHammonds, you sound like my dad. Really hate liars, yeah?
  4. Saw a shop mod that had those... I'll look for it. EDIT: http://www.tesnexus.com/downloads/file.php?id=13481 This shop has ankle cuffsm AND cuffs for you throat.
  5. Thank you all for ur responses! I tried to do it all, but I guess it was a bit too hard. I found an okay workaround, though, so thank you all!
  6. Oh, sure, I guess. I understand, he annoyed you. EDIT: Oh, ns thank you for reminding me about that. i forgot to thank every1.
  7. Nope. Why do u say i am willing to do work? what work do you need me 2 do?
  8. I could find some1 who isnt annoying and get them to ask. I now I am annoying 2.
  9. well, would u creat it for some1 who isnt so irritating?
  10. sad. but maybe they are still working for the rest of us? I really like steampunk, lol. gears and things!
  11. this looks intersting. has there been any progress lol?
  12. Granted, but you can't restart it. I wish for a pony.
  13. Ah, now that one works like an absolute charm! Thank you so much! It's brilliant! EDIT: And I've spooted the 'tear'. Technically, it's because the gemstone in the crossgaurd isn't big enough to cover the gap... odd.
  14. Well, the sword works ingame when I delete the scabbard from the mesh in nifskope. It won't come out of the scabbard, but otherwise it's beautiful, and you have a shiny new kudo.
  15. Actually, when I looked ingame, there didn't seem to be any tears. Go figure. My eyes playing tricks on me!
  16. Hey, I like it. Well, it'd be neat if the sword came out of the scabbard, but now I can club baby seals to death with it! And there looks to be an odd tear in the sword blade near the hilt. Did that happen when removing the circly... wossname? Hah, wossnames! Wossy wossy wossnames! Sorry. Been watching too much Sheogorath.
  17. Ah, thank you, thank you, thank you!
  18. Actually, I've been wondering: is there any way someone (not only thw wonderous Uberman, but anyone) could remvoe the rings from the mesh Uberman modified, and add to the sword a scabbard, perhaps the Ebony Longsword scabbard? And perhaps extend the sword's length to longsword length so it fits?
  19. Granted. But you get what you pay for. I wish I had a mug of hot chocolate.
  20. Oh, sure, I know normal mas, in fact I've already made a normal map for this! Like I said, the glossiness is a mesh issue, not a normal map issue. But thank you for the mesh! It looks perfect for what I'm aiming for! You rock! Have a kudo!
  21. I've made myself a rather pretty retexture (if I do say so myself) of the Amber longsword, and I was wondering if anyone would be willing to remesh it slightly: The blade of the amber sword is far too wide: if someone could thin the blade so that the main body of the blade is no wider than the metal circle that is part of the hilt, I would appreciate it. While they're at it, if there's any way they can make it so that the blade is the only part of the sord that's shiny (I've fixed the normal maps, this is definitely a mesh seting) and not the hilt, I'd be even more grateful. Remember, kudos!
  22. Seems a lot of effort to go to, what with the only thing needing changing being the guard. Can't garuantee I could texture it, either.
  23. If it uses the vanilla UV mapping, it'd be easy enough.
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