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GHuysmans

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  1. I think I may have fixed the problem. I used PDTWrapper and deleted all irrelevant scripts that were running in the background. Everything seems to be working fine with no CTD
  2. So from what I understand, is it just INI issues that are causing my CTD?
  3. Thanks for the reply. Right now, I have SSME installed. I am using uGridsToLoad=7, and Skyrim Stability guide does not recommend changing the uExterior Cell Buffer=36 to uExterior Cell Buffer=64 like EWI is recommending. For the Merge patch, I'm not supposed to use both? Which would you recommend? I just added the MergePatch today, hoping that it would fix my CTD. I'm assuming that I should continue using just the Bashed Patch.
  4. Hi there, I am trying to figure out what is causing my game to crash. I have been off-and-on when it comes to modding Skyrim (too many CTD). As for right now, I have been using Gophers' mod list with his playthroughs: I used his mod list, assuming that I will get a consistent FPS and astable game. My first CTD was walking along the river before Riverwood (commong CTD, I know). Second CTD was walking towards Anise's (sp?) Cabin. Third CTD was arriving to Bleak Falls Barrow for the first time. I tried approaching Bleak Falls Barrow again and get a CTD. I know that it is recommended to remove mod after mod and see where the CTD comes from, but I am using a Merged Patch, Bashed Patch, and ReProccer so it is very tedious work. I'm just curious to see if anyone can spot anything out of the ordinary. I've read that Papyrus isn't the best thing to go off of when diagnosing CTD. Is this true? Here is my load order: I have cleaned all of my Dirty Edits (didn't touch Skyrim.esm, obviously). I have previously used BOSS, but I have also read that LOOT is the best option now. Looking for any recommendations. Thanks for your time.
  5. I hope this might solve your issues aswell! Nice find. So... Does that mean that maybe the BETA file will not have this problem?
  6. Skyrim tends to freeze when reaching 2GB of VRAM Other issues could be conflict with mods, or even your CPU. I was using Warzones with my CPU at 3.4GHz and my game was freezing in certain cells. I overclocked my CPU to 4.3GHz and now those cells are perfectly fine.
  7. Hi there, I've seem to have come across a strange issue. My undead monsters (Draugr & Skeletons) seem to float once they are killed. When Draugr's are killed while sleeping, their bodies stiffen and start floating in mid-air. When I kill skeletons, they remain intact and begin to run in mid-air. While the mobs are still dead and floating, I can access their inventory. This is really starting to bug me because it's taking away from the "lore" (I guess you can call it that). I'm curious if the custom skeleton I installed would do this. I installed Dual Sheath Redux and needed to install a custom skeleton in order to have the shield show up on my characters back (was previously underneath his feet like a surfboard) Has anyone come across this issue at all? http://i.imgur.com/J23iNQh.jpg Thanks for the help.
  8. Hi there, I installed over 150+ mods to my Skyrim and I haven't had an issue until now. I was using the Monster Mod, but then decided to uninstall it because I wasn't a fan of it. After uninstalling, whenever I kill either a Draugr or a skeleton, they walk in place but I can still access their inventory. I have used BOSS and it has not given me any warnings as far as compatibility goes. Does anyone have a suggestion as to what can fix this problem, or possibly a mod that is causing this issue? Thanks for your time.
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