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sercho

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Everything posted by sercho

  1. I have doing a bit of testing with the psionic gift value and what I have found is if using a value=0 you have aprox the same number of psionics as a value=4; but using a value=0.1 all soldiers have a 100% chance of being a psionic; or at least 40 of my 40 soldiers were gifted. Also, with a value=1 soldiers have around a 50% chance of being psionics. Also, I have changed the xp needed for the last psionic power (Rift) and i can confirm you can get it, but theres no message about the soldier leveling up and doesnt appear at the psionic abilities, but it is in the skill bar when you are playing a mission. Keep on the good work!
  2. Hi everyone. First I must say I have no idea of programing or Papyrus. I took a look at Papyrus tutorials but seems beyond my posibilities... Well, my problem is that I tried to make some new Powers but there are a few things CK doesnt support, so I guess it will need some scripting, These are the things I wanted: 1- I wanted some of these Powers to have a cooldown like Shouts, in seconds or even minutes, but not a full Skyrim day. 2- I wanted some of them toggleable like the Khajit Night Vision. This is very frustrating because I looked at other mods scripts that use toggleable spells, but couldnt make mine to work (I guess copy-paste with a few changes isnt enough). 3- I wanted some of those toggleable Powers to also drain magicka or stamina while active, so the Power will be deactivated when magicka or stamina reach cero. I dont think its so hard and I usually try do it this things by myself, but this is bigger than me, so thank you very much for your help. :thumbsup:
  3. Well, I´m not an expert but I think I cna answer your questions 1- Just Cancel all the warnings, for what I know, you shouldnt worry. 2- Its not a question :P 3- No, you dont need to delete anything. When you modify something you will notice in the Count column it will have a * after the number, so if the spell has a Count of 20, after the modification it will be 20*. 4- I dont see the need to copy the spells, just modify what you want and your changes will be saved on a new .esp file.
  4. Wow, your combat overhaul sounds amazing, I hope you could achieve want you are trying to do. Keep on the good work!!
  5. Hi, I really like your ideas, they seem pretty interesting, specially how telkinesis works. I was also trying to make some new spells, but just with the CK alone it seems impossible. One of the spells I had in mind was somekind of Flame Form, were the player is sorrounded by flames (yeah, like the cloack spell) and can cast fire spells with a +% in damage and maybe a magicka cost reduction, also leaving a wall of fire while the player walks. I thought on a Frost/Shock Form too. Also, looking at the Jump spell, it think it would be cool if you could make a "Fall" spell, where you fall a high speed and making AoE damage when hitting the ground. And finally, I dont know if this is possible, a spell that makes the player go in straight line very fast and going through all enemies in the way hurting them. The spell will ignore armor and make the sound of a thunder or somthing like "BROOOOOM". I hope I expressed well and that youn find those ideas usefull ^^!
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