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humanindustry

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  1. Overwatch on B.Net. Not B.Net own by Blizzard, B.Net owned by Bethesda. Go Sue. Will that work? No because I tried to tell them about this BUT. I made the mistake of using WORDS! Words hurt there brain which is why you only get 185 char to speak with!!!! You need to think more like a caveman, or if you wanna go more simplistic, think like the mod thieves. Like Yur mod, bet site. thief bad, you sad? Or just write a ton theft reports in haiku form, then once you've gathered enough, make a book out of it and see how many copies you can sell...
  2. I think it's gonna be a hilarious clusterf***. Most clothing/armor mods are dependent on a bunch of different body mods/physics systems and you really need to pay attention to what mods work with what. Now imagine all the different mods being stolen and uploaded, probably without mentioning which skeleton/body mod/physics system that is required for each mod, ppl downloading them and all the bugs, glitches and ctd's that will occur for the gamers. Unless they fix their site before that which will totally happen along with world peace....
  3. This. If you're gonna do a brothel mod for fallout and don't include Fisto in it, it's simply not a fallout brothel mod :) Also, might as well have a few sexbots named Virginity Prime, Orgasmatron, Ass-a-tron, Mr. Handy (no need to change that name really...), Yes Man (same), Hardened Mr. Gutsy...
  4. Ok, I'm just really curious as to how a zombie apocalypse is more realistic than a post nuclear war one :)
  5. I too would like to see the raiders as a possible friendly faction (there's zero RP elements with factions in FO4 in its vanilla state), and a ton of tweaks to other factions as well. But I'd say a lot of this stuff is not gonna happen until the GECK comes out, and if someone is gonna do a mod this huge and time consuming, it would have be someone who really likes fixing up the raiders. (As in not me) That said, a bunch of raider decorations are already available through this mod: http://www.nexusmods.com/fallout4/mods/1478/? A few things you suggested will probably be available through separate mods down the line, (I might create a slave shop post-GECK and raider settlers pre-GECK if I have time for it, since I want them myself), but if you want the whole experience in one mod, then you simply have to hope that some good modder wants to spend the time it requires to do it all. Or, if you have a strong opinion on what the mod should include, this might be a good reason for you to start modding yourself ;)
  6. DDproductions have a few mods that makes a mob spawn when you throw a grenade, or fire a fatman, like this one: http://www.nexusmods.com/fallout4/mods/8432/? Haven't looked that much at that particular mod, but it's probably a good place to start as any.
  7. I prefer the second one, but that's largely because I prefer to have the floors sort of blending into the background of my settlements, and I'd probably be annoyed by the edges in the first pic if building larger floor areas.
  8. No one seems to have been able to add standalone face tattoos yet, tho I really wanna test it and see if that's possible as of now. Making them as replacers is really easy tho, could do that later today when I get back from work. Also, could add them as replacers for face paints as well, should be possible in theory at least
  9. It's possible, but it's also insanely boring to do (at least in my point of view) :) Anyway, if you hit up fo4edit, check the Constructible Object menu, pretty much everything that starts with "workshop_co_" is for settlements. And if you add a description in the DESC - Description field, it'll show up in game.
  10. When hardcore mode (and the GECK) comes out, I'm pretty sure someone will make a mod that forces the player to use the toilet (or some conveniently placed shrubbery) once in a while, it's too fun to not add in. Until then tho... Someone might do something with it, but seems probable that waiting for a mod like this makes sense.
  11. This is the kind of mod where waiting for the CK is probably for the best, editing specific world spaces in this manner at the moment is sort of complicated it seems :smile:
  12. Haven't bothered with the exact meaning of the prefixes since I've mainly used the npc's to create copies for my own mods so far, thus not editing any npc's from the fallout4 esm directly. Some seem to refer to locations or specific quests or factions. Enc might stand for encounter, but that's just a theory I got. But, took a quick look at the Leveled NPC entries (which defines which mobs spawns at which player level), and the npc's that the lists refer to have the prefix enc. Not sure if you've checked that list out, but it's a good way to see how the game throws enemies at you. Like, the list for normal mongrels is LCharViciousDog [LVLN:0007313E] in fo4edit, and links to mobs for level 1, 12, 20, 30 and so on. Sidenote: some of the naming conventions in this game makes me wanna strangle myself, and mongrels is one of the worst I've seen. Mongrels are sometimes referred to as vicious/wild/feral (etc) mongrels in some places, yet a lot of lists for them refer to them as vicious dogs instead. Then there's also the vicious raider dog, but at least they are consistent with naming those dogs "raider dogs" all the time
  13. Did you build it for "Unique Player CBBE Body" or "Unique Player CBBE NeverNude" in bodyslide? Since that's what changes your player body when using the unique player mod, while the normal CBBE body affects everyone else but not the PC then.
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