i have a simple suggestion, it would require a UI edit, but still. when you use the issue command feature (which should be bound to a key) and target something a radial menu comes up with all the actions the follower can do to that object. using this will override the AI temporarily. these actions can include: for items: take, equip, steal, etc. non-agressive npcs: talk, pickpocket, distract, attack, etc. agressive npcs: attack, distract, sneak attack, pickpocket, etc. you get the idea. also, it would be nice if one could specify how the follower acts based on your actions. I.E. when i draw my bow my follower targets the same thing and we loose the arrows at the same time. or i want my follower to not use melee untill an aggressive enemy is in melee range