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ludvig218

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Everything posted by ludvig218

  1. First of all, thanks for reading this. Ok, lets get started trying to describe my issue. So quite a while ago I started creating helmets that I wanted to try to mod into Fallout 4 ( this was before the game was released, and I wanted to wait for geck to come out before I try to add it to the game. ) So now I got about 7 helmets and I thought with the release of the Geck that it was time to try and get them to work in the game. ( This is my first mod where I add custom meshes so I am a newbie. ) After struggling a lot with learning nif and learning the basic of 3ds max for nif exporting. ( I'm a Maya user and the helmets are made and skinned in Maya ) I finally got the hang of it sort of, I tried adding just a simple box helmet to the game without any custom textures and I actually did manage to get it into the game. However, I got one problem. The box is not attached to the head at all, it spawns about 30m from the player, and is static in the air when equipped. It does follow the character's head movement and rotation but it is its own object rather then being attached to the character and following him/her when he/she is moving. If anyone knows what might be causing this and how to fix it I greatly appreciate your help. Sorry about my spelling and grammer, this was a hard problem to describe. Here is a download for the Nif file if it is needed: https://www.dropbox.com/s/4tbfg64p9epk1gr/Test_box_fin.nif?dl=0
  2. I think I will create diffrent sized textures acording to what will be included on the model. It feels like that will be the best to do so that it will be optomized. :)
  3. Hello, not really sure if this topic belongs here but I don't really knows where to post it. I am wondering if anyone got any insight on the question asked in the title. I am currently working on a few head pieces for Fallout 4 that I will put up as a mod a while after it is released if the game engine can support the files ( I am using Maya and incase I have to export as Nif files it may be a problem). So I am currently working on a protection mask that I thought would have several designs. For instance one version without tubing and one with. Therefore I thought it would be easier dividing the texture in to two uv map files, so that if the player chooses to only use the mask without tubing he will not have to load a big texture file with tubing anyway. The problem is ofcourse that if I do this there are two ways I can go about it, either making two texture files one small with only the mask and one big with bout the mask and tubing or I can make two texture files one with only the mask and one with only the tubbing ( This seems like the easiest way to do it, but it might not work ). I just wonder if anyone hear got any experience with modding previous bethesda titles and therefore may know if this is possible or if you think that it will be with the new engine. The mask will also have a normal map and bump map it depends on what is the most reliable with the engine. I hope I can get a answer, thank you for reading. I am sorry if there is any grammer or spelling errors english is not my native language.
  4. Hello I am wondering if anyone got any insight on the question asked in the title. I am currently working on a few head pieces for Fallout 4 that I will put up as a mod a while after it is released if the game engine can support the files ( I am using Maya and incase I have to export as Nif files it may be a problem). So I am currently working on a protection mask that I thought would have several designs. For instance one version without tubing and one with. Therefore I thought it would be easier dividing the texture in to two uv map files, so that if the player chooses to only use the mask without tubing he will not have to load a big texture file with tubing anyway. The problem is ofcourse that if I do this there are two ways I can go about it, either making two texture files one small with only the mask and one big with bout the mask and tubing or I can make two texture files one with only the mask and one with only the tubbing ( This seems like the easiest way to do it, but it might not work ). I just wonder if anyone hear got any experience with modding previous bethesda titles and therefore may know if this is possible or if you think that it will be with the new engine. The mask will also have a normal map and bump map it depends on what is the most reliable with the engine. I hope I can get a answer, thank you for reading. I am sorry if there is any grammer or spelling errors english is not my native language.
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