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aboutthe1910s

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Everything posted by aboutthe1910s

  1. Hi! I googled pretty extensively before throwing my hands in the air and deciding to ask here, but I'm having a problem with Creation Kit. I can't edit perk trees at all. I can drag existing perks around and then hit okay, but when I reopen the tree, they've all gone back to their original places. And, more importantly because what I was trying to do was add a new perk, literally nothing happens when I right click. No menu of any kind, nothing. I saw on google that a similar problem with the Oldrim CK was solved by removing the ENB, and I tried that. It did not help in the least. I made sure everything was running as administrator. That did not help or make any difference. I can't figure out what else might be the problem or what to try to get this working. Any suggestions would be much appreciated. Thanks!
  2. So this is a bit of an old topic, but now that SKSE64 is working, might this be something someone could whip up? I don't much understand how scripted mods work, but I'm under the impression it shouldn't be a terribly difficult thing to create if you know what you're doing? While it isn't exactly *necessary* or game ruining to do without, I loved this Oldrim mod and found it super convenient, and my very lazy self would really like something like this for SE!
  3. I really wanted to use the Khajiit eyes from a mod on a character I'm creating with the Ohmes-Raht race. I *thought* I could just copy as new any regular human eye head part, and apply the texture set I wanted and that would work, but it doesn't show up in game. The eyes are there in the RaceMenu slider, but they show up as almost like an extra shiny, blackish version of blind eyes. I'm not sure I'm describing that well, but in any case the texture definitely isn't showing. Any suggestions about what (probably obvious) thing I'm missing would be much appreciated. Update: Just in case anyone as entirely clueless as myself every stumbles upon this, the answer is that it *actually is applying the texture*, the textures that beast race eyes are simply spaced differently and wrap around the mesh a bit differently than human eyes. Turns out the iris *was* on the mesh, it was just hidden up under the eyelid inside her head. The .dds file itself would have to be edited to use it on the human eye mesh.
  4. There's nothing like posting a question to help one miraculously find the answer oneself: in case anyone else wonders, the camera tilt feature is from an ENB plugin called FreeFlyCam plugins, found here.
  5. It is very useful! It had crossed my mind that the blur effect was applied after the fact rather than in game, and you've definitely given me some useful information there! (Admittedly a few bits were a little over my head--I have no background in art at all, let alone digital art, and have just been teaching myself a few things on a need-to-know [well, to be fair, a want-to-know] basis, but I'm pretty certain I've gotten the gist of how to go about it.) Thank you!
  6. I've done a lot of googling and read most of the tutorials I could find, and I've figured out most of what I wanted to know about taking fancy screenshots, but there are two things that I've seen in some of the fancier screenshots here that I haven't found an explanation for: the first is screenshots where the camera angle isn't parallel to the ground (not the angle that FOV controls, wide and narrow, the angle like if someone were actually holding the camera, they would be holding it at an angle). The second is images where the background is blurred to the point of just looking like glittering sparks of color. I now depth of field blurs the background, but in these images it's either far more extreme than anything I've seen relating to depth of field or it's a different effect. Images that demonstrate what I'm talking about: Camera angle: here Blur effect: here and here Either a quick explanation of how these effects work or a link to an explanation (I did search, but it's always possible I missed something) would be immensely appreciated. Thanks!
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