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Everything posted by FinnenH4wke
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EDIT: Oh well, I fixed the below problem (damn, I usually do it after posting a question on forums >.<). The fix was to download an older version of DAI Mod Maker (0.16 instead of 0.19). ------ I want to convert some of the mods (for my own private usage) from DAI Mod Manager to Frosty. I thought I would be able to extract the contents of .daimod file and then import the extracted files (textures in this case) using Frosty Editor and making a new, Frosty-compatible mod out of it. I have some small experience with Frosty because I was replacing some textures for Andromeda before. However, I have a problem with extracting files from .daimod packages. I downloaded DAI Mod Maker, ran it and imported .daimod with Cassandra textures. I found which files are modified with Bundle Preview option, and then I found these files in main DAI Mod Maker window. I opened the entries responsible for the textures and used "Import/Export > Export" but then DAI Mod Maker crashes. Preview of the modified files also doesn't work (preview option for original assets works fine, I have SlimDX installed on my PC). This is the error I'm getting when I try to export files. The exception message says "Object reference not set to an instance of an object". Am I doing something wrong? Is there even a way to convert the mods from DAI Mod Manager to Frosty by myself? I am not afraid of spending some time on it :wink:
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Now can we say "no more wait for skse"
FinnenH4wke replied to VulcanTR's topic in Skyrim's Skyrim LE
Waiting for SKSE to be released is not a good idea, to be honest. We don't really know when it will be released and considering how much real life work commitments the developers have I wouldn't expect it any time soon. I just hope that they won't forget about us and someday we'll see at least the beta version. Sure, it's sometimes hard to play without favorite SKSE plugins and mods. The one I miss the most is "Face to face". I don't even need SkyUI - I mean, sure, it's great but I can live without it. But Face to Face? Damn, I loved that mod and I miss it during every single conversation in Skyrim. I also wish Legacy of the Dragonborn was released for SSE but it apparently requires SKSE. Same for Requiem. Frankly, I don't understand why these mods require SKSE, I think they could be rebuilt without it, but again - modders have their lives too and maintaing two different versions of the mod would be such a pain in the butt. All in all though SSE is still perfectly playable without these mods. That's the thing with SKSE - it offered mods that introduced convenience but IMO they are not essential to play the game. Ofcourse it depends on what you want from Skyrim - if you turn the game into something else entirely, rebalance the whole economy and turn the combat and level system upside down, then sure, you probably won't get the same effect in SSE without SKSE. But for enhanced vanilla gameplay SSE will do just fine. To me, however, the biggest problem with SSE is the lack of ENBs. The SSE enb doesn't really allow to make too many changes to the graphics and the difference when compared to Oldrim's ENBs is just way too big. Especially lighting and subsurface scattering made a big difference in Oldrim. Characters looked so much more realistic. Almost like in a game from a different generation. This is the reason why I set my SSE mod setup, create character, reach Riverwood and then I quit, remove the game and start modding Oldrim. Then I realize how bad the performance in Oldrim is with heavy ENB, how much the game stutters and I go back to SSE xD Endless cycle and excuses just to mod more instead of playing the game ;) -
I see, so while it will work for cutscenes well enough, it will at the same time work really bad when looking at characters during gameplay from distance (for example on the Tempest) :/ Damn. Hmm, then maybe I could mitigate it differently by simply upscaling the texture one notch up. Let's say, for pure example, that all face textures have 2048x2048 resolution on Ultra. In that case the mip maps would look like that: 0 - 2048x2048 1 - 1024x1024 2 - 512x512 3 - 256x256 4 - 128x128 If I would upscale face textures's resolution to 4096x4096, then situation would look like this: 0 - 4096x4096 1 - 2048x2048 2 - 1024x1024 3 - 512x512 4 - 256x256 So, assuming that textures on "Ultra" choose mip map 0 and textures on "High" take mip map 1, then I would get my effect without destroying rest of the lower mip maps. Basically mip map "1" would be of the same resolution as "0" before. Sure, the 4096x4096 will be basically upscaled one but it's not important, it won't be used anyway since "High" setting will use only from mip map 1 and higher. Worth trying?
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Andromeda's textures at Ultra can be quite demanding on VRAM. However the face textures look horrible when the Texture Quality is dropped from Ultra to High (they become blurry). I assume that's because on High the textures are taken from "pool" of lower resolution assets - is there any way to set Texture Quality to High or Medium in game settings for all stuff like landscape, armor and so on, yet have ONLY face textures rendered at Ultra quality? I'm not pro but as far as I know this is caused by mipmapping, right? Every texture has few variants - for example 2048x2048, 1024x1024, 512x512, 256x256 and so on. I assume that when textures are set to Ultra then the game picks highest resolution available, but on High or Medium it takes lower mip map, like 1024x1024 or 512x512. Is there any way to stop this process ONLY for face textures? Could it possible to resave face textures in Photoshop without creating mipmaps? Then the game would have only one variant of that texture (high res one) and would have to load it regardless of the settings. Am I right? Could this work? Do you have some other ideas how to tackle this issue? This could be a good way to save VRAM on cheaper GPUs. Set global texture quality to Medium and install a mod that restores Ultra textures for faces only. Good looking characters + saved VRAM ;)
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Well, without virtualized system I'm not even touching it. I mean sure, when it's out I will download it and test it, that's my hobby after all and I want to know all the mod managers out there. However, I cannot simply imagine modding any game right now without virtualized system from Mod Organizer (unless I install 5-10 mods, but for game like Skyrim is more like 300-400, including retexture mods). People say that MO is more complicated or harder - umm, no. For me, NMM and any other classic Mod Managers are MUCH harder. There's one reason I will always use MO over any mod manager - it allows you to make mistakes while installing mods. Recently I've been making new MO profile and I cannot even remember how many times I changed installation order in left panel in Mod Organizer - 10? 15? Maybe more. If I was installing mods in NMM or other Mod Manager then I'd be screwed and it would take me more time to reinstall mods in correct order (terrible thing). I also don't like installing conflicting mods with NMM (for example texture packs) that can conflict not only with eachother but also with SMIM and ELFX. I can understand that NMM makes some kind of copy when you overwrite some files of one mod with other one. But what if on top of that you add 3 other mods that conflict? Which copy is saved then? What if at some point I want to remove the mod in the middle? Which files will be restored? This was always soooo extremely confusing to me when I was using any other mod managers. It was completely solved by MO. This I cannot give up. There's one more thing I like about virtualized system. Every mod has different folder and I can clearly see how mods overwrite each other. I couldn't see that in NMM (only during installation of the mod when it was asking me if I want to overwrite this and that file - but who remembers that in a long run?), therefore it was harder to resolve any conflicts. I know many people might say to me "If you had to reorganize your mods so many times, then you should plan more what you want to install and get them in a correct order". I'm sorry... what? Plan? Think? No thanks :D I prefer to get mods as they go, install them as they go and THEN reorder them in the left panel the way I want when I see how ALL of them conflict with eachother. Much easier, less hassle, less thinking, less planning. Better. WIthout VFS this will be just other mod manager that dumps file into Data folder - what's unique about MO is the VFS so if it won't be available then I can't see how NMM will be better. As a curiosity I will tell you one thing. I was using MO for 2 years and recently I thought I would play Oblivion for the first time. I went with classic tools like OBMM (in other words - classic mod managers that install files to Data folder). I felt lost, I felt blind. I wanted to pluck my hair out after 1 hour of using that. Even though it was a hassle I gave up, went back to MO and I managed to finally get Oblivion working with MO (for some reason OBSE plugins weren't working through VFS so I had to install them manually to data folder + I had to manually activate "archive invalidation" to get textures to work). Even though it was more work, it felt like home. So yeah, you have a "proof" that for people like me going back to classic mod managers is just terrible. MO allows you to make so many mistakes and fix them later on in a matter of seconds - that's for me the most important thing.
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Fps Drops When i have weapons out
FinnenH4wke replied to gurra123's topic in Fallout 3's Mod Troubleshooting
A little bit late, but since this is the first thing that comes out in Google when you search for "Fallout 3 FPS drop with drawn weapon", I kind of feel obligated to reply. I had that even with 10mm pistol you start the game with. For me tt had nothing to do with load order, it was caused by Omegared99-ENB Transparency Fix.esp. I disabled the ESP, reloaded the game and no longer I had any FPS drops with my weapons out. Maybe it's not compatible with latest ENB DLL or simply no longer needed? Who knows, for me it fixed the problem and I can see that you have that mod installed, so disable it and check your FPS. -
Disappearing models and textures after switching to GTX 970
FinnenH4wke replied to FinnenH4wke's topic in Skyrim's Skyrim LE
Thanks for the replies and info about VRAM. As for the problem mentioned in first post, I seem to have fixed that. I remember I had similiar problems with disappearing textures when I forgot to turn off in-game AA for ENB. This time I had Skyrim's AA turned off correctly but for some reason installing GTX 970 and reinstalling drivers caused some changes in NVIDIA Control Panel. It seems that GTX 970, at least in my case, forced antialiasing in all games. In global settings of NVIDIA Control Panel I had AA 4x forced for all games. There's a good guide on RealVision ENB page explaining how to configure settings for TESV.exe in NVIDIA Control Panel. I applied these settings, turned off AA in NVIDIA Control Panel and so far it seems to be fixed :smile: -
Hey! I've been playing modded Skyrim for years with my good old GTX 660. Yesterday I got GTX 970 and I started having problems with graphics. After playing for some time I'm getting a bug where the game seems to stop loading new models and textures. I run for some time or ride a horse and then I suddenly start seeing stuff not loading up. Textures remain very simple or completely messed, houses are not loading up (floating roofs / walls). Whenever this happens I can't normally quit game or reload different save - once I click Load / Quit game my game freezes instantly and I have to kill Skyrim process in Task Manager. I attached the screenshots. I'm running the same mods that I used to on my GTX 660. I think the only two things I changed is that I updated my ENB to 277 (running Grim & Somber ENB Malacath) and installed mod called Distant Decal Fix (doesn't even have ESP). I think it might be either bug with the latest ENB and my computer or a problem with incorrectly configured enblocal. I went with VRAM + RAM - 2GB formula, which in my case would be 10240 (4GB VRAM + 8GB RAM - 2GB). Since GTX 970 is known for the last 512 MB being weird I even subtracted it and tried with 9728. One thing I noticed is that this bug occured more frequently when I had Skyrim Flora Overhaul installed. I made some tests and started new game outside of Helgen with Alternate Start. With SFO by the time I got to Riverwood the bug already occured and half of the houses there were transparent or without walls. Without SFO I could actually play until I got back from Bleak Falls Barrow and went to Whiterun. As for the mods I'm running, it's a lot, but mostly they are armor and difficulty mods. For the visual part I'm using Skyrim HD Lite textures (I'm not using official texture pack), Project Parallax, Vivid Landscapes and Alternate Snow. I also have Rustic Windows Textures, aMidianBorn Book of Silence and Realistic Waters Two. Plus the ENB. This bug never ever occured on my GTX 660, but I was mostly playing in 30 FPS. After switching to GTX 970 I updated my .INI files (changed the name of the card) and removed RendererInfo file from Documents/My Games/Skyrim. I also sort my mods with LOOT, make manual fixes to load order according to PERMA, use all compatibility patches and stuff. As I said this only started happening after I installed my GTX 970 :/ http://i.imgur.com/7rYQ15sl.jpg http://i.imgur.com/sl6o2tZl.jpg Do you guys have any idea what this might be? I tried other games and so far they work perfectly without any bugs.
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LE PvP-like mod - NPC Adventurers random spawns
FinnenH4wke replied to FinnenH4wke's topic in Skyrim's Mod Ideas
http://www.nexusmods.com/skyrim/mods/55352/? Ah, I didn't know about that one but still far from being called multiplayer and not really a point of this topic :) Still, quite nice achievement, I wonder if we will ever see a real multiplayer mod for Skyrim. -
Hey! I've got an idea for a mod. We have so many great survival mods out there but what I'm really missing is some DayZ style PvP. Ofcourse, Skyrim is a single player game, so we can't have real PvP, but I was wondering if there would be any way to implement random encounters to spawn other adventurers. I know that there is The Way of Dovahkiin, the mod that adds random encounters. This mod is great however it's a bit heavy and adds way too much for my liking. But maybe you have an idea how to set it up to get this PvP idea up and running? The mod should spawn adventurers but not too much of them. The spawns should be more often inside caves and dungeons, but some spawns in the wilds would be welcomed too. Adventurers should be as real as possible - they should be of playable races and have unique names (maybe taken from some premade list?). They should have high HP and some unique spells and loot to make them, well, unique :wink: Fights should be long and exhausting - you should feel like you were really attacked by some other adventurer, not a wimpy bandit. Most of all, you should be surprised. The Way of Dovahkiin have already some nice options to make that happen - AFAIK there is a sleeping encounter module that adds a chance of being attacked while sleeping, which is great for survival oriented gameplay. But other options are a bit of an overkill and are more oriented about making game more "PvE" oriented, while essentialy I would rather use PvE mechanics (random spawns) to imitate PvP gameplay like in DayZ or other survival games. So less spawns but with much more stronger (and single) enemies. More advanced functions could be related to adventurer's attitude towards you as a player. There could be 3 presets - friendly, enemy and traitor. Friendly and traitor could join you as temporary followers to help you along the way (for 5 or 10 minutes?) and later on they could either reward you with something for your help (friendly) or turn against you and try to kill you (traitor).
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Hello, I'm having weird bug. I have missing NPCs in some scenes where they are supposed to talk with eachother. I noticed that upon arriving to Whiterun - since I'm using Cutting Room Floor there is restored scene between Skulvar and Uthgerd. Unfortunately, right now Skulvar is talking to himself and Uthgerd is nowhere to be found. When I enter the Whiterun there's scene between Adrianne and Idolaf about weapon shipment - well, again, Adrianne is talking with herself. I searched in Google for similiar problems and I found one guy in Reddit with exactly the same problem but he didn't get any answers. Here's the quote for his problem, which seems to be entirely the same as mine. Any help guys? I don't really know where to start. Right now I'm making a clean profile in Mod Organizer to start a new game just with Cutting Room Floor to see how it works. Here's my load order: http://pastebin.com/J6z0SnKS [sOLVED] I've managed to solve the problem by uninstalling Wet and Cold - for some reason my PC doesn't like this mod.
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Skyrim Crash To Desktop : Before or After Marraige
FinnenH4wke replied to Maakarov's topic in Skyrim's Skyrim LE
You see... a game is trying to protect you from making this life-long mistake ;) Now, for real. Can you post your mod list? It seems that there's something conflicting and whenever marriage-related thing is triggered your game goes rampart. Who are you trying to marry? Is it a custom follower or vanilla one? Is this follower available for being married in default SKyrim or do you use mods / cheats to get him/her married? Have you tried picking someone else just for the testing? Do you sort your mods with LOOT? I highly recommend so. Sorting with LOOT and making Merged Patch (Tes5Edit, a little bit advanced and optional, but helps a lot) and Bashed Patch (Wrye Bash) removes many incompatibilties. -
Thanks, I'll check these settings and try to tweak them. FPS limiter fixes it in some places but not everwhere - depending on ENB and actual FPS it's more or less still there. Apparently it's a problem with ENB - when I disable the ENB with Shift+F12 the problem still persists, however when I delete the ENB completely from Skyrim folder and run the game, then it's all good - no problems at all. I found the topic on ENBDev website with same problem - http://enbseries.enbdev.com/forum/viewtopic.php?f=20&t=489. I guess I simply hadn't noticed it before, until now. Camaro, as for the Vsync in Nvidia. When I set it do adaptive (normal) then I have smooth gameplay, however setting it 1/2 refresh rate cause massive slowdowns. It feels like moving a hand in the water. My setup is i5-4440, 8gb ram, gtx 660. Well, the other easy fix for that is actually... playing on a gamepad :wink: I don't feel the slowdowns so much when moving around on analog sticks. I'll do more tests today when I get back to home from work. But from what I've seen the problem is with ENB itself having glitches with different FPS. Locking it to a stable number seems to be the best way to fix it - so I think I'll tweak my ENB to have as stable as possible FPS without any FPS drops and then lock the FPS to stable number. As for the ENB Particle Patch - I don't have it from ENBDev however I have some Data folder installed from The Grim and Somber ENB profile. I think these particle patches are included into that package. [solved] I solved the issue, the remedy for mouse lag with ENB is in the 1st post.
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Actually yes, I did turn it off today but only because I was looking for a solution to this problem. It might be a mouse problem, however I'm not encountering similiar problems in Counter-Strike or any other game. However I think I might have just fixed this weird glitch. Turns out it might be a problem with 60 fps. I read just a few minutes ago that Skyrim has a problematic engine and weird things appear when it goes to 60/61. Even though I have VSync enabled (obviously, without it game physics go rampart) my FPS still sometimes jumped to 61/62. I enabled ENB Config screen and set FPS Limit to... 58. And you know what? I felt the difference instantly. I was still getting some smaller slowdowns when I was looking at bigger distances where FPS drop would be slightly bigger (for example to 50 or 48)... ... which led me to believe in one thing. Apparently my Skyrim has a problem with maintaining FPS. Whenever there's an FPS drop, even the slightest one (like 2-3 fps) I encounter this weird slowdown. So I checked what was the lowest FPS I get and I think it's around 45 in the heaviest places (happens very rarely, usually I get 49/50+). So I set my FPS limit to 48 in order to maintain 99% stable FPS. And the problem is gone, completely. This might be a problem with VSync, I heard that Skyrim's built-in Vsync is terrible and it's a good idea to disable it (along with ENB's vsync) and force it through Nvidia Control Panel. I might try it. tl;dr: Setting FPS limit to 48 fixed the issue in 99%. No more weird slowdowns.
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Hey, I have extremely weird problem. I finally finished modding my Skyrim - playing with some texture packs (I optimized them to 1024 res) and Grim and Somber ENB (performance version with ENB .254). The thing is that I'm getting great FPS (mostly around 60 with very occasional drop to 50). HOWEVER I'm encountering major slowdowns when looking around with my mouse. My FPS stays above 50 yet when I look around there are places where I feel like something's holding my mouse. It's getting slower in these places, like moving in mud or glue :tongue: It's very hard to explain, I haven't encounered such a thing in any game before. In most cases it happens when I'm looking at the light sources. I have ELFX installed but I uninstalled it and tried playing without it - exactly the same thing happens. It's very noticable in Whiterun's inn - Bannered Mare. When I go behind Hulda and look at the fire inside, there's a major slowdown. I move around and whenever there's fire on my screen I instantly feel as if something was holding back my mouse. Yet, FPS stays above 50 all the time (though it feels like 25-30 in these few seconds). It happens in Bannered Mare but it's not limited to it - it's also noticable when standing near the well in Whiterun and looking in the direction of the tree and Dragonsreach. I also felt it quite hard when I was walking outside of Whiterun. Do you guys have any idea what might be causing this? This is the most bizarre thing I have ever encountered in Skyrim. I would understand it if FPS was going down to 30 or less, but having such a gooey feeling when running at 50+? [sOLVED] I finally solved the issue. There are two ways to do that - using FPS limiter or running the game in borderless window. I don't like FPS limiter because it limits your WHOLE game to particular FPS. Running the game in borderless window fixes the issue aswell yet you don't have to limit your FPS. The best way to apply borderless window fix is by using mod called OneTweak. It's a SKSE file, it works out-of-box. Just install by adding the plugin file to SKSE folder and you're done. If your ENB is giving you FPS drops then obviously you will still have them (this mod is not supposed to increase your performance), however they won't come with this weird, unpleasant mouse stopping glitch (this seems to stop when the game is running in borderless window).
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SkyRe vs Duel vs ASIS, and ACE
FinnenH4wke replied to redeyesandlonghair's topic in Skyrim's Skyrim LE
I'm glad someone picked this topic up since I was having same dilemma recently. I have tried lots of combinations on early levels, every time creating new character. It all depends on what kind of combat you want. Here are my opinions on SkyRe and SPERG. First of all, SkyRe. SkyRe is a very different overhaul since it's not only changing perks but a lot of other mechanics. The most important change that is a part of SkyRe_Main.esp (so it applies even when you disable Combat module) is the global increase of damage. All weapons have their damage increased and there are bigger armor differences between light and heavy armor. No matter what Combat Mod you choose to have along SkyRe, there's still one thing that will always happen here - combat will be very short. This is not only my view - I was doing some deep research recently and I found a lot of topics (not only on Nexus Forums) of people complaining about that. Sure, maybe it's realistic, but for me it's not very fun if I finish the combat earlier than the music started. 2-3 hits with 1-handed weapon and enemies are dead (90% of time). Don't get me wrong here, I'm not complaining about SkyRe as a whole. I think it's the best perk overhaul mod out there - T3nd0 is a great guy and he put a lot of his time into this mod and you can see that. I'm not sure but I think he's the only one that made Archery tree (Marksmanship) look interesting by adding Crossbow section (explosive enchantments, crafting crossbows and stuff). But still, I can't stand this focus on making fights more realistic and shorter. I'm playing with followers (always had and always will) and that makes the whole game a big joke, since they kill enemies sooner that I'm able to reach them, especially if you take a ranged follower. Another thing about SkyRe that I personally stumbled upon is inconsistency of difficulty. Skyrim by itself seems to be pretty... random in this regard. But I found that SkyRe makes it even worse. For example, at level 2 or 3 I raided some bandit fort. All regular bandits went down without any problems - a few hits and they were gone (boring). Then I went inside and I met the Bandit Chief. My one power attack took like 1 cm of his health and he killed me with one swing of his one-handed axe. I flew like a rugby ball. Now, I know that some enemies should be harder and some easier (and I love that!) but the difference is WAY too big. This is also the problem with Skyrim - there's no way to know your enemy's HP, level or damage without striking him or taking a hit from him (which might be already too late to do anything). SkyRe makes that difference between enemies even bigger. So basically the problem with SkyRe, even without combat module, is that fact that you can kill most enemies very easily and you can also be killed easily. 1-shot-fest, which is (for me) boring and misses the point of having fun game. You also have to keep in mind that SkyRe is most likely not the only mod you'll be playing with. I bet you have armor mods, weapon mods, enemy mods (like OBIS or High Level Enemies) and other stuff. The more you add the more imbalanced Skyrim becomes and I'm worried that SkyRe just enhances this feeling even more :( And if you add ASIS to that (along with Apocalypse Armory) then prepare to have pretty much unbalanced game. The other mod is SPERG, which by some is called "less intensive SkyRe". I think SPERG is a good mod but I wouldn't touch it without at least Master Difficulty and "Hardcore version" enabled in SPERG's MCM menu. The thing is, SPERG is having auto perks and makes your character a lot stronger, at least at the very beginning. This allows to have more funny and interesting builds of your character, but it also makes combat really easy. The perks also seem to be more powerful so yeah... More power = boring game :P Personally I prefer something closer to Vanilla but with more diversity and interesting mechanics. At the moment I have installed ACE (all modules except for Archery, cause I won't be playing archer this time and I'm already tired of compatibility patches to make bows compatible with it) + Duel v5 (v5 has more of a vanilla feeling with additional things like timed blocking and stuff, while v7 is more dangerous and deadly but makes combat shorter). I will test it today, probably with Master difficulty (and I'll switch to Legendary after gaining a follower). I really want to have long fights, where I have to use my shield a lot, heal and support my follower, use shouts, find some tactics and maintain my resources. If you don't like ACE, then you might also check TTRSO - TheThirdRace Skill Overhaul. It's a vanilla inspired perk overhaul that makes interesting changes without straying too far from the vanilla perks. It's also very very compatible. -
[sOLVED] OK, I found culprit, finally. It's Revenge of the Enemies - Enemy AI Overhaul. Disabling it removes Orcish Set from Orc Bandit Chief. I went to the comment section of this mod and found few people saying that they had the same thing. It kind of sucks, because this mod nicely increases difficulty of some enemies and adds much needed depth to them. Yet, as people there said, at the same time it reduces the difficulty at the beginning of the game by adding unleveled armors. So if you manage to kill these harder enemies, you get a lot of high level armors very early, which renders most of other armor at your level useless. --- Hey guys, I have a problem with my loot distribution. Something is changing my leveled lists and I am finding much higher level armor than I should. The example is Bandit Chief in Halted Stream Camp (near Whiterun). I got a quest from Farkas (Companions entry quest) to kill Bandit Leader there. So I went there and there's an orc bandit leader and he's wearing full Orcish Set :/ Seriously, I am just level 7. I encountered similiar problem a few months ago when I was testing out mods. On level 14 or 15 I found enchanted Ebony Helmet in a chest. So there's something in my mod list that ruins the leveled list. I just can't find the culprit. I am using a lot of mods (about 120 in load order) but the major ones are: SkyRe (without "Races", "Standing Stones" and "Encounter Zones") aMidianBorn Book of Silence Immersive Armors Immersive Weapons Skyrim Immersive Creatures Revenge of the Enemies - Enemy AI Overhaul Deadly Dragons + Dragon Combat Overhaul Interesting NPCs Frostfall iNeed Wet & Cold High Level Enemies (installed after stumbling upon the Orc wearing Orcish Set, so it's not this one's fault) Warmonger Armory Winter is Coming / Cloaks of Skyrim Weapon & Armor Fixes Remade Complete Plus This is like the core of my game. Rest of my mods are mostly related to new quests, followers and visual tweaks. I am ofcourse using Reproccer, sorting my mods with LOOT and carefuly doing every step. I have the latest SkyRe Compatibility patches for Reproccer from Xathra. Still, it seems that there's some mod that makes "realistic and immersive" changes to the game and, for example, gives Orcs Orcish Armor set. The changes I don't like, because IMO they ruin the flow of upgrading your items. Now, when I previously asked about my problem with Ebony Helmet at level 15, someone suggested that this might be SkyRe's fault. To be honest, I don't think that my problem here is related to SkyRe. Since this quest with orc is quite popular, I found it on few "Let's play" videos on YouTube of people running with SkyRe. And they didn't have this problem - the orc Bandit Chief was wearing the Iron Set, even on higher levels. I am thinking that MAYBE this is related to Weapon and Armor Fixes Remade? Unfortunately I can't test the game without it. It is now required for Reproccer to work correctly with Immersive Armors and other mods, since Xathra has created all the patches with this mod in mind. Any help, please? I found other guy with similiar problem on different forum - he also got Orcish Set at level 6 from Bandit Chief and asked for help, but noone helped him. This loot list is driving me crazy. I just don't know what kind of items I will find around the corner. Maybe next bandit is going to wear Daedric Armor? Who knows, right? Here's my full load order list: 00 Skyrim.esm 01 Update.esm 02 Unofficial Skyrim Patch.esp [Version 2.0.2a] 03 Dawnguard.esm 04 Unofficial Dawnguard Patch.esp [Version 2.0.1a] 05 HearthFires.esm 06 Unofficial Hearthfire Patch.esp [Version 2.0.1] 07 Dragonborn.esm 08 Unofficial Dragonborn Patch.esp [Version 2.0.1] 09 Falskaar.esm 0A moonpath.esm 0B SPIKE.esm 0C Cutting Room Floor.esp [Version 1.0.5] 0D CharGen Morphs.esp 0E Weapons & Armor Fixes_Remade.esp 0F AOS.esp 10 Thieves Guild Requirements.esp 11 Hothtrooper44_Armor_Ecksstra.esp ++ moveit.esp 12 StaticMeshImprovementMod-FurnitureChestSnowFix.esp 13 SkyUI.esp 14 Chesko_WearableLantern.esp 15 CharGen ECE Morphs.esp 16 Convenient Horses.esp 17 ESFCompanions.esp [Version 0.1.1] 18 Auto Unequip Ammo.esp 19 DYNAVISION Dynamic Depth of Field.esp 1A When Vampires Attack.esp [Version 1.1.2] 1B ELFX - Exteriors.esp 1C Guard Dialogue Overhaul.esp 1D iHUD.esp 1E NUHairstyles.esp 1F WetandCold.esp 20 AOS2_WetandCold Patch.esp 21 RaceMenuPlugin.esp 22 RaceMenu.esp 23 RealisticWaterTwo - Waves - Falskaar.esp 24 Run For Your Lives.esp [Version 1.2.4] 25 SaveHotKeyMCM.esp 26 SGEyebrows.esp 27 VHVP.esp 28 DeadlyDragons.esp 29 Serana.esp 2A Skyrim Immersive Creatures.esp [Version v6.5.1] 2B Skyrim Immersive Creatures - DLC2.esp [Version v6.5.1] 2C SkyRe_Main.esp 2D AmazingFollowerTweaks.esp 2E 3DNPC.esp 2F FCO - Follower Commentary Overhaul.esp 30 Scarcity - Less Loot Mod.esp ++ Scarcity - 4x Merchant Item Rarity.esp 31 Daedric Dawnbreaker.esp 32 Immersive Weapons.esp 33 Bijin Warmaidens.esp 34 DDB_NS_Skyre_Patch.esp ++ Scarcity - 6x Loot Rarity.esp 35 SkyRe_EnemyScaling.esp 36 Prometheus_No_snow_Under_the_roof_DG_DR.esp 37 Better Dynamic Snow.esp 38 moonpath_questdata.esp 39 EnhancedLightsandFX.esp 3A Pureweather.esp 3B RevampedExteriorFog.esp 3C Pureweather_AOS2 Patch.esp 3D ENB Snow FX.esp 3E ELFX - Dawnguard.esp 3F RealisticWaterTwo.esp 40 AOS2_RealisticWaterTwo Patch.esp 41 RealisticWaterTwo - Falskaar.esp 42 ELFX - Dragonborn.esp 43 SkyRe_Survivalism.esp 44 Cloaks - Dawnguard.esp 45 Rebirth Monster.esp 46 Undeath.esp 47 SDO Full-LOD - The Morthal Swamp Light.esp 48 Falskaar Undeath Deadly Dragons SkyRe Patch.esp ++ SkyRe_SIC Crossbowfix.esp [Version v6.1.2] 49 BFT Ships and Carriages - HF.esp 4A Hothtrooper44_ArmorCompilation.esp 4B WeaponsArmorFixes_GuardDialogueOverhaul_Patch.esp 4C aMidianborn_Skyforge_Weapons.esp 4D AOS2_GDO Patch.esp 4E AOS2_WAF Patch.esp 4F SDO Full-LOD - Waterfall Effects.esp 50 Further Dark Dungeons for ENB.esp 51 RealisticWaterTwo - Legendary.esp 52 High Level Enemies - SIC.esp [Version 1.6a] 53 Rebirth Monster - SIC Patch.esp [Version v1] 54 High Level Enemies - SIC Falskaar.esp [Version 1.6a] 55 StaticMeshImprovementMod-DragonbornTernFix.esp 56 towConversation.esp 57 TTYM - Think to Yourself Messages.esp 58 Unique Uniques.esp [Version 1.5] 59 WarmongerArmory_Vanilla.esp 5A WarmongerArmory_DLC.esp 5B WarmongerArmory_LeveledList.esp 5C Cloaks.esp 5D Immersive Patrols Merged All.esp 5E ELFX - Moonpath.esp 5F 1nivWICCloaks.esp [Version 2.3] 60 AelaSylvanMK.esp 61 StaticMeshImprovementMod.esp 62 Populated Skyrim Prisons Cells.esp 63 SDO Full-LOD - Whiterun Trundra Creeks.esp 64 Apocalypse - The Spell Package.esp 65 Chesko_Frostfall.esp 66 1nivWICSkyCloaksPatch.esp [Version 2.3] 67 WeaponsArmorFixes_ambSkyforge_Patch.esp 68 WetandCold - Ashes.esp 69 WhiterunInEnhanced.esp 6A SkyRe_EnemyAI.esp 6B CompanionArissa.esp 6C DragonCombatOverhaulDragonborn.esp 6D PilgrimsDelight.esp 6E SDO Full-LOD - Giant Campfires.esp 6F iNeed.esp 70 SkyRe_Combat.esp 71 TheEyesOfBeauty.esp [Version 9] 72 The Dance of Death - Ultimate Edition.esp 73 Alternate Start - Live Another Life.esp [Version 2.3.4] 74 Warburg's 3D Paper World Map - Texture 1.esp 75 Bashed Patch, 0.esp 76 warburg's 3d paper world map - dawnguard.esp 77 Warburg's 3D Paper World Map - Dragonborn.esp 78 Pre ReProccer WAFR IA7 IW UU aMidianSS Patch.esp 79 ReProccer.esp 7A Post ReProccer Fixes IA7 IW UU aMidianSS Patch.esp
- 1 reply
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- skyre
- weapon & armor fixes remade
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I was thinking about this patch aswell. The reason being is that apparently other items from other mods are also screwed. For example, I'm using Konahriks Accoutrements - Dragon Priest Armory. It adds cool armor sets to all Dragon Priests, but when you loot them, they are a bit weak. You need to cleanse them off of the curse with rare Scrolls of Abjuration, that apparently (according to mod autor) should drop only after level 24 or be crafted from rare items from Dragons. Guess what, I'm level 15 and I already have 3 of these scrolls from some average Draugrs :/ Something's definitely wrong with my leveled list and I carefuly sorted mods with BOSS and placed some of them manually to create correct Bashed Patch. Since I like to install all kinds of mods that alter leveled lists, I think I'm probably gonna get rid of SkyRe and all these patches. Maybe I'll try ACE or SPERG.
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Thanks a lot! If that's true, then it kind of sucks :X I'm a bit of a Diablo-styled player when it comes to itemization, so to speak ;) I like to make my way up slowly, getting better items every few levels. Getting Ebony stuff at level 15 is just... kind of too easy and takes away all the excitement.
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Hello! When I was exploring some ruins yesterday I found Ebony Helmet of Minor Destruction (or something like that) in a chest in Ragnvald Temple. The problem is that my character is only level 15 and according to Elder Scrolls Wiki Ebony items should appear only after level 32/33. My question is, how is that possible? Probably some mod changes that but the thing is, while I have about ~140 mods in my order list, I don't think I have any mod that removes scaling and puts unleveled items in game. Unless SkyRe does that? I'm attaching my load order and screenshot of my installed mods from NMM (I have them all sorted into my own categories so it might be easier to find culprit without going through simple load order list). http://i.imgur.com/chy0ZqC.jpg Skyrim.esm=1 Update.esm=1 Unofficial Skyrim Patch.esp=1 Dawnguard.esm=1 Unofficial Dawnguard Patch.esp=1 HearthFires.esm=1 Unofficial Hearthfire Patch.esp=1 Dragonborn.esm=1 Unofficial Dragonborn Patch.esp=1 Falskaar.esm=1 ApachiiHairMales.esm=1 ClimatesOfTamriel.esm=1 ETaC - RESOURCES.esm=1 Ket_ARMONIZER_v2.esm=1 moonpath.esm=1 SPIKE.esm=1 TERAArmors.esm=1 WinterholdDestruction.esm=1 TKChildren.esm=1 Fantasy Soundtrack Project.esp=1 Weapons & Armor Fixes_Remade.esp=1 TKChildren_V.esp=1 TKChildren_HF.esp=1 TKChildren_DB.esp=1 Better Dynamic Snow.esp=1 FSP - Dawnguard Edition.esp=1 Immersive Sounds - Aural Assortment.esp=1 Immersive Sounds - Magic.esp=1 Immersive Sounds - Weaponry.esp=1 Immersive Sounds - Footsteps.esp=1 Immersive Sounds - Footsteps Dragonborn Patch.esp=1 FantasySoundtrackProjectCombatMusic.esp=1 StaticMeshImprovementMod.esp=1 StaticMeshImprovementMod-DragonbornTernFix.esp=1 StaticMeshImprovementMod-FurnitureChestSnowFix.esp=1 AMatterOfTime.esp=1 Auto Unequip Ammo.esp=1 Chesko_WearableLantern.esp=1 PilgrimsDelight.esp=1 Skyrim Immersive Creatures.esp=1 Skyrim Immersive Creatures - DLC2.esp=1 RaceMenu.esp=1 RaceMenuPlugin.esp=1 RaceMenuOverlays.esp=1 towConversation.esp=1 SkyUI.esp=1 iHUD.esp=1 BosmerArmorMATY743.esp=1 Cloaks.esp=1 Cloaks - Dawnguard.esp=1 1nivWICCloaks.esp=1 1nivWICSkyCloaksPatch.esp=1 Crossbows_Basic_Collection_EN_LL.esp=1 Daedric Dawnbreaker.esp=1 FaceMasksOfSkyrim.esp=1 Gizmodian Silver Swords.esp=1 Hothtrooper44_ArmorCompilation.esp=1 Hothtrooper44_Armor_Ecksstra.esp=1 Immersive Weapons.esp=1 konahrik_accoutrements.esp=1 konahrik_accoutrements_db.esp=1 Lore Weapon Expansion.esp=1 Lore Weapon Expansion - Daedric Crescent.esp=1 Lore Weapon Expansion - Goldbrand.esp=1 mancika_templarset.esp=1 TERAArmors.esp=1 WarmongerArmory_Vanilla.esp=1 WarmongerArmory_DLC.esp=1 WarmongerArmory_LeveledList.esp=1 DeadlyDragons.esp=1 SkyRe_Main.esp=1 SkyRe_Main_Fix.esp=1 SkyRe_Combat.esp=1 SkyRe_EnemyAI.esp=1 SkyRe_EnemyScaling.esp=1 SkyRe_EnemyScaling_Fix.esp=1 SkyRe_StandingStones.esp=1 SkyRe_StandingStones_Fix.esp=1 UltimateCombat.esp=1 konahrik_accoutrements_SkyRe.esp=1 SkyRe_HelmlessPerks.esp=1 Unique Uniques.esp=1 Warmonger Skyre Patch.esp=1 DDB_NS_Skyre_Patch.esp=1 AesirArmor.esp=1 AgentOfRighteousMight.esp=1 moonpath_questdata.esp=1 OBIS.esp=1 OBISDB.esp=1 OBISCloaks&IA7.esp=1 BetterDocks-MP-DLC-Compatible.esp=1 TheEvilMansionDE.esp=1 Undeath.esp=1 Falskaar Undeath Deadly Dragons SkyRe Patch.esp=1 Guard Dialogue Overhaul.esp=1 Ket_ARMONIZER_LListsNPC.esp=1 Convenient Horses.esp=1 aMidianborn_Skyforge_Weapons.esp=1 ETaC - Complete.esp=1 ETaC - Complete HF Patch.esp=1 ETaC - Smelters.esp=1 ETaC - Dragon Bridge South.esp=1 ExpandedWinterholdRuins.esp=1 WhiterunInEnhanced.esp=1 BFT Ships and Carriages - HF.esp=1 ETaC - BFT Patch.esp=1 EnhancedLightsandFX.esp=1 ELFX - Moonpath.esp=1 ELFX - Dawnguard.esp=1 ELFX - Dragonborn.esp=1 Prometheus_No_snow_Under_the_roof_DG_DR.esp=1 ClimatesOfTamriel-Dawnguard-Patch.esp=1 ClimatesOfTamriel-Dragonborn-Patch.esp=1 CoT-WeatherPatch.esp=1 CoT-WeatherPatch_DB.esp=1 CoT-WeatherPatch_Snow-40.esp=1 ELFXEnhancer.esp=1 ForgottenMagic_Redone.esp=1 ForgottenMagic_Redone_SkyRePatch.esp=1 Dual Wield Parrying_SKSE.esp=1 Dodge Mod.esp=1 The Dance of Death - Ultimate Edition.esp=1 NUHairstyles.esp=1 LovelyHairstylesCE.esp=1 RagnarHairstyle.esp=1 SGEyebrows.esp=1 TheEyesOfBeauty.esp=1 3DNPC.esp=1 moveit.esp=0 AmazingFollowerTweaks.esp=1 Alternate Start - Live Another Life.esp=1 CharGen Morphs.esp=1 CharGen ECE Morphs.esp=1 TrueDeathImmortal.esp=1 SkyRe_Races.esp=1 SkyRe_Races_Fix.esp=1 RealisticWaterTwo.esp=1 RealisticWaterTwo - Legendary.esp=1 RealisticWaterTwo - Falskaar.esp=1 RealisticWaterTwo - Waves - Falskaar.esp=1 ETaC - Complete 3DNPC Patch.esp=1 qotsafans LeveledLists Patch.esp=1 LeveledLists Extension Patch.esp=1 FSP - Unique Towns & Locations.esp=1 iNeed.esp=1 Holmwood.esp=1 Bashed Patch, 0.esp=1 Pre ReProccer WAFR IA7 IW UU aMidianSS Patch.esp=1 ReProccer.esp=1 Post ReProccer Fixes IA7 IW UU aMidianSS Patch.esp=1 qotsafans Books HF Patch.esp=1 qotsafans Ingestibles HF Patch.esp=1 Thanks in advance!
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Looking for combat mod that doesn't make fights too quick
FinnenH4wke replied to FinnenH4wke's topic in Skyrim's Skyrim LE
@PetPet I've been thinking about this mod for a long time but the fact that there's no review of it kind of scared me away from it. But from what I've read about it on mod's author page it seems like a great idea, indeed. I'm a bit scared about the script-heavy nature of it, however, even though I'm using lots of mods, I tend to avoid the ones with scripts, so my Skyrim should be able to manage this one mod. Thanks for suggestion :) -
Looking for combat mod that doesn't make fights too quick
FinnenH4wke replied to FinnenH4wke's topic in Skyrim's Skyrim LE
Unfortunately, that would give me exactly the opposite effect of what I'm looking for. Fights wouldn't be long - they would be very short because in crapest armor I would be one/two-shotted all the time. This is exactly what I'm trying to avoid while keeping all the good stuff from difficulty increasing combat mods. I want enemies to bash with shields, dodge, use power attacks and have different skills. I just don't want them to hit that hard. I think the best way would be to just increase health (for both - me and them) and decrease damage done by me and enemies. That should make it allright I guess - they would still use all the good stuff from SkyRe, Ultimate Combat and Revenge Of The Enemies, but fights wouldn't be SO deadly. Does anyone know a mod that allows to tweak such things with ease? -
Hey! I've been getting ready my mod set for next playthrough, got it mostly sorted out, however I can't decide on combat and "mechanics" mod. I tried a lot of mods that change the combat, armor and damage - SkyRe, Duel, Deadly Combat, Ultimate Combat - and for me they all share the same problem. They all make fights way too quick and unpredictible - things hit too hard, you can two-shot enemies and so they can you. For some people that's interesting, realistic and fun, but for me that's just boring (if I win too many fights) and sometimes frustrating (if I lose too many fights). There's just no balance in it and Skyrim's interface and level-scaling doesn't allow you to check your enemy's level, health or resistance. Right now I've been testing SkyRe + SkyRe Combat + Revenge of the Enemies AI Overhaul. Aaaand I don't like it :X SkyRe is great - perks are cool and it overally makes a lot of nice changes, but the increased damage shortens the fights a lot. I hate it. I tried other combinations but it always comes to either me killing enemies too fast or them one-shotting me. And the worst part is actually an ENORMOUS difference between some enemies. For example I was melting through simple Draugrs with wearing just cloth armor (no alteration spells) without taking too much damage. Then the Draugr Overlord in Bleak Falls Barrow happened and I wasted about an hour to kill him because he was one-shotting me all the time. Next I went to fight some bandits and same story - some enemies were easy, I could jump into two bandits and kite them around, blocking and dodging. Then in next room there were other bandits a lot harder and I died 5 times. It's just frustrating because there's no way to find out their strength until you start fighting them. Again, its kind of "realistic" but I don't treat Skyrim as a real life simulator - I just want a fun game, and so far the combat feels like face-checking bushes in League of Legends with Garen hiding in almost every one of them. What I'm looking for is simply enhanced Vanilla experience. I don't want neither me or enemies to hit hard. I want the fights to be longer, I don't care that it's not realistic and we're tearing to shreds each other with blades, hammers and magic. I still want some tactic aspect though - dodging and time-blocking is a must. I don't want to blindly click power attacks. To be honest I'm considering getting rid of SkyRe (it's probably the main culprit of short fights because of damage increase) and getting back to Vanilla with Ultimate Combat (enemies are dodging, blocking as if they were fraking dancing with this mod :D) and setting difficulty to Legendary (that should increase enemies health and make combat longer). What do you guys think? Any suggestions on how I can achieve something more balanced and predictible? Or maybe I should try to tweak my game by myself with things like SkyTweak or BYOG (Balance Your Own Game)?
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Hey! I'm having some problems with my old save game and I don't know if it's normal or not. My character is level 37 archer and I encounter extremely weak enemies. I downloaded mod called "Guess the distance" that allows you to scan enemy and show information about him / her. I went to Bthardamz (Dwemer ruins) and it tells me that my enemies are very weak of level 1 to 5. Now that's weird cause I read that Skyrim revolves around character and scales enemies to roughly the same level. However it doesn't seem to be the case with my character. Is it normal behaviour of Skyrim or is my save game corrupted? It might be cause I recovered it from old playthrough (more info below) and cleaned it up from old mods. I was playing Skyrim more than a year ago, at the beginning without any mods. Then I started experimenting with stuff, installing tons of mods. I remember that I corrupted my save game pretty badly (I was installing mods manually, without NMM, Wrye Bash and Bashed Patch). It resulted with LOTS of CTDs and weird behaviour (very weak enemies that I could one-shot, but also I was prone to being one-shot when they got me). I gave up on this save game and took a very long break from Skyrim. I tried starting from beginning with different character, however I can't get past level 10-15 (getting bored and not being able to decide what kind of character I would like to have). I ended up doing the same character as I had year ago. Since I am missing my thief very much I decided to recover my save game. I was able to do that but obviously there would be tons of problems since I didn't have ANY mods of this one-year-old playthrough. So I... started cleaning it up to make it usable and stable again. I managed to clean up my save game pretty well. No crashes so far, no freezes, everything works like a charm (I teleported to Developer's room, took off my gear, waited 30 days to reset "cells". I think I also got some mod that resets the enemies and cells sooner than after 30 days). Game works fine (at least it seems to be working ok) but the only problem I have is the one with enemies. I'm slowly getting to level 40 and I still encounter lots of level 1 enemies? The highest one I got was level 9. So my question: Is it normal behaviour? Is that how scalling works in this game? Or is this save game corrupted beyond repair? Or maybe I somehow resetted the game to the point where it treats me as level one? Do you guys know any place in game where there is a guaranteed chance of encountering high-level enemy, so I could scan him with "Guess the distance" mod and see if his level 1-9 aswell? And final question: What kind of enemies should I encounter in unmodded save game on my level? Should they all be level 35-40 or lower?
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LE Werewold hunting - Red riding hood
FinnenH4wke replied to Frenziedmango's topic in Skyrim's Mod Ideas
I was looking for exactly the same thing. Recently, I was thinking about creating a dedicated "witchhunter" - a character that is a quite fanatic about hunting every dangerous creatures of Skyrim. Werewolves, vampires, necromancers, cannibals, daedra worshippers and what not (actually to play such a character you would have to become an enemy of Skyrim itself, lol). Unfortunately, I couldn't find any actual mods that give you new possibilites for hunting "evil" creatures :/ I was even looking for a mod that would allow me to destroy our werewolf-loving circle in Whiterun, but damn, it seems I was the only one who wanted to do that, because there is no mod for that aswell :P The only thing I've found, but haven't tested yet, is this mod: Vigilant of Stendarr Quests. It makes this faction joinable under particular circumstances and I think it would suit your character aswell. The problem is that this mod seems to be abandoned and is no longer developed :( Honestly, I would like a mod that makes Vigiliants of Stendarr and Silver Hand joinable, fully developed factions with quest lines. This game doesn't seem to favor "righteous, paladin-like" characters when it comes to the choice of joinable factions and quests.