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kato85

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About kato85

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    Fallout New Vegas
  1. Is it possible to port over reload animations from New Vegas to FO3? I want to use the hunting shotgun from New Vegas in FO3 (for personal use only) but obviously since FO3 never had a weapon that reloads like that particular weapon I wanted to port over the animation and have it reload like it should. I want to avoid overwriting an existing animation if possible. I hate how modders are free to create custom weapons but if something is created that can't use a related animation resource similar to the ones provided in the GECK then we're SOL. Anyway, any help is appreciated, thanks!
  2. I agree with this, it's a bit disconcerting when you find a mod, try it out and decide you like it but there are a few bugs that could be worked out, so you go to look and see if it was updated and instead of an updated mod there's simply nothing, the mod disappears completely. I can somewhat understand the original modders wanting to remove their work if they're leaving the modding scene, however in the same breath you could argue why should they care? Since they're no longer contributing, at the very least leave the mods for people to use (and modify for personal use without redistributing). But the best option I think is to leave the mod with open access for further modding by the community with the stipulation that no one assumes full credit for the mod, the mods become "open-source" in their own way. That way I think everyone wins rather than everyone losing. My two cents on the issue.
  3. Yeah I really wasn't too pleased with the options myself, either you essentially kill Cass or you make the Van Graff's hate you. Not much of a choice if you ask me since the only other faction to really deal with energy weapons is the Brotherhood and you have to find the mods elsewhere which isn't easy. I guess for me it's really not such a big deal since I tend to use conventional weapons more anyway.
  4. Seriously can't believe no one's made this mod yet, so simple and yet could be interesting. They don't need to be "functional," I'm just looking for the cosmetics really, however if they were to be functional, it would be nice if they made it so your stealth was not compromised when listening to the radio while they were equipped. I think a good idea of what I'm looking for would be Nero's headphones from Devil May Cry 4. I wish I could model then I would do this myself, but alas I cannot, so I am reaching out for assistance. Thanks to any interested parties.
  5. I'm not certain if a mod like this would be legal for redistribution or not, but I was wondering if someone could tell me if the running/walking animations used in New Vegas are able to be used in FO3, mostly interested in the running with pistols animation, since I liked the New Vegas one more. Also the female walking animation in FO3 now bothers me since I've been playing New Vegas for a while and am now just getting back into FO3. Any help is appreciated. This is for my own personal use and will not be released anywhere.
  6. I believe on the NVSE website they state that the German No-Gore version of the game is not supported.
  7. Use the G.E.C.K. PowerUp for New Vegas found here: http://www.newvegasnexus.com/downloads/file.php?id=36290. It resolves this issue amongst many others.
  8. Change the name to 'My Bed' (not the editorID). Add the playerbedscript to the bed - it's named something like that. Interesting, I figured you would just need to change ownership of the bed to the player, good to know for future reference.
  9. Make sure you've installed your textures and everything to the correct location. Typically the red diamond with the exclamation point is telling you that the textures cannot be found (or is it the mesh files?). Either way, be sure everything is installed correctly and the file structure wasn't changed when you moved the mod files to your DATA folder. If you haven't already, get the ArchiveInvalidationInvalidated utility and run that just in case. Hope that helps. Oh, also check your load order in Fallout Mod Manager. If there is a conflict with another mod, changing your load order could potentially fix this problem. Mods lower on the list override mods above them.
  10. Take it to Japan and we should be able to pilot Mechs or big bipedal robots like Metal Gear. Lol.
  11. I don't know anything about editing models at all. While I'd downloaded NifSkope, I don't understand how to use it. I'll just leave the visor as is for now until I feel a little adventurous and decide to give it a whirl. Thanks anyway!
  12. If normal armors are still working then chances are the mod is either installed incorrectly or it's not activated in game. I would also do as fatherestaban said and make sure you have the ArchiveInvalidationInvalidated mod installed and activated, although if the normal armors are working fine then the problem isn't likely to be texture or path related, still the ArchiveInvalidation mod would be required for the Type 3 body mod to work correctly anyway.
  13. Not sure where to really begin with this. I've seen mods, one in particular that is not being released but was featured in a photo promoting another mod, where a visor was translucent, so you could see the color of the "glass" but still see through to the model's eyes. I'm wondering if this can be done via texture editing and if so how would I go about it? In the past I've edited textures and created opacity variances via alpha channels, however it's been a really long time and I'm not sure how this would be done for New Vegas. I'm using Photoshop CS4. Thanks in advance for any help.
  14. Sounds like a glitch, since entering the bunker with Veronica should get you into the bunker automatically as she should run up to the intercom and get let in. Otherwise the only other time I've managed to get in is when I've seen one of the patrols leaving the outer structure and I go in, after which I'm let in but stripped of everything and forced to see the Elder.
  15. Thanks for the reference post, that clears a lot of things up, although why Dark0ne would go that route is kind of mysterious, or maybe he's just lazy? I know he's got a lot on his plate but as was demonstrated by the creation of this topic and a couple others, the ads are causing concern amongst users, and one of the replies in the reference topic makes a clear and logical point that new users will find the pop-under ads intrusive and could assume the ads contain malware/spyware/etc. as a lot of dirty sites use that tactic. Hopefully he's still exploring other options to get rid of this one. I understand that running and maintaining the Nexus sites is a huge financial burden and Dark0ne is doing the community a major service with these sites, but honestly I was tempted to stop coming to the Nexus because of my paranoia that my PC might be getting infected. If it weren't for my AV and the fact that Mod Resources are hard to come by anywhere else, I probably would have abandoned the Nexus Sites completely. Anyway, I guess it's a bit more comforting to know that these are supposed to be there for non-premium members and they aren't parading around my PC taking a dump in essential system files.
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