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wbunkey2244

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  1. Hi, I'm the currently the modder thats in charge of action combat, I was wondering if you all ever got an answer to this question as I believe I can shed some light on this problem. Setting attacks to bash in the race edits is most likely preventing power attacks from occuring because in order to execute a power bash there is a perk requirement. I think all that perk does is flag an boolean animation variable to true as opposed to false by default. So any attacker would not be able to execute a power attack unless that boolean variable were set to true. As for flagging attacks as power attacks there is a cooldown setting under the creation kit game setting you could change but I dont recommend that. Honestly I recommend using a lightweight script to handle the whole thing for maximum compatability if you intend to upload the mod. Anything that edits the vanilla races is going to largely be incompatible with a lot of mods and wont affect custom races. If you need help with scripting feel free to ask. -Wbunkey2244
  2. I dont know if you have found the Parrying mod yet, but Im currently the lead in charge of action combat and I made a parrying standalone that affects nothing else and just gives the player the ability to parry. hope that helps. -Wbunkey2244
  3. Anyone know of a way to use Papyrus to call the MCM menu to open a specific mod's configuration menu directly without the need to pause the game and do it the usual way?
  4. I need a very very basic mesh, it's for bandages that wrap around your stomach and over one shoulder, I can't get blender to open nifs in spite of following a million tutorials to get it running, niftools, nifskope, Python, everything downloaded in the correct fashion and installed still bubkis, so I figured I'd ask for someone to make the meshes, it should take like literally 10 minutes to make, female meshes need to be a little different, cover their breasts and go over a shoulder, but that's it...help :-( Vielen Dank, gibt es Deutsche draus ;-)
  5. Howdy All, I'm very new to modding and it is quickly becoming apparent that I will need to make an MCM, but I don't understand the very very basic concepts....For instance, I want to toggle a quest on or off that runs a script on the player, but how does the MCM toggle interact with the mod to actually do this?
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