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Bobydoo69

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About Bobydoo69

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    Mass Effect

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  1. So there is a mod made by the user Aanderz called arasaka cyberarms (https://www.nexusmods.com/cyberpunk2077/mods/1099) that i use (and love) but I couldnt help but think how much cooler it would be if someone was able to make something similar but for your legs. I've found a few cyber leg mods but they're almost always for female V only and they dont really have that sleak look to them that the arasaka cyber arms have. Oh and I was also wondering if its possible to link them to the leg cyberware? so they only appear once you upgrade your legs ingame (not sure if thats possible but just throwing that out there incase it is) TLDR was wondering if someone was able to make new leg models that fit the aesthetic of Aanderz's arasaka cyberarms mod
  2. Okay so I finally figured out how to fix my issue and to be honest its quite an easy fix. It turns out that custom combat armors messes with where the game locates the textures for the synth helmet, what i had to do was in the synth texture folder located in data/textures/armor/synth i needed to create a folder called default and place all my helmet textures in that folder while keeping the textures that relate to the armor in the standard synth folder. Doing this fixed it for me HOWEVER I am still unable to get the custom glow maps from the optional file that comes with AS synth armor redone by doobot to work, but I still count this as a win.
  3. Ya I have them all in data/textures/armor/synth. SynthHelmet_d/_g/_n aswell as SynthHelmetOld_d, SynthHelmetWhite_d and SynthHelmetWhiteDirty_d I also compared the textures of the helmet and body files and they should be the same yet in game the helmets all have that yellowish stained bone color while the rest of the armor has the white texture from the mod
  4. Like it says in the title I am having issues retexturing the synth armor. I am currently using AS synth armor Redone by doobot but I have also tested it with More Synth Retextures by RaizuX both with the same issue, everything is being retextured nicely aside from the helmets which refuse to use any texture aside from vanilla. The only mod that I could possibly see affecting this is custom combat armors but when I check the textures folders everything seems to be in place, including the helmet textures. Any help is appreciated because this is quite an eyesore at the moment.
  5. more importantly, would it be possible to make a mod that removes the blasto from the new headphone outfit?
  6. i had the same issue but i was able to fix it by repairing my game (not using the backup tool from the nexus i tried that and it didnt work) and then reinstalling all mods
  7. i cant fathom why they took the away the color option for the lights... really i dont see the need to remove it
  8. tell yourself whatever you like bro... anyway isnt it bannable to talk about pirating games?
  9. I would love to see a mod that removes the stats on armor sets and increases the augment stats for armor substantially to compensate, so we are able to have a set we like aesthetically and statistically. Also a mod that makes all weapons have the same amount of augment slots as ultra rare weapons would be awesome (not sure if this one is possible tho)
  10. its not about making things better its a personal morals kind of thing some people just dont feel right using things that were either stolen from another group company or person I dont think they honestly believe that it will make it better
  11. Mystical mind powers are lore-friendly in the Fallout 4 universe strangely enough. Every single Fallout game has had psychic characters with genuine abilities. Though radiation powers sound really cool as well. I had completely forgotten about that I never played the original fallout games and if what I read was true that aspect of fallout was much more prevalent in the original games than it is in the new ones? shame if it is
  12. sounds like a cool character as for the apearence I was thinking something like a proto ghoul with like sickly looking skin hair going grey and glowing eyes
  13. Hello and thank you for taking the time to read my request! *for those that dont care why or how skip to the end* My idea for a mod (sorry if its already been requested) is fallout's equivalent to mass effects biotics. Now if you are not a mass effect nerd like I am biotics are individuals who at some time during their development inside their mother they were exposed to a material in the mass effect universe called element zero. Element Zero is a unique material that has the ability to directly change the mass of any object, this ability is passed on to children exposed to the material. Now in Fallout we dont have Element Zero so obviously mass altering mind magic is not possible, HOWEVER we do have radiation. Now you are probably "thinking radiation cant give people powers it just kills you or melts your skin off." well your both right and wrong, too much radiation can kill you or on rare occasions turn you into a ghoul but I would like to turn your attention to my good friend Jason bright and his glowing palls. Glowing ghouls have gained the ability to radiate... uh radiation and even be able to project it in a sizable explosion that does more damage than just rad poisoning. This right here is proof that radiation is capable of giving you abilities that can be utilized in combat scenarios! and Jason Bright has proven you can obtain these powers while retaining your sanity! and because we dont get sick looking at Mr Bright, it can be hypothesized that he is able to monitor and even control the amount of radiation he emits! Now you may be thinking I dont wanna look like a glowing corpse tho! well me neither because no one wants to date a glowing corpse so my thought is it might be possible to gain the radiation abilities of a glowing ghoul (at a much weaker state) and without the ugliness (no offence Bright but you are ugly I dont care how clever your name is your just ugly) it could even be reasoned by saying some glowing ghouls gain their abilities before ghoulification sets in so they are able to retain most of their looks but at the cost of lesser powers because they have not been exposed to as much radiation as normal glowing ghouls. Basically I am pitching the idea of radiation powers not magic or mystical mind powers, just pure scientific radiation powers! also I realize that this will be very difficult without the modders tools and I am very much aware that if this ever happens it will only be after the tools and most likely FO3SE are released thank you for reading my post and if you read the entire thing well... +1 to you I guess?
  14. That what I have done but as a power I dont think it has the same restrictions as a spell with actor limit
  15. Im trying to Create a Spell that will reanimate all dead npcs in a small area and I want it to be 1 handed however every time I cast the spell it only reanimates 1 target but glitches the other dead bodys without actually raising them I think it has something to do with the summoned actor limit so is it possible to make a spell that has its own actor limit without changing other spells and the twin souls perk?
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