Jump to content

thescavenger

Members
  • Posts

    13
  • Joined

  • Last visited

Nexus Mods Profile

About thescavenger

thescavenger's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Never mind I guess, because for some reason the ShitKit just decided to work and take my scripts. Now everything fine and dandy. Though I'm still pissed because I have no idea what changed or how to fix it the next time it happens. SOLVED.. kinda
  2. The wiki says it doesn't work right under Notes on that page. "As of Skyrim version 1.6, it is no longer possible to use AddItem to add an Object or ObjectReference of type Container to the player's inventory." I currently am running version 1.9.32 of LE Skyrim. So I'm past that number.
  3. SOLVED PLEASE IGNORE So I need some help figuring how to make the NPC give a key when the player selects a specified dialog option. The mod starts with the NPC force greeting the player when they get in range upon entering the cell. (Got force greet to work already) The player can then select options that can either make the NPC attack (Got this to work too) or convinces the NPC to leave the player alone and gives the player a key. The key let's the player move to the next area. It's either obtained through dialog or killing the NPC. It's not a full on quest mod, just dialog. I've tried adding scripts under dialogue views and the dialog that activates it. I've tried adding the Game.GetPlayer()Additem() stuff but the CreationKit wiki says it doesn't work anymore with no alterative. It's on the NPC's corpse if you defeat him. So I tried another script to remove item and place in player inventory. Still no avail. I've tried setting conditions and variables, but I'm having some trouble with those too. I'm starting to think I'm not placing scripts in the correct places or typing them correctly. Especially since there's dozens of places to put them. I shouldn't have to make a full on quest with stages and scenes right? Everything else works without them. Now I'm still new to scripting, so it's probably something I'm doing. I've tried a bunch of things to get this to work for 5 days now. It's driving me nuts. I'm trying to get this done by April. Half of it is done so far. Just stuck on this. If anyone can shed some light on this, or a even a link to a full step by step tutorial. I'd appreciate it.
  4. How do you give the npc the travel packedge with the marker because I can't get it to work?
  5. Hi I am trying to make a mod and I can not figure out how to make an npc stay in place and not walk around, I also want to make them dance while their standing in place. Can anyone help, I've been trying forever! HELP! :wallbash:
  6. Hi I am wondering if Fallout 3 can play on my new laptop I'm getting. SPECS of laptop below. Dell inspiron N5040 - Intel core i3 Quad - 500 GB HDD - 4 GB RAM - Win 7 64bit - CPU M380 - 2.53 GHz Service Tag: H2YKJR1 PLEASE HELP it's on sale and sale ends in 2 days!
  7. Hi I am trying to make a mod and I can not figure out how to make an npc stay in place and not walk around, I also want to make them dance while their standing in place. Can anyone help!
  8. I just fixed the problem, for some reason I had to update some things, and that fixed the problem.
  9. i have win 7 and fallout new vegas keeps stopping after i click play and says error code 51. PLEASE HELP ME!!!
×
×
  • Create New...