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Nexus Mods Profile
About sufferot
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Russia
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Oblivion, Silent storm, silent hunter 5
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Oblivion, Stalker:SoC+OGSE
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So... The first request is strange. This is translation from one of modder's forums (google-translate): Hm... I have an idea... But I think nobody will do that, because all like to kill wyverns. An alternative possibility of passing the main quest. Without having to "kill" the poor Wyvern. In theory, the beginning of the trigger can be tied to the main quest dragon near Vaytrana. It was then, start, actually, alternative passage, tying the dragon dialogue. After that, and to the alternative branch, parallel mainquest, completing its stage simultaneously with alternative (implementing alternative branch and not the opposite. When the murder first dragon, respectively, to close this thread). Accordingly, the plot - a view "from the dragon" on Alduin and things dissolved in Skyrim. And the second is model replacement :3 yes, that request from that person. Translated by my own: Interesting... Nobody thinks about one thing. In Skyrim there are no dragons. Only wyverns. Can somebody change the model to dragon? Here is about what I'm saying: wyvern dragon in skyrim
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Okay, it's strange request. I'm searching for people, that can port this mod to FNV for making a storyline with that race. The "beta-version" of storyline: Somewhere in Mojave was placed a shelter, marked 4. There was only 20 humans, and a couple of wolves. Courier finds that shelter and sees the interesting picture: fur-coated humanoids walking there... Please, don't throw a tomatoes at me. Sorry for bad lang, my native is russian
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npcs floating around/ heads spinning
sufferot replied to Loveriot's topic in Fallout New Vegas's Mod Troubleshooting
Just reinstall the game. This should help. It seems that one of the game archives installed incorrectly. Turn off antivirus when installing -
I stumbled upon a very nasty bug in perfect mod "Robert's male body". There are "levitating" scabbards on all armors. Used fix for stock armors, just like it was written in readme. Can you help with fixing that bug? I think, it's something with animation... Screenshots of bug: