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BlackCompany

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  1. So I am working on a modest, script free Race mod. Something to differentiate races from one another. And I am wondering: Can I apply Perks to Races? For instance, if I give a Race an ability that uses the "Perk to Apply" option to apply a perk...will it apply that perk to all members of the race? To the player? Or will it not work at all? Seems that in theory this would work. However, I have of course read elsewhere that it is...less than dependable. thanks for any info you might have.
  2. Greetings. Been away awhile and wanted to have another go at Skyrim. I was wondering if perhaps someone could help me out with something: I would love to play Skyrim in 3rd person. However, the camera is very loose. It shakes. And there seems to be some "momentum" to my character movements which do not exist in first person view. Wording the problem is difficult, but I was wondering if anyone has any advice on tightening up the third person camera in Skyrim? Thanks.
  3. Just tried to participate in the Beta. Tried being the operative word. So far I am: -Falling through terrain -Stuck exiting crafting/dialogue -Breaking quests when traveling to a friend's server while in the quest area. Even if they are in the same area -Getting hit by enemies several feet away. While dodging. -Unable to block, as I take damage when I do. -Finding out that bashing does literally nothing, unless the enemy is conveniently charging up their attacks -Realizing that the tutorial island features some of the worst writing and quest structure in modern video gaming Seriously, at this point I have given up. Its an awful experience. Technically. Game play wise. Socially. Every aspect of the TESO is truly terrible. From the poor combat to the awful magic system to the terrible writing and the bug ridden quests and friending system. There isn't a single redeemable feature to this game so far. But I am grateful for the Beta key. It saved me $50 I can spend on games that are both fun and technically sound. Both criteria this game fails to meet.
  4. Just tried Requiem. Uninstalling it. There is, literally, NOTHING to do in Skyrim at low levels with Requiem installed. Bandit spawns are quadrupled in places, when a single bandit is enough to kill you and two at once are suicide. Most animals in the game will kill you in one to two hits. You can't explore, can't fight, can't sneak past. The immersion changes Requiem makes are fantastic, and I would love to have those, and those alone. The rebalance...isn't. There is nothing balanced about Requiem; its too hard to even approach any semblance of fun. Which is a shame, as I really liked it other than this.
  5. Wanted to chime in and doubly confirm: Resource Hacker does indeed work. Modded my Defaultgamecore.ini today, and used Resource Hacker to force the game to load it. Worked like a charm. Do note that I still needed to run the game first, in order to get all of the original, vanilla config files in place. Once this was done, I shut down the phone home, disabled auto updating in Steam and went offline. I then made my changes to XCOM, and will only play it in offline mode just in case. But it does work. Which seems to be very good news for the bigger mods out there.
  6. Ahh yes, Interesting NPC's. I did nab that one a while back. Completely forgot that it adds companions. I just talked to people and though I liked them, I then moved on. Will have to revisit many of those folk next time round. Great suggestions all round. I will look into a good number of these mods. A Needs mod would make playing a Sandbox/Independent adventurer challenging in a whole new way. Sounds promising. Thanks for the suggestions. Hopefully we will see some more folks chime in as well.
  7. Greetings everyone. It has come to my attention, of late, that I enjoy Skyrim immensely. But I only enjoy it, when no one is telling me where to go, or what to do. I mean, let's face it: if we wanted to run errands for rude people only to hear them talk about their exploits when they were in their heyday....we would just go to work. Skyrim was a quest and loot driven RPG just isn't fun, for me personally. But rather than get mired in the Good/Bad Game/RPG debate, let me say this: Skyrim as an open world Sandbox...now that's the stuff. That's why I play this game. So I am reaching out to you, the community, for your thoughts on an Immersion-oriented, open world Sandbox playthrough, and the "must have" mods to accompany such a playthrough. Here are my "parameters" so to speak: -I am playing as an Adventurer. No strings; no ties that bind. No PERMANENT affiliations with any guild/alliance/faction whatsoever. -Companions are fine, IF they are immersive. I know the "Big Four" of Vilja, Cerwiden(sp, sorry), Atvir and Odvar already. Forgive my the spellings, please. Others of this ilk are welcome. -On magic mods: I have Apoclypse and a perk overhaul. Unless mods make magic more LoTR (subtle) and less WoW (video game magic) in nature, Thanks Sincerely, but No Thanks. -On Combat mods: I use Deadly Combat and a perk overhaul. Good to go, but thanks. -On Stealth: I have Sneak Tools (best recommendation EVER) but am open to a good Sneak/Perk overhaul that balances Sneak, instead of making it more god-like. Might make my own there too. -On Race mods: Made my own. Thanks, but its taken care of, and with Immersion and Differentiation foremost in mind. -Quest mods are fine as well. I have Moonpaths and the new one related to the Vigilant of Stendarr (faction related, but without permanent ties). Others are welcome additions. Basically what I am looking for are mods that would enhance game play for a lightly armored Nord aor Dark Elf adventurer. Low magic, heavy combat and stealth. He makes his living traveling about Skyrim, doing odd jobs. He will kill, but he isn't looking to. He will steal, but he won't bind himself to a Guild just to do it. He will use Magic, but rarely, and he is not - nor will he ever be - an Expert/Master at it. He trusts steel and the feel of his feet falling silently on the cold floor of dungeons as he sneaks up on foes, and not much else. This is the character I have in mind. So, fire away, dear community, with your ideas of the perfect mods for a Sandbox playthrough. I am eager to cast off the ties and bindings of the Main Quest, Dragonborn destiny, Alduin and the Greybeards and seek my fortune in a land that is, hopefully, colder, darker, more deadly and more dangerous than vanilla Skyrim by far. To get things started, below are some mods I am using already: -Morrowloot -Immersive Armors -Jaysus Swords (or Immersive Weapons, one of the two, as they do not play well together. Thoughts?) -Sneak Tools -Dynanic Torches (must have with Sneak Tools) -Deadly Combat, the best combat mod ever made for Skyrim. (Duel is good, but Deadly is more my speed, personally) -SkyUI -TkDodge, Hitstop -Dynamic Time -Darker Nights -Wearable Lanterns -Expanded Towns and Cities -Vilja and Atvir -Guard Dialogue Overhaul -Realistic Wildlife There are others on the list as well, but these are the primary ones for Immersion. Any thoughts/suggestions for a Sandbox playthrough welcome. TL;DR: Looking for must have mods for a Sandbox playthrough, warrior/rogue hybrid, no magic. Immediately above are immersion mods I have already. Suggestions welcome!
  8. Excellenbt suggestions on both counts. I love the idea of craftable stuff to enhance thief/adventurer play. Still feels a little...powerful...but it helps when you have to work for it. And Dwemer night eye goggles are just plain cool. Same for the thief tools. Thanks for both of these.
  9. So just recently I began playing through Skyrim as a Roguish type. A Nord, granted, but more a Roguish adventurer than a Savior and Hero. At least at first, this guy is pretty well out for himself. If its profitable he'll likely have a go at it. Which brings me to my reason for this thread: What are some good mods for a roguish/thief/adventurer type? First, the ones I know about or have: -Water arrow -Dynamic torches -Shadowplay (Stealth/Alchemy overhaul) Wondering if anyone else has any recommendations for playing as the selfish rogue/thief type? Thanks!
  10. Ahh the same painful reality I stumbled onto recently. I love exploring the big, open world. Building my character and experiencing my own unique stories. And then there's the combat. Apparently, Bethesda decided it was perfectly ok to that the activity that comprises 90% of their game receive 10% of their development time. Again. This is the reason why Skyrim is the last Bethesda-Developed game I will ever buy. Their combat was horrible in Oblivion and I let it slide. Ditto for Fallout 3, which featured the WORST AI of any shooter, ever. And now we have Skyrim. Same systems, same engine. Same mistakes. I have given Bethesda a pass 3 times. With CDProjekt more and more focused on open world games - and the same for Ubisoft and others now - I see Bethesda as going from the one to beat in the open world race, to falling deservedly into last place.
  11. Thanks for the script. Trying to learn enough Papyrus to introduce basic Radiant quests for some unique items, and I really appreciate the assistance.
  12. Ishara's is the best bet for certain. However, try this: -Make your Magic Effect a Constant, On Self effect -DO NOT put conditions in the Magic Effect -Make a new Ability. Not a spell or power. An Ability (hard lesson I learned) -In your Perk, DO NOT select "Ability." Select "Apply Sneaking Spell." This automatically applies the spell ONLY if the player/perk holder is sneaking. -This should get the cloak to apply whenever the player sneaks. Try this, make sure it works and then we can worry over the Combat part. The combat part: Three options here: -On the Ability itself (NOT the Magic Effect, but the ability using the effect) add this condition: isincombat == 0. That SHOULD dispel the cloak effect when combat starts and reinstate if after. If this does not work, try this one: -On the Perk where Apply Sneaking Spell is chosen, add this condition under the Perk Owner tab: isincombat == 0. This should work. If neither of these work: -On the ability, change condition to: isweaponout == 0 AND isweaponmagicout == 0. This will check to make sure the player does not have any weapons, even fists, readied. If BOTH are true, you get a cloak. Not perfect, but more balanced and more reliable, since "In Combat" detection on Gamebryo is flawed beyond belief. -If this does not work, placing the same two conditions, and using AND (not OR) on the Perk should work for you. Hope this helps. It did work for me. Edit: Last method I know of. This may work of all else fails: -In the Perk, do not choose Apply Sneak Spell. Just choose ability and select the ability to apply to the player constantly. -Open the ability. For the Cloak effect imbedded there, add all of your conditions here. This might be the most foolproof method.
  13. Ishara's is the best bet for certain. However, try this: -Make your Magic Effect a Constant, On Self effect -DO NOT put conditions in the Magic Effect -Make a new Ability. Not a spell or power. An Ability (hard lesson I learned) -In your Perk, DO NOT select "Ability." Select "Apply Sneaking Spell." This automatically applies the spell ONLY if the player/perk holder is sneaking. -This should get the cloak to apply whenever the player sneaks. Try this, make sure it works and then we can worry over the Combat part. The combat part: Three options here: -On the Ability itself (NOT the Magic Effect, but the ability using the effect) add this condition: isincombat == 0. That SHOULD dispel the cloak effect when combat starts and reinstate if after. If this does not work, try this one: -On the Perk where Apply Sneaking Spell is chosen, add this condition under the Perk Owner tab: isincombat == 0. This should work. If neither of these work: -On the ability, change condition to: isweaponout == 0 AND isweaponmagicout == 0. This will check to make sure the player does not have any weapons, even fists, readied. If BOTH are true, you get a cloak. Not perfect, but more balanced and more reliable, since "In Combat" detection on Gamebryo is flawed beyond belief. -If this does not work, placing the same two conditions, and using AND (not OR) on the Perk should work for you. Hope this helps. It did work for me.
  14. Greetins all. A modding question I am hoping someone can help me with: Last night I tried launching a small Radiant quest using a book. I used the default script Onreadsetstate and OnreadsetstagenoAlias. As found on the Legend of Red Eagle book. I filled in the properties for my qust - my quest name and the stage - and placed the book in game. I checked my quest. I had a location alias. Container alias. Object alias. Proper conditions were set on all of these. Easy stuff, really. Or it would be. If it worked. Reading the book simply does not start the quest. Ever. Worse still, I do not believe I am the only person who has had issues with this. I tried a couple of quest mods from the Steam Workshop not long ago. Both depended on reading a book to start the quest, and neither quest started properly. The mod author was no help, alas, and now I think I understand why. I do not believe this function works in mods, for whatever reason, based on 4 hours of testing. I am wondering: -Has anyone else seen or heard of this issue -Does anyone have a handy recommendation for better ways to start quests from reading books/adding objects to the player inventory? -Can anyone make sense of the Story Manager tutorial, cause I am lost completely, or I would use that instead Thanks for any information you might have.
  15. Been using Script Extenders since Oblivion and SKSE for months now. I have the latest version of both SKSE and Skyrim (the latter through Steam, obviously). Any idea why I cannot login? Or is SKSE in need of an update following another Skyrim patch? thanks.
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