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Foxi2

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  1. Hello! I'm encountering a bit of difficulty with the enhanced visions of PN and Lonesome Road. In Lonesome Road, with Project Nevada, the Elite Riot Gear Helmet has Electro-magnetic, Heat, and Night vision. The Advanced Recon Helmet has only Electro-magnetic vision. I found a guide posted by the PN team (albeit old) about how to mod their content and, under the Enhanced Vision section, it says that the helmet to be modded must be added to the form lists for each type of enhanced vision. The problem is that the Advanced Recon Helmet is already on all of those lists by default, yet only has EM vision, while the Elite Riot Gear Helmet is on none of those lists and has all three vision modes (Lonesome Road is ticked and set as the active file for the GECK). My question is: what am I doing wrong? How do I get all three vision modes on the Advanced Recon Helmet?
  2. I have a mod that adds in multiple craftable dart guns (Cazador Dart Gun, Barkscorpion Dart Gun, etc) but can't for the life of me figure out what mod it is because I have too many to painstakingly enable one at a time. The reason I ask is because the Cazadar Dart Gun requires a "Toy Car, Vintage" that I haven't been able to find in three playthroughs. I thought it might be Chuck's NVInteriors because he has a few "vintage" labelled toys, but no such luck. Google has given me nothing for "Cazadar Dart Gun", "New Vegas Vintage Toy Car", "New Vegas Cazadar Dart Gun" or "Craftable Dart Guns".
  3. I checked all the required files and made sure I have them. As I said in the original post, the problem still persists even after I've deactivated all of my mods.
  4. I have a save file just before the character creation menu from before I downloaded all these new mods that I can load up just fine, but even if the new mods are activated or not I still get the problem.
  5. Yes, I had to update SKSE to the 1.7.2 beta build because a mode required it, and I updated FNIS after installing all of the mods but before launching the game. Could it be that the beta build is unstable to work with everything I have?
  6. I came back to Skyrim after a long stretch of Fallout and wanted to kick it off with some new mods. I know for a fact that, before I left Skyrim, my game was in working order and did not CTD on start, on load, etc. But after installing some new mods (mostly NSFW) I started having problems, so I went through the usual fixes and how to determine which mod was causing problems... Until I had disabled all of the mods I had newly installed, and my problem still persisted. I ran TES5Edit to look for errors and it found none, so I made a merged patch just in case, which didn't help. I unticked the newly installed mods one by one until I was left with my old mods that still wouldn't work, so I was at my last straw when I started to reinstall all of the new mods. But here's where it gets weird: With these new mods, whenever I try to load a saved game, sometimes it works and sometimes it doesn't, even if I haven't changed anything. If I can get in the game, I'm fine, with no CTDs. It's getting there that's the hard part. So, here's my load order. I'd appreciate it if anyone could help me figure out why I can't play Skyrim.
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