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About Phate3
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Italy
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Skyrim
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S.T.A.L.K.E.R: Shadow of Chernobyl
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Same problem here, using firefox nightly. With Chrome everything looks fine.
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Painting them black in the alpha channel of the textures should make them invisible. I think so at least, try it :).
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You could make that .esp, and for that you need TESnip and a little bit of hex editing since there's not a CK yet. Or you could simply rename the DB robes .nif in meshes with the same name as the DB armor nifs, and put them in the DB armor folder :)
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That's because you need the TESnip inside FOMM (fallout mod manager). In TESnip you don't code, you change hex values :). You should check out Scriptdragon, search the forum for it, i don't know much about it.
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You'll need NifSkope and FOMM (for TESnip), read everything in this thread: http://www.thenexusforums.com/index.php?/topic/469935-modding-skyrim-with-tessnip-and-nifskope/ Happy modding :).
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You're trying to import an armor, armors have skin weights, which you need to set. Watch the last video in the first post of this thread: http://www.thenexusforums.com/index.php?/topic/485274-video-tutorial-how-to-get-custom-weapons-into-skyrim/
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Ah, thank you very much! It's all thanks to you if we can mod right now, i really appreciate what you do :).
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Can someone tell me what i need to change in the BSLightiningShaderProprierty to reduce the gloss? I'd like to reduce the light reflections. Here's a screenshot of the shader, thanks :) http://i.imgur.com/2130P.jpg
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The Skyrim folder is Steam\steamapps\common\Skyrim
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That's actually a great idea, i think i'll start doing that. I was worried about overlapping ID too, never thought of a method to sort that out until the creation kit comes out.
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The more i read you replies, the more i realize how much of a newbie i am, and the more i'm grateful to you. I tried importing the model onto iron and daedric, the results are similar with a certain difference. Here's a screenshot of the normal map in photoshop: http://i.imgur.com/g75xs.jpg Import over daedric: http://i.imgur.com/juc23.jpg Import over iron: http://i.imgur.com/5QXdA.jpg There's something i can do?
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It's not a matter of brightness settings in game, it's only the sword which is too bright/over saturated. It's probably a problem with the settings in the photoshop plugin, i'm trying to fiddling around with it, but for now with no luck.
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I need a little help here. I'm trying to import a model from Oblivion to Skyrim, everything works fine until i set the normal maps. In NifSkope it looks perfect, then in game it's really bright and i don't know why. Here's an example: http://i.imgur.com/5QXdA.jpg I generated the normal maps with the photoshop plugin because i'm retexturing this sword, but it does the same with the textures that came with the Oblivion mod. Any ideas?
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Ah thank you, i didn't set the .bsa in File>Resource, i only did the Render>settings. Now it displays textures just fine.