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MadamCannibal

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Everything posted by MadamCannibal

  1. Now we're getting somewhere. The "requires two firewood" message shows, but the fire does not light. Doesn't matter if the player is holding firewood or if it's in the container, the fire will not activate and the "needs firewood" message is repeated.
  2. Thank you for all of your help. I'm using the script right now without any initial errors. However, the fire still lights without using firewood and displays no messages in either on or off state. Nothing spawns in the container. I'm still messing around with it to see if it's maybe something I'm doing incorrectly. Everything was re-labeled to auto-fill, so that must not be it. Add: Oookay, the first time around it was CK's fault for reverting back to the old script (for sh*ts and giggles, I guess?). Now everything is set up perfectly and the fire will not activate. No messages displayed. I'm just gonna keep troubleshooting.
  3. Thank you, cdcooley! I can't wait to try that script once I'm off mobile. Since I'm new to creating mods, I've only been able to use the basic manual light switch (https://www.creationkit.com/index.php?title=Light_Switch). The activator is a bundle of twigs sitting at the mouth of the fireplace and it toggles the firelight/embers on and off. I'm definitely gonna have to study these scripts more because a light switch is all I know how to make right now. Add: So I'll probably have to combine these two somehow? Not sure I need the firewood container. There was an error the first time around so I guess it's just a trial and tribulation process from here.
  4. (Firstly, please excuse my noob-i-ness. I'm not sure how things work on this particular forum and did my best to research the scripts before resorting to posting.) I need help finding the proper scripts to create a realistic fireplace that requires fuel (two firewood) to ignite and does NOT stay lit forever (maybe four in-game hours). If said fireplace could also give the player charcoal in return, that would be magnificent. Bear in mind, I'm new to mod creation. I only just learned how to create working bookshelves, display cases, and toggle-able lights. I might be shooting for the stars with this request. If so, please tell me. So far I have the toggle-able fireplace and various links to scripts for "trigger activators" and timers that I'm not script-savvy enough to tweak or combine for my own purpose. It's an exterior house mod for survival-type characters. There is a bundle of twigs, aka "kindling", sitting beside the stone pit which serves as the activator. That's as far as I've gotten with this endeavor. Any help is appreciated.
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