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[LE] Creating Harvestable Plants
ElioraArin replied to ElioraArin's topic in Skyrim's Creation Kit and Modders
Hi Ben, I'm probably too late but just in case this is really easy to do! First you will need a suitable model for your tree - I really like the apple trees from ChickenDownUnders "Harvestables" resource at www.nexusmods.com/skyrim/mods/15108 for existing fruit trees in house mods as they are nice & big. If you follow my edited "tutorial" post you will not need to add Hearthfire as a master & you will only need to follow the steps up until editing the plant formlists (which you will not need to do). To make trees for vanilla apples ONLY follow the steps that instruct you on how to: * Copy & adapt a BYOHHouseFood for the fruit that you will harvest from the tree. * Copy & adapt a BYOHHouseFlora for the new tree that you want to add to the game. * Adapt script properties in BYOHHouseFood. If you were making a pre-existing plant that grows a custom food you would obviously also need to follow the steps to copy & adapt a vanilla food, but to harvest apples it makes more sense to skip this step & just use the vanilla ones. Also, if you are ever making pre-existing plants & are going to use vanilla models instead of custom ones be aware that the BYOHHouseFlora plants tend to be smaller to fit in planters, if you want the model of the plant you are copying to be bigger use the TreeFlora version instead. Once this is done you can start placing your tree in the world. When you test in game you should be able to walk up to the trees you have placed & harvest them. The vanilla respawn rate for plants that aren't grown in Hearthfire plots is quite long, so I would make the harvest amount quite high, especially for a tree, so it is more realistic than the vanilla one item per harvest! As you don't need to adapt the form lists your mod will still be compatible with mods that add new harvestable plants. -
[LE] CK Suddenly Crashing When Loading
ElioraArin replied to ElioraArin's topic in Skyrim's Creation Kit and Modders
Oh thank you, I will take a look at the backup folder. I haven't tried TES5 as I've only ever used it to clean, never to mod. But I will take a look & see if I can get into it that way. -
[LE] CK Suddenly Crashing When Loading
ElioraArin replied to ElioraArin's topic in Skyrim's Creation Kit and Modders
Thanks. After re downloading everything it just seems to be the one esp the CK originally crashed on that I can no longer load, I have no idea what would have caused it but I'm extremely annoyed with myself for not making back up copies every now & then - I don't have a lot of time to mod anymore but I had been working on it for quite some time whenever I could & now I've lost everything, I can't even open it with a new file active to copy as much as possible into the new esp :( -
[LE] CK Suddenly Crashing When Loading
ElioraArin replied to ElioraArin's topic in Skyrim's Creation Kit and Modders
So when re entering the info in my vanilla ini I forgot the s in Hearthfires, with that fixed I no longer get the error message but am still crashing during load just like before I reinstalled everything ... OH MY GOD! -
So I was working away on a mod & the CK crashed - no surprises there! But when I went to reload the CK crashed while initializing, & continued to do so with every attempt. I have tried restoring my Skyrim folder to a vanilla state, reinstalled the CK, reinstalled Mod Organizer - but now when I try to load a mod in the CK I get a message saying MASTERFILE: LOCALIZATION: Zero entries or empty block size read from strings file STRINGS/Hearthfires_ENGLISH.STRINGS.Strings will be missing - & it crashes. Does anyone know what is going on or how to fix it? It was working just fine when this suddenly happened out of nowhere! Edit: All the info I have found so far seems to point to the ini file allowing mulitiple files, loads & adding in the DLCs - but obviously I had already done that or I wouldn't have been able to use the CK for the last few years! This just randomly happened out of nowhere.
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[LE] Where to find Water for A Tub
ElioraArin replied to CyniclyPink's topic in Skyrim's Creation Kit and Modders
I have made baths with the vanilla dwemer stone troughs & have filled them with water by resizing pond water to fit inside at the required depth. I have found that other waters will fill the entire room & not the bath, to use them you need to create a bathing "pit" by using walls & floor to make steps into a lower level of the room (the excess wall & floor in the void will not be visible in game) - this way you can fill the pit with water rather than the whole room. Both of these methods are also compatible with "Bathing in Skyrim". There may be other options, but I spent a REALLY long time experimenting & found these to be the easiest & most attractive ways to create baths in Skyrim. -
Skybrom, have you tried a mod that "protects" horses so that only your character can kill them? I think both Convenient Horses & Immersive Horses have that option, as well as an option to stop them from jumping into your battles. It also means that you won't ever again go into a ruin & come out with awesome loot that you don't want to lose, just to find that at some point yet another of your horses had been slaughtered by some beasty behind your back :/
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Have you tried "Equipping Overhaul" www.nexusmods.com/skyrim/mods/49784 ? Although I plan to use it I haven't played with it yet, but the description states that you can configure settings yourself in the MCM - maybe it can provide you with what you are looking for.
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Have you installed a mod for a new race by any chance? this happened to me after installing a modded player race & the problem remained even after I uninstalled it - there was however a fix/patch for it that continued to work when I stopped using the problem mod.
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I think this is the one that I had in mind www.nexusmods.com/skyrim/mods/22791
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I don't remember what they are called as I prefer to just mod my own player home, but there are some mods that allow you to build then decorate your own home - you could just build & then leave it empty? The one I am thinking of could be perfect as it lets you decide the style of house you build, but it doesn't have a name like "Build Your Own Home" - maybe it will sound familiar to someone else who could point you in the right direction?
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Why and when does one need to create a bashed patch?
ElioraArin replied to morogoth35's topic in Skyrim's Skyrim LE
Don't assume that because a mod is ticked it will be included in the bashed patch - I have found that a mod will not be included unless it is tagged. If it isn't you can tag it yourself by right clicking in the relevant box & then selecting the appropriate tags (for example Relev adds items that the mod introduces to levelled lists & Delev will remove items that the mod has taken out of levelled lists). -
You could also take a look at "Immersive Horses" www.nexusmods.com/skyrim/mods/64067 which not only has a whistle feature but a lot of additional features that make horses much more useful & realistic
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SSE A home for followers, horses and children
ElioraArin replied to Ravenalora's topic in Skyrim's Mod Ideas
Sorry, I posted in the wrong section! -
My guess is that you have probably already found these but off the top of my head "Lustmord Vampire Armor" www.nexusmods.com/skyrim/mods/25852 & "Gwelda Armor Pack" www.nexusmods.com/skyrim/mods/56998 both are very nice vampire style armours that I have noticed in my own searches - despite not being my thing they have caught my eye many times when I have been looking for something that is! Even if the total outfit isn't what you are after maybe you will find some accessories that will work for you - for example I'm pretty sure one of them has a black & red cape with a matching hood (I actually incorporated them into a personal armour compilation for myself, & I think they were from the Lustmord mod).