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simulacrum0

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Everything posted by simulacrum0

  1. upload the weapon so we can see what youer missing
  2. the helm and glove armor add on are not set up for evey race you need to open it in the kit to fix that
  3. I have made a helm mesh that has hair parts on it, it works fine in game but the hair color is that of the texture set and wont match up with my character unless i open showracemenu witch is a pane since it resets evey time i remove the helm or load a save game does any one know a fix that does not need showracemenu or is this yet another limmet of the game engine. any help would be appreciated i have ben tering to fix this for a week.
  4. you did it wrong this link is how i was able to change the back weapon space its Korean with English subtitle buts its the only vid i have seen showing what to do.
  5. no mater what i try i cant get it to only apply to sprinting if i put a condition for IsSprinting under the magic effect the enchant does not work at all if i place it on the base enchantment it work's all the time, the mag is at 68% so its easy to see if its working or not.
  6. you link does not work, i had this happen to me i it may be your vertex groups and weight pant that's how the game knows how to move the part with the skeleton. sorry i cant give you more to go on but i don't remember how i was able to fix it.
  7. it appears to be a male hair style hairs have 2 parts the hair and a hairline the brown part looks like a hairline one of your mods has ether changed the npc's hair( if that ncp is the only one doing it) or has changed that hair style (if more than 1 ncp is doing it) disable 1/2 your mods if it gos away than disable the ones you left on and enable 1/2 of the one that were and keep disable till you find the one doing it you can try to depending on what the mod is doing you can try change the load order update the mod keep it disabled or try fix it your self in the CK.
  8. did you set the BSDismemberSkinInstance 32 body 37 feed 33 hands if you did than it may be your BSLightingShaderProperty ez way to get all the right setings is to copy it from a working armor and just change the textures.
  9. dint know that about nifskope never tryed that but i do know it is the skeletons. female and male skeletons are not the same so there is no way to do what you want in nifsskope and even if there was the vertex groups and weight pant would be way off on a male. so you have to do it in blender its not that hard once you get the hang of it.
  10. i may not be right about this but as far as i know you cant make the skin partition in nifskope.
  11. if it is just invisible your BSdismemberSkinInstance settings are off. it the mesh is a light purple copy a BSLightingShaderProperty from a working armor and Body mesh to get all the needed settings and just change the textures if that does not work you may be missing the UVmap. if none of that works do what ghosu sad.
  12. i am trying to make a bleed enchantment with 2 effects the bleed damage and a lower health regen i have them as 2 effects base is as follows 4 damage per sec for 5 sec with a 30% damagehealthregnmult but when i try to make the chant in game only 1 effect is getting a magnitude. i have split the effects in to 2 if i do them as 1 the damagehelthregenmult is the same as the damage making it really pointless. is there a way to get the magnitude to apply to both the damage and the damagehelthregenmult being much higher
  13. sounds like a bad mesh. it will CTD every time only way to fix is open the CK and find fine the mesh that gives you a error and fix in nifscope or disable/delete it. Edit. you don't need the .esm. the esm alone would ctd me before the menu.
  14. it's really getting annoying having to equip a 2 handed weapon after casting a spell (master difficulty with low armor skill makes most hits do 50-75% of my health) what i have in mind is this having left and right equip to the weapon wont change it attack right block left but if you equip a spell in left you can no loner block but you can cast like it did in oblivion hold the weapon in right hand than cast than back to holding with both. i really do doubt this can be done with the limits of the engine but its worth asking about.
  15. I have made a really large axe and with the vanilla skeleton back weapon node it looks very bad the entire blade hangs past the arms and the only way i have found to fix it is changing the skeleton node but that makes any other back weapon flying of to the side i am hoping some one can tell if it there's a way to change the sheath position with out changing the skeleton. any help would be appreciated.
  16. nm, seems the game is changing my hair every time i load
  17. the hair mesh i converted from oblivion works but if i load a game the part of the mesh wont load and i have to open showarcemenu to get it to show up. this is the first hair mesh i have got working and i have not seen much on Google on making hair mesh's.
  18. Hello, the idea is to be able to make the vampire lord transformation with out losing your character's appearance keeping the animations, spells and all the rest, i would guess it will take some script editing and i don't know how to do scripts yet.
  19. hi every one i looking for a mod to change alchemy master perk purify to 1 ingredient potions/poisons like it was in oblivion or 4 ingredients ether one would be many timers better than purify. if any one knows of such a mod or can tell me how to make it please let me know.
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