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So I'm testing a new load order for my return to Fallout 4. Adding a few mods here and there testing them to make sure they work. I've been nailing down some minor bugs a bit at a time. Such as earlier solved the purple trees with Borealis by downgrading BNS to 2.0 and using the LOD pack for BNS and Borelias Landscape/Grass. However, I'm getting a weird flickering when outside only. Thinking its related to a mod conflict in my load order. If it helps all my lighting and environment mods are near the bottom to help me troubleshoot. Problem is it's so hard to even take a screenshot to show what it does even. Maybe someone can help me please with any red flags in my small load order. Thank you for your time. ENB: PRC X w/ NAC X Load Order:
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So I'm making a compatibility patch for Immersive Fort Dawnguard and Pandorable NPCs Dawnguard and wanted to know how the first record looks that I did before I went any further. Cause I want to make sure I'm doing this right. As I need both the AI modifications that Grantyboy050 puts into his mods but I also want to have the Pandorable NPCs from their Dawnguard mod. Basically I took Grantyboy050 mod guide from their Immersive College of Winterhold mod and applied the same here for his Immersive Fort Dawnguard mod. I set xEdit to hide no conflict and empty row records. Then I copied the NPC record as a override record to a new patch. Then transferred the npc headparts and texture/tints from it so it'd match the records from Pandorable.
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SSE Divine Crusader main menu replacer
HippeusOmega replied to HippeusOmega's topic in Skyrim's Mod Ideas
Like a sick screenshot with the armor and weapons? Yeah basically with the Divine Crusader armor equipped with Sword and Shield in hand or the mace and shield. Don't matter which. -
Not sure how hard this would be but was curious if anyone could make a main menu of the Relics of the Divine Crusader Armor. Possibly with it being compatible with main menu reshaped please. Thank you for your time!
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Okay I don't know what gives but I went and did a clean install of Skyrim SE and proceeded to clean the masters. Something i've done countless times mind you. However, the dawnguard wild edit is not showing up like it normally does in xEdit as before with the RiftenRatwayZone. It's like missing all of its records in xEdit compared to the last time I did it. Tried verifying the skyrim files. did a clean install of the game and still shows this way before I even touch the masters. Edit: Someone on reddit answered this question. Apparently I spent the last 2 hours of my life trying to figure this out and it was that hide no conflicts and empty rows was checked marked. Even though I never use that filter and had even reinstalled the xEdit app.
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Wondering if someone could help me please. I decided recently to switch from PRC Ultimate to Film Workshop as I really love the look it gives my game. Especially with camera stocks I chose. Problem is while the daytime looks great and so do interiors the nighttime not so much. It's almost pitch black. Now i tried increasing the Night brightness with NAC and that does help alleviate some of the issues where I can see my surroundings some. The problem still remains that character models and such are way too dark unless i'm shining the pip-boy flashlight right on them. Does anyone have some tips on how I can fix the nighttime please? Cause I really love Film Workshop and my only recourse is to possibly go back to PRC and this is basically the last thing I've been trying to fix for my 2020 modlist. I use NAC for exterior lighting and weather Ultra Interior Lighting for interiors Film Workshop camera stocks: Prolochrome P4450 Experimental Kodak Vision Color Print 2393 (D65)
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For some reason my character at certain angles or lighting seems to cause the character's face to become blurry or lost of detail. Almost to where I want to say it's giving me a brown face but all my textures check out as I just use vanilla size for the face and if I disable the ENB effect the problem goes away. Cause I've used PRC Ultimate Immersion in the past and never had this issue. Even encountered this issue on Film Workshop ENB as well. So something has to be wrong on my end. Has anyone run into this issue? Can anyone give me advice please? image: https://imgur.com/a/IH563SX current enb version: latest playing at: 1440p 60hz specs: load order: Modlist not all are enabled yet andalso MO2 shows everything in reverse
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Was wondering if I could get some clarifaction please? As I've never modified anything in CK other saving plugins to port. Basically though I want to add the Silversword effect/perk to a weapon I'm modifying for my character's backstory. Would I just need to add the SilverSwordScript as shown in this photo? https://imgur.com/a/zPBxAnJ to get the +20 damage to undead enemies? Thank you for your time.
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Please delete this thread moderators as the patch in question may not work due to navmesh issues surrounding Moon and Star itself. Left this here to cover myself:
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Hoping someone can help me please. I've been trying to convert Halo's Thurindir follower to SSE. I've taken the usual steps such as extracting the BSA, having catherdal assets optimize it, and finally resaving the esp in the CK to make it form 44. Problem is I'm running into a issue with the body. Every time he has no gear on him the screen produces this weird effect. I included it in a attachment so you could see. Does anyone have any advice? Thanks in advance.
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Was testing out my 2019 load order after getting some of my mods like HDT SMP fixed after Skyrim's latest update and found one big issue and that is wolves and other creatures aren't aggroing me properly. They just stand there. They'll enter combat but they won't move or anything as if there AI or animations are broke. Now I do have a couple of combat mods but I don't think they should be breaking creature AI since there doesn't seem to be any reports of it. Also I do have the creature pack for FNIS but made sure to run FNIS properly for it. Ran LOOT within Vortex to sort my load order but still getting this issue. Would appreciate any advice any have that could help fix this issue please. Load Order: Edit: I found the solution on a old archive thread. It was caused by broken animations for some reason by FNIS. I De-installed creatures in FNIS and fixed the issue.
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For some reason I'm getting infinite loading screens. No CTD issues just infinite loading and can't figure out why exactly. Seems to happen when I start a new game where the engine just seems to stall or something once I leave the abandon prison through alternate start. Doesn't happen all the time but enough where I'd like to address it. I included my load order if needed and it's been sorted by Vortex/Loot other then a few custom rules put in place for things like Palaces and such. My plugin count is at 291 but 55 of them are light masters.
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Not sure where to put this but my favorite game selection is bugged. It added Kingdom Come and Fallout 76 without me doing so and now I can't get rid of them. Keeps coming back with "there was a problem with your request" error. Started this yesterday morning when Vortex kicked me off along with the site and had to resign and authorize both.