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1SupremeBeing

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Everything posted by 1SupremeBeing

  1. I finally found the problem, and I feel silly for overlooking it. On the sword itself in ck I forgot to switch to the new 1st person texture. Thank you both for your help. I really appreciate it.
  2. I'm having a weird problem that I can't figure out. I made an armor set and sword by recoloring vanilla items. Everything went smooth and they all work ingame. The problem is the sword shows up black and white. It should have a blue blade and a black hilt with blue highlights. The color textures show as correct in ck and Nifscope. I'm going to try removing them from the game, saving, then re-adding to see if that works. If not then I'm completely stumped. I don't know how to do my own meshes, which is why I do recolors. I'm still learning to mod. I would appreciate any help or advice. Thanks in advance.
  3. AULinux has built a version specifically for gaming called Ubuntu Gamepack. I can play far more games on it than I could on any other Linux distro that I've tried. It's built into Ubuntu and has everything you need to play games built in. It downloads with 16.0.4 but after installation it upgrades to 18.0.4 and will be upgraded further as they work on it. Here's a link: https://ualinux.com/en/ubuntu-gamepack
  4. Actually you can with SteamPlay. Though you won't be able to swap mods under Linux, whatever you've installed with NMM will work, even SKSE. You just need to rename skse_loader.exe to SkyrimLauncher.exe. Also, SSE doesn't work yet. So, there's that. Actually SSE is working through Steam with Proton now. I even use quite a few mods. I just have to install them manually and guess at the load order.
  5. The reason we have posted here to show our support for Linux is so that anyone considering developing a Linux version of Vortex, or making a new mod manager for Linux, knows that there is a want and need for that product. We aren't trying to force anyone to do anything, and the guy who mentioned paying for products in the past wasn't making a threat. He meant that many Linux users would be willing to pay for a mod manager that actually worked on Linux. We aren't trying to cause problems or stir up trouble. We are just trying to let the modding and game development communities know that there are millions of us now, and we are gamers.
  6. There is a fairly new Linux distro called Ubuntu Gamepacks that can run a great many Windows games. I can play Skyrim SE almost flawlessly, but I need a mod manager that works on Linux. Vortex comes closest to working since it will start and run, but it can't find any of the games that are installed. It would be awesome if Vortex were made for Linux, or worked better with Wine.
  7. Apparently no one is allowed to say anything negative about Vortex. Doing so gets your post called garbage and gets you treated rather badly. I stand by my opinion that Vortex sucks. I'm sure in the future, if we are allowed to admit that it sucks right now, it will improve. When NMM first came out it was rather sucky too. It was the negative feedback that caused NMM to improve. Those who are in love with Vortex are free to make your own post praising it. We are all entitled to our opinions.
  8. I sincerely apologize for giving my opinion on the forum I mistakenly thought was meant for feedback. I won't badmouth your precious Vortex anymore.
  9. I apologize if I upset you, but many who have posted on here either seem ticked off because I didn't find Vortex great or they are acting like I'm stupid. I have said more than once that I am just providing feedback and my comments were meant for the Nexus team. If you want to discuss something with me, don't come at me like you intend to teach me a lesson or something. I'm not as ignorant as you seem to think from your post. I tried Vortex out and did a lot of research on how it works by reading the Knowledge Base, Help Pages, and forum posts. I didn't like the features I tried, and I found information that caused me to decide against using other features. I posted feedback here in order to help the Nexus team to improve Vortex in the future. If you want to have a discussion about Vortex I am more than happy to do so, but I'm not defending my opinion anymore.
  10. If I were you, I'd read what this forum is for. I gave feedback. Period. I wasn't reporting bugs or problems because that is a different forum. I GAVE FEEDBACK!!! If you guys don't like my opinion of Vortex, then don't read what I wrote! This is what the forum is for! I did what Nexus is asking us to do!
  11. Because I have so many mods. 6 heavily modded games, 600 to 1000 mods per game equals a lot of time & effort redownloading them all. The Knowledge Base is online and not a built-in manual. I was suggesting a manual built into Vortex so we can learn how to work the basic functions without having to go online. Special features can be looked up online, but basic use should be explained through Vortex itself. The warnings are in the Knowledge Base. I didn't try to import the mods from NMM because when I was looking up how to do so, the knowledge base states that because the two programs handle mods differently both drag & drop and importing methods can cause corruption of files or mods to malfunction. I didn't want to risk damaging my games or mods. When looking in the knowledge base to find out why none of my mods are showing up in Vortex, even the ones I manually installed (including my created ones) the Knowledge Base states that all mods that are manually installed may be invisible to Vortex, and those mods will either malfunction or not work at all. Since all of my installed mods are invisible to Vortex none of them function.
  12. I did read the knowledge base, which is where I found out that importing or drag & drop can cause problems. After reading about that I didn't look extensively for how to get it to find all of my games. It couldn't or didn't find them on it's own even after me telling it where to look, although I know it supports at least one of them. The staff has said that, for now, we should use NMM if it's working for us. The staff also made it clear that NMM is no longer supported, and we need to switch to Vortex eventually. I never found a built-in manual. I had to use the knowledge base to find out what I needed to know to use Vortex. Maybe it's a glitch in my install of Vortex since I didn't find any kind of help tab or link within Vortex itself. I thought that it was strange but thought the help might be added later. This forum is for feedback so they can learn what we do & don't like about Vortex. That is how companies find out what customers want, how they improve their products, and what the description of the forum says it's for. I wasn't just ripping apart their product for fun. I gave them my opinion of their product in the hopes that they may find it useful, or at least understand why I prefer NMM to Vortex which is also useful information to them. For instance if Vortex already has a manual then I just found a bug that I wasn't aware of, but they will know about the bug when they read this.
  13. First, the only games I can get it to support are Sims 4, Skyrim SE, and Stardew Valley. I can't figure out how to add any other games and it apparently doesn't read what I have installed like NMM since it can't seem to find Morrowind, Oblivion, or the original Skyrim. If they aren't supported then Vortex is rather useless to me. I don't use a mod manager for Sims 4, so adding Stardew Valley isn't worth loosing the other 3 games. Second, Vortex can't read any mods already installed in the 3 games it did find. From everything I read my choices are to import from NMM (which can cause problems) drag & drop from NMM (which can cause problems) or uninstall all of my mods & reinstall using Vortex. I'm not misunderstanding anything or assuming anything. I got these facts straight from Vortex Help Pages. Doing a clean install would take weeks with all the mods I use. Third, all mods not handled by NMM, such as those I created myself or those I manually installed, can't be imported and may not be readable by Vortex. There is a warning in Vortex stating that these mods may malfunction or not work at all. That means I absolutely can't use Vortex with Sims 4 since I have over 400 mods that are from sites which require manual downloads, but it also means I can't use mods I created for personal use for Skyrim SE. Fourth, the interface is not user friendly. It is confusing at times, and many features are not explained. I hate using something that laves me scratching my head or makes me look it up online just to figure out basic functions. It needs a built-in manual to explain things. Maybe in the future Vortex will improve enough to be an acceptable replacement for NMM, but it has a long way to go. Right now I'd rather install manually than use Vortex. Sorry if that hurts any feelings, but this forum is for honest feedback and that is what I'm giving.
  14. I am trying to make an adoptable Khajiit child. Everything is working perfectly except that I can't get the dialog to start so that I can adopt him. When I click on him he either sighs or says "What am I gonna do" but that's it. I'm a novice so I don't know a great deal. His faction is set to BYOHRelationshipAdoptableFaction and I think he is supposed to use the same adoption dialog as Lucia but I'm not sure how to check. I don't think it is a conflict causing the problem because I can adopt other vanilla & modded children. I have tried following every tutorial I can find online with no success. If anyone has any ideas I would greatly appreciate it.
  15. Now I'm having a new problem with the helmet. When I put it on it is invisible and I'm bald. Anyone have any clue what could be causing this?
  16. That doesn't sound too hard, thank you. The main problem I'm having is that I can't get it to show up in the console. The esp file shows up in my list of mods and it's active. I'm beginning to think CK doesn't like me. Okay, after creating the recipes the way you said the helmet works ingame. I can now craft it at the forge and upgrade it at the workbench. Thank you so much for your help!
  17. Can you walk me through that? That sounds like what I tried to do with the Daedric helmet, but I don't think I did it right.
  18. Sorry it took so long to get back to you. The helmet is marked playable and the mod is activated. I haven't learned how to create recipes yet, so that will be my next step. Thank you.
  19. I am trying to make a helmet using one already in game. I'm using Creation Kit. I've tried twice and I can't get it to show up in game. I want a Draugr Deathlord helmet. I couldn't find the exact one so I'm using the Helm of Yngol. I was following a tutorial which says my helmet should work. These are the steps I followed. My first attempt I duplicated the Helm of Yngol, then changed the value to 5000, the armor rating to 50, the race to default race, the name to Deathlord Helmet, and the ID to DeathlordHelmet. When it didn't work I changed the keywords to make it Daedric, and added forging at regular & skyforge. It still wouldn't show up and I couldn't forge it. I removed it from the game folder so I could try again. I thought maybe since the Helm of Yngol isn't a wearable armor in the game that might be causing a problem, so I duplicated the Daedric Helmet this time. I changed the World Model to the one for the Helm of Yngol so that it would look like it. I changed the Name & ID like the first one above, & the armor rating to 50. The tutorial said all I had to do after the mod is created & installed is use the console commands to get it. I typed "help deathlord" then hit enter. All I got was Draugr NCPs. I typed "help deathlordhelmet" then hit enter, but got nothing at all. According to the tutorial I should have gotten the helmet I just made so that I could get the ID for it. Does anyone know what I'm doing wrong? Please help.
  20. I can't unzip the file. It says the file is unreadable. Not sure why. I use Peazip to unzip files. I don't use mods that add any kind of weapons or armor, so that won't be a problem. If it would mean less work you can just do the bolts. Thanks again.
  21. I tried it and got the Skyforge part to work, and can now craft those things everywhere. I can't get the Dawnguard part to work. I can't get the crossbows or special bolts to show up anywhere other than the Dawnguard Forge. If you could do that for me I'd be grateful.
  22. There are tons of mods that allow you to buy whatever you want from any blacksmith, but none for those of us who want to forge things ourselves. I have maxed out my blacksmithing and can make just about anything, but it gets so annoying having to visit different forges for different items. I don't want to go to the Skyforge for hero armor then go to the Dawnguard forge for fire bolts. Since all my material is in my home I would really like to be able to forge everything from there. Would it be possible for someone to make a mod that allows all weapons & armor to be crafted at all forges? I don't care if it only crafts vanilla items since I don't use any mods that add weapons & armor, but I do use modded houses & castles. I also don't want any "tweaks" or "balancing" of anything. I just want to be able to forge what I want without running all over Skyrim to do it. I thought about trying to do this myself but after staring at the creation kit a while I gave up trying to figure it out. Can someone please create this mod?
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