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millergram

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  1. Im fairly new to pc gaming as a whole. Only 3 months in really, but have already accumalted over 100 skyrim mods. I thank you all for these mods. Could someone mabey make a post for all these individuals with mabey there bitcoin donation address as to compensate them literely however we please. whether it be a penny, or 20 bucks. Thank you again modders
  2. I was looking at A Stark Beginning - No Racial Skills - No Health Regen - Weight Carry 100 by AlturDrake, and noticed Sell Unusual Gems - Stones of Barenziah by kryptopyr under the "Fixes:" section. I wondered if it was possiable to make a mod that keeps track of those stones, and distribute them through merchants around skyrim. I thought then if i were to overhaul the trading system in Skyrim (Skyrim as in only the nine holds of skyrim, and the merchants contained within) for realisem, I would make it so that a list was kept or generated containing every item a merchant would hold for 3 days. From the very beginning of the game, and for every 3 days hereafter (I will from now on refer to this list as the Global List). The Global List would be catergorized by merchant npc names, and when ever the player closed the barter dialog with a merchant that merchant's npc name would be compared with the Global List. If her name is on the Global List then her inventory is compared to that of the Global List's. The new item(s) would be kept only once as a unique value in a list for 3 days (Lets call this one "Unique List"). All new items even duplicates that are sold to the merchant would be kept in a sperate list for 3 days (Lets call this list "New Items List"), but shortly after the dialog box has closed the Unique List and New Items List are compared. If there is a match(s) between the two the item(s) in the Unique Items List those match(s) are no longer allowed to be included in the New items List for 3 days. So now we have 3 lists: the Global List, New Items List, and Unique List. At the end of 3 days, or every mutiple of 3 days if the player is waiting; the Global List would First be regenerated, then Items from the New Items List are randomly populated into the whole of the Global List so that they would appear anywhere within Skyrim, and The New Items List is then erased. Weapons, armor, scrolls, and arrows within the Unique List are then added to the leveled list for enemy npcs. For what level the items will appear can be done like so '"SKILL = [Player Skill] / ([Player Skill] - 10)" "ITEM_LEVEL = [item Value] / (SKILL + 200 - [Player Skill]"', or some other fashion as to how to determine what level it should be placed at. Additionally "[Player Skill]" is the skill as related to the item being added to the leveled Lists (ex. Light Armor Piece is Light Armor, or Even scrolls is the enchanting skill). This is about as far as my hidea has gone. Im shooting for a way to make it so players can infulnce the world even more just by selling too powerful of items making for dangerous consoquences. There are still a few things I need help clearing up such as how to do this "those match(s) are no longer allowed to be included in the New items List for 3 days." Hopefully someone with experience can help me iron out the logic, as I want this to be my first mod ever. Thank you for reading. If you have ideas to make a somewhat more realistic trading system then Post about it.
  3. Never Mind I dint need any thing but the Player.additem 13e442 25 i fell dump
  4. begin onTriggerEnter Player if(is ActionRef Player == 1) Player.additem 13e442 25 Endif end Im trying to use that as a result script on a text for a terminal it does nothing at all Need Help So anger Inducing!
  5. Im using this as a result script on a terminal to add 25 308.AP rounds begin onTriggerEnter Player if(is ActionRef Player == 1) Player.additem 13e442 25 Endif end This does nothing First Script ever So sad need Any kind of help
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