Jump to content
⚠ Known Issue: Media on User Profiles ×

Pinheadius

Supporter
  • Posts

    9
  • Joined

  • Last visited

Everything posted by Pinheadius

  1. @DorostheConqueror: Thx man! BTW you can get all programs you need for modding for free HERE like i did :thumbsup: but it's a whole lot of work to install this stuff, but the programs are awesome and free! I finally got it why the new items didn't appear in the vendors inventary, first i searched HERE but i didn't work so i just put the items into the correct vendor-container and waited 1 day in front of the store (actually i wanted to wait 3 days but it only took 1) and then he got it and i was able to buy it. I will try your solutions for 1, 2, and 3... thanks
  2. Hey ho! First a wanted to say, i've been making plugins sins "Morrowind", but only for me, but then i released my first plugin on the new vegas nexus, then i got addicted to modding, again (here is my mod). anyway... I have a few questions about working with the G.E.C.K., maybe simple or maybe complicated ones, i don't know, so here they are... 1.-->I am making right now an addon for my mod again, i am mirroring the whole suite, so just copied the whole suite and pasted it again, i brought it nearly to the position i wanted the things to, but it has to be exact, so is there a way to edit the Z axis of the rotation of more objects at once? http://www6.pic-upload.de/23.11.10/9yk7iu2b6ujp.jpg 2.-->I also want to make a radio which stands somewhere and plays all the time the same mp3-file, so that only this one (or more) little radios can get the signal, i only found THIS, but this doesn't help much at all. 3.-->I made an alternative texture for one object (headgear), so i extracted the DDS and NIF files from the BSA. I edited the texture in "gimp" and saved it. But now all the objects which are using the texture have changed. I just want to make a new object which takes the original NIF file but another DDS file. Is there a way to do this in the G.E.C.K., i mean to tell one special object to use some other texture and not the standart? Or do i need "nifscope"? (if yes can someone tell me how, i allready have it but i didn't use it until now) 4.-->I have extracted some files like above, i wanted to change the model, so i converted the file until i got it into "google sketchup", but there i wasn't able to change the 3D-object, i just could use the whole object itself and not single parts. Is there a way to change allready existing NIF files from the game (first extract then edit) to make new objects for the game? oh and i almost forgot... 5.-->I wanted to add some stuff to "ralph" of the "mick and ralph" store, so i located where he got his vendor-container and added some stuff, but he doesn't offer me the added stuff (scrap metal, glue, cherrybombs...), but i am almost completely sure that i put it in the right container, this cell only contains containers of the vendors. So what did i do wrong? maybe somebody can help, that would be awesome!
  3. Sorry! double clicked on post-button! Please erease this thread!
  4. Really great tutorial video! I kneel before thou great master of the modelling, please share your wisdom with me ;)
  5. Ok so i have downloaded all of the programms and i have created one simple chair in sketchup. I exported it as a "dae" - file now i want to import it into "bender" (for what do i need bender? just to export it again) that i can export it to a "3ds"-file that i can import it to "nif-scope" and export it as a "nif" - file, did i get this right? Actually "bender" will not let me import a "dea" - file because it says that i need the full version of "python", i downloaded this version: http://www.python.org/download/releases/3.1.2/ What did i wrong? For "nifscope" i downloaded this: http://www.fallout3nexus.com/downloads/file.php?id=2086 Can someone tell me the steps between those progs to finally get an object from a "dae" - file all the way to a "nif" - file? Just the easiest way, from creating a chair for example in "sketchup" and getting this chair then all the way into the GECK.
  6. Thanks to all for the good links and answers. I am a complete n00b in creating own 3D models so just start with the first programm in that row: http://www.newvegasnexus.com/downloads/images/36694-1-1289072861.jpg
  7. Where can i get free NIF - files to use them in the G.E.C.K.??? Nothing speacial, just furniture and optical stuff, like sculptures ect... I only found hundreds of sites which offer millions of free 3DS - files. Is there a way to convert "3ds" to "nif"? or "max" to "nif"? Does any game (like team fortress 2, garry's mod, starcraft 2, warcraft 3...) using NIF - files? Is it allowed to put NIF's from "Oblivion" into "Fallout NV" and upload the plugins? I have really no idea.
  8. Ok thx! So let me see if got it right: There isn't any solution for this right now except deleting doormarkers and marking all stuff and moving it arround?
  9. Is it just my Geck or is this a bug/error or something? I can't fully watch whole areas of the game, this is what the "13th floor of the tops" looks like in my Geck: http://www6.pic-upload.de/14.11.10/ijsxxri25rt8.jpg can anyone help me?
×
×
  • Create New...