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Pinheadius

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Posts posted by Pinheadius

  1. @DorostheConqueror:

     

    Thx man!

     

    BTW you can get all programs you need for modding for free HERE like i did :thumbsup: but it's a whole lot of work to install this stuff, but the programs are awesome and free!

     

     

    I finally got it why the new items didn't appear in the vendors inventary, first i searched HERE but i didn't work so i just put the items into the correct vendor-container and waited 1 day in front of the store (actually i wanted to wait 3 days but it only took 1) and then he got it and i was able to buy it.

     

     

    I will try your solutions for 1, 2, and 3...

    thanks

  2. Hey ho!

     

    First a wanted to say, i've been making plugins sins "Morrowind", but only for me, but then i released my first plugin on the new vegas nexus, then i got addicted to modding, again (here is my mod).

    anyway...

     

    I have a few questions about working with the G.E.C.K., maybe simple or maybe complicated ones, i don't know, so here they are...

     

    1.-->I am making right now an addon for my mod again, i am mirroring the whole suite, so just copied the whole suite and pasted it again, i brought it nearly to the position i wanted the things to, but it has to be exact, so is there a way to edit the Z axis of the rotation of more objects at once?

    http://www6.pic-upload.de/23.11.10/9yk7iu2b6ujp.jpg

     

    2.-->I also want to make a radio which stands somewhere and plays all the time the same mp3-file, so that only this one (or more) little radios can get the signal, i only found THIS, but this doesn't help much at all.

     

    3.-->I made an alternative texture for one object (headgear), so i extracted the DDS and NIF files from the BSA. I edited the texture in "gimp" and saved it. But now all the objects which are using the texture have changed. I just want to make a new object which takes the original NIF file but another DDS file. Is there a way to do this in the G.E.C.K., i mean to tell one special object to use some other texture and not the standart? Or do i need "nifscope"? (if yes can someone tell me how, i allready have it but i didn't use it until now)

     

    4.-->I have extracted some files like above, i wanted to change the model, so i converted the file until i got it into "google sketchup", but there i wasn't able to change the 3D-object, i just could use the whole object itself and not single parts. Is there a way to change allready existing NIF files from the game (first extract then edit) to make new objects for the game?

     

    oh and i almost forgot...

    5.-->I wanted to add some stuff to "ralph" of the "mick and ralph" store, so i located where he got his vendor-container and added some stuff, but he doesn't offer me the added stuff (scrap metal, glue, cherrybombs...), but i am almost completely sure that i put it in the right container, this cell only contains containers of the vendors. So what did i do wrong?

     

    maybe somebody can help, that would be awesome!

  3.  

    Blender is used mainly just to export again. On the tutorial make sure you watch the other video I uploaded. It goes over a step I have discovered that may be necessary to do in blender.

     

     

    So Basically,

    ...

    9. Create a box and resize the box exactly where you want your object to have collision

     

    I browsed through help, i found under "scaling" or "size" nothing that works, when i press "s" and try to resize the mesh-box

    nothing happens, i press LMBT or ENTER, but nothing happens.

     

    BLENDER HELP

    ...

    ...

    14. Now export the file with filename.nif

     

    When i try to export the file it says this:

    http://www6.pic-upload.de/16.11.10/kirvem8twql.jpg

    But i have prssed STRG+A and selected "scale and rotation to object data"

     

    Really great tutorial video!

    I kneel before thou great master of the modelling, please share your wisdom with me ;)

  4. Ok so i have downloaded all of the programms and i have created one simple chair in sketchup.

     

    I exported it as a "dae" - file now i want to import it into "bender" (for what do i need bender? just to export it again) that i can export it to a "3ds"-file that i can import it to "nif-scope" and export it as a "nif" - file, did i get this right?

     

    Actually "bender" will not let me import a "dea" - file because it says that i need the full version of "python", i downloaded this version:

     

    http://www.python.org/download/releases/3.1.2/

     

    What did i wrong?

     

    For "nifscope" i downloaded this:

    http://www.fallout3nexus.com/downloads/file.php?id=2086

     

    Can someone tell me the steps between those progs to finally get an object from a "dae" - file all the way to a "nif" - file? Just the easiest way, from creating a chair for example in "sketchup" and getting this chair then all the way into the GECK.

  5. Thanks to all for the good links and answers.

    I am a complete n00b in creating own 3D models so just start with the first programm in that row:

     

    http://www.newvegasnexus.com/downloads/images/36694-1-1289072861.jpg

  6. Where can i get free NIF - files to use them in the G.E.C.K.???

    Nothing speacial, just furniture and optical stuff, like sculptures ect...

     

    I only found hundreds of sites which offer millions of free 3DS - files. Is there a way to convert "3ds" to "nif"? or "max" to "nif"?

     

    Does any game (like team fortress 2, garry's mod, starcraft 2, warcraft 3...) using NIF - files?

     

    Is it allowed to put NIF's from "Oblivion" into "Fallout NV" and upload the plugins?

     

    I have really no idea.

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