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RazielSilver

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Everything posted by RazielSilver

  1. Dang that was so long ago for me, but from what I remember the blade IS from OOO and so somewhere on their forum page should be a link to the original meteorite weapons and armor mod. If I'm remembering right you need to download the meteorite weapons pack and install ONLY the textures or the meshes and textures. Just make sure you don't install any of the esp's or esm's and that should fix it.
  2. Haha I get the desire for specs, but I didn't initially post them, because my question was about load order and potential mod conflicts someone may know about off the top of their head. This of course wasn't an issue with my PC, but instead the memory limit/change over of Skyrim itself and the memory patch fixed it. Thanks for the replies though. BTW I have a self-built rig with an i7 -3770k 3.51GHz, 16GB ram, and a 2GB Twin Frozr graphics card.
  3. I would like to see some creatures from the DLCs spawning in the Mojave. Even if the spawn points were isolated to around the areas that connect the world spaces it would be cool. Maybe setup so that they only happen AFTER the DLC is complete or some other back story for their existence. Preferably compatible with the most popular creature spawn mods already available.
  4. Thanks for the replies. I finally got a good mod load and load order and did the Ultimate Edition now that I'm not using Brighter Pipboy LIght.
  5. !!!!!NEVER FREAKING MIND!!!!! After working all night and half the day I discovered that apparently I reached my plugin limit for the game by a few mods. I realized that I still had the problem when I added other mods with ILO taken off. At least I have a working build and load order now and can enjoy the more crucial mods to my game. Does anyone know if there is a way to increase the allowable plugin limit or is it hard coded to the engine?
  6. I had a working load order with AWOP + NVInteriors Combo + Interior Lighting Overhauls + NVSkies 7.15, but I recently changed NVInterior Combo's .esm to the one with AWOP and changed the ILO to be for that version, but now it just CTDs and textures end up showing RED "!" My load order works just fine without ILO and I can't figure out for the life of me how ILO could cause textures to not appear and on top of it all I went back to my previous mod load and now it STILL CTDs with ILO. I'm hoping someone can tell me if my load order is messed up or if I have conflicting mods.
  7. I cannot get this thing to work anymore. I keep getting errors "Error! Cannot open BeginData1.dat" among other .dat errors when I hit Generate. This a fresh install of the game and the mod and I'm running the generator as admin. Any advice?! Edit: It still generates an .esp, but doesn't finish.
  8. Getting a game freeze up crash in Skyrim with this load order when going into major cities like Whiterun and Solitude. It seems rather recent too, though I haven't change my mods in awhile. Is my load order jacked or is there a conflict I'm missing. Also Interesting NPCs makes this MUCH more common, but not every time. I don't have it on now, but could it be conflicting with my town overhauls? I don't know if I should be using Wrye Bash AND the TESVEdit Merged Patch, but I seem to get the most stable game with both on. Any suggestions would be awesome. Active Mod Files:
  9. Just found this thread after MUCH frustration. Thanks to all. My head will now cease to be exploding!!!
  10. I just dropped $140. Considering that I tend to prefer games that are moddable over others I think it is a sound investment. Not to mention my wife can now have a copy as well and with this plus all the extra stuff I get I consider it a MAJOR deal, especially considering that two copies of a game could easily cost more even without one of them being a collector's edition. :)
  11. When I use the cinematic DoF, SSAO and Godrays ENB for Project Reality CoT I get the green menu flashing bug again. I finally got all the mods I wanted working wonderfully and smoothly with little to no crashes, but this was the last in the list and now I get this bug. I already did the crossfire fix for the blurry everything issue, but this menu flashing bug is killing me. Not to mention my CPU usage goes up to about 40-60% making my fan go wild. I'd hate to have to get rid of ENBs, so I'm wondering what I did/doing wrong. It can't just be that my machine can't do ENBs. Any advice would be appreciated. Active Mod Files:
  12. Unfortunately I've done all that, except the vampire lord part, because I haven't gotten that far. not even past the first quest. My new character does not have the same issue, but then neither did my initial character until an unknown, unspecified part in the game, and unfortunately I'm going to have to just deal with it for now, because I don't want to go through another play through without mods just to see if it ever happens again at some point and when. Thanks for the help though.
  13. Just turned off all of my mods and Dawnguard and I still walk on water. Whatever it is it is permanent once it happens. I just wish I knew what started it, so if I make a new character I can avoid it in the future...
  14. Just did. In fact just tried disabling Dawnguard as well and the problem persists. I assume that it's something permanent in the save now, but I'm going to try and deactivate all the mods to see.
  15. I recently got Dawnguard and just noticed that sometime after starting Dawnguard my character ALWAYS walks on water and will not swim EVER. I've seen YouTube vids on this, but it always occurs after Since I haven't even finished the first quest of Dawnguard I was wondering if anyone knew of a way to avoid it or if it may have been a mod that did it? Any advice would be appreciated. Active Mod Files:
  16. http://i1088.photobucket.com/albums/i339/Thayer_Goss/ScreenShot4.jpg Front gate to Helgen. With this load order I keep getting issues with Helgen in the opening cut scene. I've taken activated and deactivated many mods that change the world space, but can't figure out which one(s) cause this. It SEEMS to be something like having too many player homes installed or something, because if I uninstall just one it typically fixes, but it doesn't seem to matter which one I uninstall. I don't know if this is a limitation or if the number of mods active just makes the conflict more prevalent. Any suggestions would be MUCH appreciated. Dovahkiin Temple is in the load order. Boss just doesn't recognize it. Obviously if I need to remove a player home I will, but if there actually IS a conflict I'd like to get rid of one of those.
  17. Is there a way to get rid of the dirt on ALL females' faces? I use coverwoman, because it's the best I've found that goes with CBBE, but there are females that still have dirty faces with clean bodies. It's really annoying. Am I doing something wrong or is this typical?
  18. Yeah. It went away with one of the patches and now it's back again. I still can't figure it out, because it does it with a clean install and no mods on.
  19. It must have been the way NMM installed the mods then, because uninstalling the game and reinstalling it fixed the problem. I didn't have to touch the mods themselves, so I don't know exactly what happened.
  20. No. I haven't downloaded an AI for either fallout since I got FOMM. I've got a Fallout - AI!.bsa in my Data folder even after uninstalling and reinstalling the entire game. I don't know if it is a part of Nexus Mod Manager or FOMM, but I keep FOMM to do my sorting and my archive invalidation, because it used to always work for me, but Now toggling the FOMM archive invalidation off and then on doesn't work. I don't know what the deal was, but I uninstalled the whole game and reinstalled it and, so far, it's working again. These games like to crap out every now and then. Especially when I go to play another game for awhile. If I didn't know any better I'd think they were freaking jealous. Thanks for the reply though. I appreciate the brainstorm.
  21. I just recently uninstalled, updated, and reinstalled all of my New Vegas mods, but now whenever I use Fallout - AI!.bsa NONE of the textures show up properly. I get the changing textures and the red !'s all over everything. All .ini's have: SArchiveList=Fallout - AI!.bsa, Fallout - Misc.bsa, Fallout - Textures.bsa, Fallout - Textures2.bsa, Fallout - Meshes.bsa, Fallout - Voices1.bsa, Fallout - Sound.bsa but the game doesn't seem to recognize it or something. I can't seem to find anything that fixes it. Any help would be appreciated.
  22. My pause screen turn a weird green color when the camera is facing directly at a bright light source. It also has some weird blocky orange and red representation of the light source. I can't figure out what's going on. I've uninstalled all mods, though none touch that area and validated my game files through Steam. Any ideas? This is the fire pit in my Breesehome in Whiterun. http://i1088.photobucket.com/albums/i339/Thayer_Goss/Mod%20Issues/TESVexe_2011-11-21-18-09-30-867.jpg
  23. Thank you. I thought I had it figured out, but still couldn't tell. I'm sure this will be modded out when the CK comes out. Hopefully.
  24. I've seen a few mods, maybe just one, that allow for melting down of armor and weapons to get ingredients for forging, but I think it allows to easily for cheating. I think, maybe when the CK comes out, that different types of plates, tankards, pots, etc, made out of each of the types of ingots would be awesome to have in game and you can smelt them to get the ingots instead of doing it at the forge. Moonstone or Malachite plates cups and saucers and Orichalcum or Dwarven Metal pots would be kick a$$ all on there own. With proper weight differences and numbers required so you can't just load up on them while running around. I would probably find myself collecting them too, to put in my house.
  25. I know very little about making mods, but it would be cool if there was a way to create a blur effect that could either be placed or made to do it automatically, that can go anywhere two different textures intersect. Like between roads and the dirt/snow around it. the blocky and sudden change in textures is jarring to me, but not even Bethesda has tried, so maybe it isn't that feasible. Just a thought. :thumbsup:
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