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does anyone else get a slight pause whilst running across the wastes and the game needs to load new data?
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pause whilst loading grid
bobsmith123 replied to bobsmith123's topic in Fallout New Vegas's Mod Troubleshooting
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How can I unpack a BSA?
bobsmith123 replied to MacMallian's topic in Fallout New Vegas's Mod Troubleshooting
does unpacking a bsa into its individual files make loading new grids in the waste quicker as it doesnt have to unpack it each time to load the new grid? -
does anyone else get a brief pause whilst loading a new grid in the wastes? is there any way to make it less of a pause?
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i will try and change the values, its weird i dont get mini stutter or anything like that just load stutter and always in the same points, but i dont have a slow hdd at all! the ini's i need to change are in : C:\Program Files\Steam\steamapps\common\fallout new vegas and C:\Users\Bob\Documents\My Games\FalloutNV?
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thanks i will give some of those a try, but i think its unfortunately here to stay....broken....engine....
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i will give this a try, but this looks to clear up microstutter, i dont have any microstutter, only stutter when it renders new things in the distance, and its not very often i have to run a long way in the wastes for it to come to a new bit it needs to load, and then i get a mini freeze depending on the part of the game depending on how long it lasts, considering the game normally runs at about 65-75 fps during these mini freezes it can dip to 20 something. its only at these specific points....stupid game engine....
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it only happens when running through the wastes and loading detail in front of me, but it isn';t my hardware :( i have a raid 0 which averages about 100mb/s. a gtx 460, a q6600 b3 at 3.2ghz and 4gb or ram, it happens at specific points in the wastes but once its "loaded" if i go back a long way away and go over the spot again it doesnt happen so its the first time its "loaded" into memory i guess. fallout new vegas stutter remover helps a bit and setting max pre rendered frames to 8 in nvidia control panel helps a bit. it only happens at specific points, from what ive read its been an engine issue since oblivion something to do with bad mem management, just looking for a way to reduce it. i tried reinstalling game, video drivers, even a clean windows install unfortunately still there.
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i seem to have an issue in certain parts of the game, its always the same parts and its when im outside, as i get closer to something and it needs to render a lot of new detail i get a mini pause and a drop in fps, it happens at the same points each time, it isnt random. ive tried different drivers, defragmenting, its not my hdd as i have a raid 0 array with fast transfer, it only seems to happen in this game i have found other people with a similar issue. is it the decompressing of the textures? and what can i do to remedy it?