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Tulius

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Everything posted by Tulius

  1. Probably, this was already posted, but I didn’t saw it, so, here it goes: I am replaying Fallout 3, now with all DLCs, in very hard and with a bunch of mods, BUT, the Outcasts are hostile to me in their patrols, and in Fort Independence. I am still in the beginning of the main quest (still didn’t reach GNR, never encountered any Brotherhood of Steel patrol). I suppose that is a bug or one of the mods I installed. I like these guys, so the question is: How can I change this? There is some console command to turn them neutral again? Or any other way?
  2. I was trying to make my personal mod from: Arnold http://www.fallout3nexus.com/downloads/file.php?id=2551 like I stated in the comments to the mod: “I liked the idea of sleeping with an opened eye, watching my back, and having someone always searching for me!!! I found the Talon mercs to much easy. This Arnold is fantastic but has too much health and is almost unkillable! I also think that doesn’t fit well in the storyline.“ So, I am trying to make a personal version of Arnold, I renamed the “Arnold” to “Talon Assassin”, made him more vulnerable, gave him a Chinese Rifle, a combat knife, grenades, a Talon Armor Set him to the Talon Faction. It works until I kill him… then I have a CTD. Anyone has tried to change this one? Or is any other simple way to do this? An assassin that chases us…
  3. I also would like to know, I just reinstalled the game and “some” mods. Currently I have around 140 esm and esp files. Some just do some minor changes, but I would like o keep them.
  4. So, it is a vanilla glitch!!! Thank you, I was so annoyed with this that I uninstalled, deleted everything in Fallout folder and reinstalled again. A fresh start. Just keep my saved games. But now I see it again even with two handed guns. I think I will also use the Groovatron for this.
  5. Correction: the problem is with all one hand fire weapons.
  6. I am new in Flllout 3, and I installed a wide range of mods, that work fine, but I have a problem the 10mm submachine gun. Some NPC (first append with the 10mm of Sydney) sometimes use the submachine gun in a odd way (in reverse position, out of the hand…). The weapons looks fine, so probably is not a texture problem, is just the way the NPC uses it… sometime the weapon is in the air, near the NPCs hand. It happened with Sydney’s weapons (I am not currently using any mod with her, just doing the quest with her), and with some NPCs that come with the usual 10mm smg. I am a bit lost! What is the mod doing this? Any Idea? Thanks’ in advance.
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