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ceoofogn

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  1. Well I looked into this and it turns out that if you want any weapon plaques, you'll probably have to create a mod that places them manually through Creation Kit as opposed to doing so at runtime. This is because the weapon racks aren't just one piece. In fact, they are several pieces. You have the three meshes and the three activators if you want to hold a shield too. Then there are the messages associated with the each one. I've been looking into the scripting pretty extensively. I have scripting experience in other languages but Papyrus is a bit tricky to learn. That's mostly because of the lack of documentation. Sure there is documentation on Bethesda's website which is helpful but it seems that there is very limited functionality in Papyrus itself. Don't get me wrong, though. It is obviously enough to create the game and its expansions so there is that. Most of the mods I see that utilize scripting are essentially complex "hacks" to the game in order to perform what I would consider to be relatively simple tasks. I hope Bethesda expands on Papyrus. It would be nice to see more functionality in the future. Regarding hacks to the game: If you could somehow make a "Wall plaque arrow" (or maybe a spell), and collect the coordinates of impact and essentially assemble the numerous pieces required for a weapon rack, you may have something. However I believe that is going to require the use of internal functions within the game that are not documented for good reason. Bethesda can't just give the code to their game engine away now can they? In closing, I hope someone can come up with a solution.
  2. Okay. I had the same problem. Unfortunately I listened to the advise given above and verified my installation. I lost all my changes I had previously made in the SkyrimEditor.ini file. The problem is that I needed to extract the ORIGINAL ObjectReference.psc from the Scripts.rar file found in the Data folder for Skyrim. Having the file placed in Data/Scripts/Source/ObjectReference.psc got things working for me. I was following the Hello World tutorial mentioned above when I encountered the error. I hope this helps somebody out there. UPDATE: I posted this solution before I noticed there was a second page.
  3. As I'm fairly new to modding Skyrim, I would hope that this requested mod would be easily possible. However as I am working on my first mod I find myself needing this exact thing. Now I have found that the weapon plaques are possible to spawn, they do not have the activators. I have the codes for the activators and I will list them below. However since the activators need to have the script files associated with them in order to work, they do not work either. I haven't begun to learn the scripting part of modding yet but plan to VERY soon (days, not weeks). If I am able to come up with a mod that holds these weapons and shields, I'll post here to let you know. Heck, I kind of need it anyway so I'll start on it in the morning. Fingers crossed. In the meantime, here are the activator codes, not that it will help though. Weapon Plaque - Shield: 7400C Weapon Plaque - Left Weapon: E49BB Weapon Plaque - Right Weapon: E49BD
  4. I am trying to link a quest to the torch sconce myself. I can activate the sconce and deactivate the sconce but I want to make it so that as soon as I add a torch a quest is activated. Once the quest is activated, I can make my NPC change their dialog. Anyone have any idea what I need to do to make this happen?
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