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invalidfate

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Everything posted by invalidfate

  1. Mmm.....I have tried to ported/improved this a month ago, making all the companions also ride the motorcycle (also the double ride), enabling 3-dimensional turrent rotating (two dimensional rotating in the original mod), adding contant centrifugal force model for bike turning, and fixing some issues like 1st-view animation bug. After making a music video using the ported un-finished mod, I finally, however, stoped at some point since I cannot avoid clip issue when the weapon is attached (the same happens in original mod), collision detection is hard to simulate... Well, maybe I will release this unfinished (for me at least) but workable version soon. Motorcycle Trailer (although it is not a really trailer...) http://www.youtube.com/watch?v=D1u6ljE_mSQ Also the radar HUD (I had released it somewhere else weeks ago but just lazy to put it here) http://www.youtube.com/watch?v=Z72hICeR5NU
  2. Mmm... do you mean this? The Chocolate race from Oblivion(with FNV default facegen setting ). My latest experiment.... http://img708.imageshack.us/img708/7755/58883115.jpg In game, only the head mesh. The ear can be added later by wearing it as an armor addon. (the neck mesh needs stretching to match the fallout Type3 body, but it's not a big tech problem fortunately) http://img692.imageshack.us/img692/8/15823524.jpg I just wonder is this conversion attractive? since I rarely see such reqiurement...
  3. The Niftools' support for fallout is a disaster... The kf exporter is a bug that it losting the controller field in the nif header, but you can export it to Oblivion one without this bug...Then use kfupdater(you can found on this site) to make the version of the kf file to be the same as it of fallout one. Notably, kfupdater distroies the priority of nodes in kf file, and this is ok for pose animation (SpecialIdle animation). For moving/aiming/attacking animation to work properly, you need set everything (mainly priorities) right, or otherwise your actor will look weird.... After rewriting kfupdater to make it not distroy the priorities, I've successfully created my own non-pose animations like the video below , but she is still WIP, and it's a huge project....I want to make a replacement of ED-E (not just flyable but also the functions) http://www.youtube.com/watch?v=xyEgw7LmPoo mm.. that is the "Enhanced enemy detection perk" she will give you; http://www.newvegasnexus.com/downloads/images/39399-1-1296183580.jpg http://www.youtube.com/watch?v=Z72hICeR5NU
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