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About GxRay

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The problem here is that red phosphorous, iodine, and whatever happens to be in this "brake fluid" aren't actually precursors, in a strict sense of the word, but reagents rather. Precursor- Chemistry, Biochemistry. a chemical that is transformed into another compound, as in the course of a chemical reaction, and therefore precedes that compound in the synthetic pathway: Cholesterol is a precursor of testosterone. Reagent- a substance that, because of the reactions it causes, is used in analysis and synthesis. So you see, what we have here are substances that allow us to modify an existing one. In order to synth a new chem, we need molecules that are structurally very similar to our goal chem. This is our precursor. The materials that allow us to modify our precursor into our wanted chem are our reagents. You have reagents, basic ones, and nothing to convert with the reagents (not that having something else to convert would necessarily mean you have the right reagents to convert it, either). That's the best, non-technical description I could give. If you wanted to go full-blown godmode you could implement some kind of massive reagent and precursor system, have a place to purchase labware, and run real drug syntheses of all kinds. That would be neat, IMO. But also a ridiculous amount of work. If you do want to take it there, though, let me know and I'll lend a hand.
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Well, s***, i'm a chemist, not a botanist. I had no idea that pepper was not indigenous to North America. If you absolutely must be 100% realistic, I'm sure you could come up with some kind of story as to why there would be black pepper in the middle of the Mojave. And about LSD being stable when properly stored, yes, like any other fickle tryptamine if you baby her she will cooperate. However, properly stored means the absence of light, temperatures at or below ~70°F, absolutely no contact with tap/any form of undistilled water (the ionized chlorine atom destroys the ergoline in question), ABSOLUTELY no exposure to the atmosphere/oxidizing agents. All in all, LSD is one of the most difficult chemicals to maintain potency on and store properly. If, by some miracle, there happened to be a room with LSD in it somewhere that stayed cold throughout the entire apocalypse, and it happened to have a few GRAMS of crystal LSD in it, then there might be some floating around the wastelands. A better bet would be 25(X)-NBOMe, though, as this has almost completely supplanted LSD in real life. The NBOMe series is far more stable, due to it being a phenethylamine rather than a tryptamine, and give effects that can be described as LSD with less of a mindf*#@. See below: 25C(Carbon)-NBOMe 2C-C(Carbon) NBOMe is synthesized, in most cases, from the 2-Carbon series (2C-C, 2C-B, 2C-I, etc.) Crack is literally just cocaine, baking soda, and water. You do need a freezer, though. MDMA would need further precursor precursors. A lot of them. Oh, and while we're at it, I would like to point out that MDMA is the bastard child of MDA that came about solely to due restriction in MDA precursors. MDA is actually much better than MDMA, and I highly suggest anyone who has a Schedule I DEA license to do "research" on this chem. And the meth synth outlined previously is fine for our purposes.
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I would be more than happy to help. If you would, please post a list of whatever you want hypothetically synthesized, and I will do my best.
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Mate, I'm not trying to bash you or anything, but I'm a chemist and your synth for LSD is so far off the mark as to be nearly totally inaccurate. I understand simplification, but there comes a point when something becomes so oversimplified that it no longer resembles what it originally was. Let's leave it at "LSD synthesis is, for all intents and puroses, infeasible to implement". Also, in reference to your earlier post about piperidine being a "loss", piperidine, piperine, and piperonal are all easily extracted from the common black pepper, most techniques requiring basic potassium-based reagents and few apparatus. See: https://www.erowid.org/archive/rhodium/chemistry/3base/piperonal.pepper/piperine.pepper/index.html Of extra-importance here (in my biased opinion, of course) is the ability to use piperonal as a precursor in MDA/MDMA production. Take a look. What's that? A methylenedioxy group on the 3 and 4 positions of benzaldehyde? 3,4-Methylenedioxybenzaldehyde, you say? Why, that's only a substitution away from MDA/MDMA. As you can see here, pepper is a wonderful plant.
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[WIP] Field Medicine - Looking for beta testers
GxRay replied to Mishaxhi's topic in Fallout New Vegas's Discussion
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Sounds dandy to me.
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Accidental double post. Also, I would like to say the synthesis method for LSD posted earlier in this thread is far from the mark. While it would be possible to implement realistic LSD synthesis in this mod, it would require about 6-8 hours of work, and the amount of equipment and precursors necessary to carry out an LSD synthesis would require hours for the player to gather. Also, it would require a science skill of 100, and making one batch would ruin the fun of the whole game, as 1g of LSD = 100,000 caps.
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If you were really going to do it, it would look something like this: 1. Obtain a compound containing ephedrine/pseudoephedrine 2. Base the ephedrine from the compound 3. Convert the ephedrine into chloroephedrine per the use of chloroform, phosphorous pentachloride, and diethyl ether Chloropseudoephedrine-HCl [PhChClCHMeNHMe·HCl]: (a) 60 cc. CHCl3 (chloroform) and 60 g. PCl5 (phosphorus pentachloride) are placed in a wide-mouth glass-stoppered bottle, and after cooling with ice 40 g. of powdered (-)-ephedrine hydrochloride is added in 0.5 g. portions in about 10 minutes, shaking vigorously after each addition. The bottle is then shaken mechanically for 2 hours. The reaction mass is then decanted into a 750 cc. beaker, leaving the excess PCl5 in the bottle. After rinsing with 20ml chloroform, 500 cc. diethyl ether is added and the product allowed to stand. The product crystallizes out, is filtered under suction, washed with acetone and dried in a vacuum desiccator. Yield, 99.4%. A few recrystallizations from ethanol yields optically pure product. 4. Conversion of the chloroephedrine into methamphetamine per the use of gas-bubbling apparatus, dry hcl, electrolytic cell, DC ammeter, lead ingot, palladium ingot, sodium hydroxide (lye), toluene, and a small quantity of sulfuric acid. (ALL EASILY OBTAINABLE MATERIALS) - mix up electrolytic solution (add 5 ml sulfuric acid to 100ml water) - attach ingots to opposite ends of cell to serve as cathode/anode - add chloroephedrine - run current through the electrolytic cell using DC ammeter - pour reaction mixture into separatory funnel, make strongly alkaline using lye - extract using toluene - bubble dry hcl through extraction to make methamphetamine hcl - wash one final time with toluene (OVERSIMPLIFIED TO AVOID ANYONE GETTING ANY IDEAS! Voila, real meth production. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In-game implementation would look something like this: 1. Acquire ephedrine pills, chloroform, phosphorous pentachloride, diethyl ether, gas-bubbling apparatus, dry hcl, electrolytic cell, DC ammeter, lead ingot, palladium ingot, sodium hydroxide (lye), toluene, and a small quantity of sulfuric acid. Some details about the acquisition of these products: Ephedrine pills: Use the ones implemented in your mod already. Base them by having a science skill of 40-50 using a chemistry lab. Chloroform: Buy it from NPC's, find it on raiders/places where you would expect chloroform to be laying around Phosphorous pentachloride: This should be rare. Find it in places where scientists work/near chemistry labs in game. Alternatively, small quantities should be available once in a while from certain NPC's. Diethyl ether (AKA ether): Ether, in real life, is easily synthesized by mixing ethanol (present in any alcohol) and sulfuric acid. In game, simply have the player distill any alcohol into ethanol, which then can be made to synthesize ether. Gas bubbling apparatus: Buy from Mick and Ralph, find at Red Rock drug lab in a box Dry Hcl, Sodium hydroxide, toluene: These are all commonly available today in any hardware store. The player should be able to find these items relatively easily in any general store/as loot in an abandoned store. Electrolytic cell: Found at Red Rocks drug lab in a box DC Ammeter: construct from a fusion cell and energy cells at a workbench Lead ingot, palladium ingot, sulfuric acid: Buy from Mick and Ralph. (Note: IRL the lead and palladium ingots can be used over and over. Because of this, you should be able to get a large quantity (20-30) for a moderate price (3000 caps for 20-30 of each, palladium ingots are costly) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Okay, so we have all of our necessary precursors, now what? Steps to synth, using chem lab: 1. Extract ephedrine from ephedrine pills (Science 40) (1 bottle of ephedrine pills = 2g ephedrine base, IRL it's 1.44 but can't do that in-game) 2. Distill ethanol from alcohol (Science 30) (1 bottle of alcohol = enough for one batch, let's call it "1") 3. Synthesize diethyl ether (Science 30) (1 ethanol + 1 sulfuric acid = 1 diethyl ether) 4. Synthesize chloroephedrine (Science 65) (1 diethyl ether + 1 phosphorous pentachloride + 1 chloroform + 1g ephedrine base = 1g chloroephedrine) 5. Synthesize methamphetamine (Science 65) (1 chloroephedrine + gas bubbling apparatus + electrolytic cell + DC ammeter + 1 lead ingot + 1 palladium ingot + 1 toluene + 1 sodium hydroxide + 1 dry hcl + 1 sulfuric acid = 1g methamphetamine hcl) Purity should scale with science skill, obviously Low purity = 400 caps/g (65 science) Medium purity = 600 caps/g (75 science) High purity = 800 caps/g (85 science) Ultra-high purity = 1,300 caps/g (100 science)
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I really hope this is still being worked on...
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Aren't the Enclave essentially supremacists?
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No, BOSS only lets you know of mod conflicts/load order errors. It can only tell you what's wrong; it isn't capable of fixing it on it's own.
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BOSS
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- fallout new vegas
- compatibility
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The Walking Dead Role-playing Mod Request
GxRay replied to robsmith's topic in Fallout New Vegas's Mod Ideas
It would take a really long time to move every single NPC. Could you possibly duplicate the wasteland's terrain, and then just point all exits to the empty wasteland? -
https://www.youtube.com/watch?v=AkZFMarxDHM Here you go. This contains 20th Century Weapons from WWII and also has a Commander feature that lets you call in an SS squad via the Luftwaffen.
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The Armory v2.5 has an M249. Check the list below. http://i.imgur.com/Xhnn6LN.png Go poking around for this one for a while and you'll find it.