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MBile

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  1. I thought I saw a mod on nexus that fixed the crap scope shadow thing to have a more realistic "scope shadow". Ie had only the ring of the ocular lens instead of the entire screen blacked out. I can't find it now. Similar to https://www.nexusmods.com/fallout4/mods/2849/ but had the ocular ring shadow around it. Has anyone made that? cheers
  2. I agree with this mod. walking should make you more stealthy. good idea
  3. Are there any replacement anims for the .44 that are 2 handed? first and 3rd person preferable. I found some vids on youtube but only found the 1 handed anims replacer on here. I have already fiddled with the regular weapon to remove the bolt action flag on the .44 and upped the refire time to .4 something, but the anim plays weirdly. The cylinder needs to spin and the hammer should be forward at all times. Especially since most revolver cylinders can't be opened when the hammer is cocked back in SA. thanks
  4. false alarm. reddit to the rescue for me. It was Fallsouls. Awesome mod though. Makes the game way more interesting.
  5. updated to this 1.10.64. updated f4se too. I turned off all my mods and tried to launch f4se from nmo (also from f4se itself). No dice. f4se may have been updated but it don't work yet.
  6. awesome are you able to open up the old anim to check the keyframe data? I was under the impression you can add stuff to keyframes to prevent or trigger certain things like sound effects
  7. i'm not 100 on nifskope. I think you can. I recall trying, but the node placement on was screwy iirc. cheers
  8. Anybody got this done yet? flip those .nif files and fix the animations for correct handed bolt action? unrelated related subject: Ive been away on tasks for awhile, so if blender had FO4 support now that would be great to know. If it does I'd probably spend some time working on this. thx
  9. That's nonsense. Bullcrap programming is bullcrap. Lipstick on a pig. It's still a pig. Bottom line: Bethesda screwed up. Just need a fix, not a debate or "explanation". cheers
  10. I would give up every T and A mod ever made for FO4 for someone to correctly animate and replace all of the stupid left handed weapons. I can't play this game with garbage like this!
  11. Since the first dlc is out and interest may return: Has there been any progress on correcting the weapon handling animations that bethesda botched badly? for example: wrong handed bolt action rifle Pistol grip carbines ...etc ?
  12. Robobrains? Did they make them crazier then we're used to? Looking forward to it. So March 1, is a release date for one of these? I was hoping they were going to lay off the synth crap for the DLCs. But noooope. They're like, the only thing wrong with the otherwise enjoyable game. I don't like the figuring out pretent human stuff. Maybe they'll make some less synth related content after.
  13. Has this happened yet? Or some sort of in-progress thing? f04 has been out for awhile now. searches havent shown anything yet. f04 will die without an easy free model editing capability.
  14. off topic discussion aside, right handed hunting rifle and animation still required. it should be a simple fix mod with just replacing the receiver .nif files and the .kf anims for 3rd and 1st person. once a blender .nif importer shows up for fo4 i'd probably give a crack at it. I always had problems with the anims exporting in fnv though.
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