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farmingdaddy

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  1. I recently started a new play though of Fallout 3- after playing vanilla for a bit i started modding again. i Installed the mods listed (after this) and on my trek to tepid sewers i encountered 3 groups of 5 raiders and 3 different groups f Super-mutants. some of the super mutants were super mutant masters... they were equipped with missile launchers and mini guns and other high powered weapons.. at only level 5 they shouldn't be there and not in that number... and i can't seem to figure out what the problem mod is.. i turned off the ones that i was less familiar with, and the suspect mods, didn't seem to help... Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCrossModData.esmAnimy_prostitution.esmCALIBR.esmxCALIBR.esmTraits.esmOverhead3PCamera.espTiesThatBind.espDalls_Sex_in_City.espFO3-Traits.espprostitution.espbzArmour.espbzBodySuits.espMoreQuestsAllInOne.espMoreQuestsPt3.espMoreQuestsPt2.espxCALIBRammo_override.espgoat_perks.espDree Perks.espCALIBRxMerchant.espClassic Fallout Weapons BETA.espLuck Based Quantum.espMoreNukaCola.espMore Quantums 1.2.espEssential Quest Givers.espAdded Perks.espnukaroute.espBLTC Immersion Patch.espBLTC Less Addictions.espBLTC No Overdosing.espBLTC No Visual Effects.espbltc.espNuka Cola Enhanced.esp Total active plugins: 38Total plugins: 41
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