Jump to content

ProNoob47

Supporter
  • Posts

    10
  • Joined

  • Last visited

Nexus Mods Profile

About ProNoob47

Profile Fields

  • Country
    Germany

ProNoob47's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator Rare
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. I use MO2 and have some texture and mesh mods installed, some mods that require OBSE and archive invalidation invalidated. Since you can't launch Steam Oblivion via obseloader.exe, I put all OBSE files into the Oblivion folder and tried the fix about going to workarounds, selecting script extender as 'load mechanism' and select Steam.exe as 'binary' with -applaunch 22330 in the 'arguments' field and launching Oblivion that way. When I start through that launcher, OBSE works...but all my other mods do not get loaded into the game. If I start Oblivion through MO2 with Oblivion.exe or OblivionLauncher.exe then my texture and meshes mods work but OBSE does not. I also have WyreBash added to my Mod Organizer and when I start Oblivion though WyreBash, OBSE isn't working as well but my non-OBSE-dependent mods do work. I simply can't get my mods and OBSE to work at the same time. Does anyone know a fix?
  2. Thanks, found the mods in overwrite folder of mod organizer. I just don't understand why not put it in the 'mods' folder. I basically just needed to know where WryeBash installs the mods to, so sorry if I didn't make it that clear and you had to write so much instructive text. English isn't my first language.
  3. I wanted to, but I can't figure out how WyreBash installs mods and where it stores them. I searched the Oblivion folder, Oblivion Mods folder and WyreBash folder. Are there any settings that let you choose the installation path?
  4. I use Mod Organizer for Oblivion but I am having problems installing some mods like Weather All Natural, RAEVWD and Animated Window Lighting since they use wizard installer. Detailed Terrain as well, tough it's an omod. I installed WryeBash and linked it with MO but I don't know if it will work. If I start Oblivion through MO (OBSE) then all my mods installed via Mod Organizer get loaded into the game but not the ones installed via WryeBash. I have to start Oblivion through WryeBash but then the rest of my MO mods won't load. What should I do? Where does WryeBash install the mods anyway?
  5. Is there a mod that removes Ciris high heels and gives her normal, flat boots? I always get angry if I have to play Ciri or watch some cutscene with her where she is wearing them. It breaks immersion because no one can run, travel or fight in combat with high heels.
  6. No, I started a new game. Edit: I also have immersive hud, all geared up, violens and pumping iron I don't even know which mods are script heavy.
  7. Yes I was, but I got rid of many script heavy mods now. I only have Run for your Lives, When vampires attack, magic duel reborn, deadly dragons, Moonlight Tales, Better Vampires, EFF, Immersive Patrols, Wet and Cold, iNeed, Frostfall, CoT + Supreme Storms and Expanded Snow Systems and the combat mods. Is that still too much? I removed every follower mods, quest mods, convenient horses, footprints, cco remade and so on.
  8. I just tried Deadly Combat + Combat Evolved and Ultimate Combat + Combat Evolved. Timed Blocking in deadly combat rarely works because of script lag and I lose stamina when getting hit which promotes mindless button mashing. I sometimes even got staggered after a successful block xD and even if the enemy gets staggerd for these 0.2 seconds, it just isn't enough to chain an attack right after and hit. He can simply block it. Ultimate Combat didn't change anything. I literally didn't notice anything apart from the combat evolved ai. I also tried tk dodge mod but the delay is pretty noticeable and dodging in the left direction moves you 5cm, which is pretty much redundant. Might as well remove the ability to doge to left direction. I googled a bit and found out that scripts need a good cpu. I have an i7 970 @ 4.2 Ghz (it's a six core but apparently skyrim can't use more than one or two). So is there really not a single combat mod that makes it so the pc and npcs can't take 10 hits and still be alive, being like sponges and taking damage left and right?
  9. I'd like a combat mod that makes skyrim more skill based. I don't want the mod to just buff the enemies health and lower my damage. The game is absolutely impossible on legendary. I get one hitted from the two imperials in the helgen dungeon, even when I block. I want a mod that makes blocking usefull, and that makes every successfull hit lethal. I toggled tgm on and needed 30 seconds of constant slashing until the health bar of one of them was gone. Absolutely ridiculous. I tried ultimate combat + combat evolved but blocking is still useless and I get one hitted when I block the attack yet I do zero damage. When I put the difficulty on adept it's hardly more challenging than vanilla adept. I tried using the hardcore damage from ultimate combat but it seems it's only 50% more. Revenge of the enemies just does the same, it gives some enemies new abilities but basically it just buffs their stats, same as deadly dragons, enhanced mighty dragons, obis etc. Populated Forts, ASIS and Sands of Time just increase the spawns, I don't want an MMO or some kind of Diablo game. Duel Combat Realism makes the vanilla fights even longer xD. Do you guys know any combat mods that change it to be more realistic? Like, 2-3 hits and you are dead and blocking is usefull, like in Dark Souls? I would use it with combat evolved, because that mods makes enemies surround you and attack simultaneously.
  10. Isn't that mod obsolete now? I am wondering if I should use it. Didn't Bethesda add mounted combat in skyrim? I think so. And when I am using Extensible Follower Framework I don't really need Convenient Horses either, or do I? The only features it would give me are saddles and armor for my horse and being able to harvest and talk while mounted, which is not that important to me to enable a script heavy mod. So, do you recommend using it?
×
×
  • Create New...