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Asclepius

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Everything posted by Asclepius

  1. One way I've found that seems to fix this is by using Skyrim NPC editor to make a new texture file. Then taking that file and saving over the texture file made through CK with Ctrl-F4. It's worked for me so far without issue. Here's a link to the Step by Step I posted in another thread: Texture Fix
  2. Hello all, My first post and it's a solution at that! Not a question lol. Please excuse me if this is poorly written or unclear. I did just drink a few glasses of jonny walker but I'm going to try anyways. I'm sure there is an easier way to do this or a way to skip steps but this is how I did it and how it fixed the issue. Alright, here we go. Note: this fixes the Face tint at the cost of a small neck seam issue. What you'll need: Skyrim Creation kit ("CK") Skyrim NPC Editor (I used V 0.75.1) Some way to open the .bsa files I wanted to use a face I made in game to replace a face in a mod. If you are using a face from someones saved file or mod just use the same steps here. I saved the face in game and used the "console>SPF "Character name" to extract the .npc and placed it into the mod using the CK. Well the Face Tint Layers were not displaying right in game like you all have found. Heres the fix broken down barney style (for those of you that are doing this for the first time like I was). 1. Start CK with just the master files. Select a premade npc that is the same race as the face you made (or change one to that race). I used the RedguardFemalePreset01 because I made a redguard. Click the "Character Gen Parts" tab and the "Import" button. Import the .npc file you just made by the spf console command in game. Change the ID to whatever ie "customRedguard" and save as .esp. 2. (The scotch is hitting me now) In the CK load the mod (active file) with/or master file you are changing the face of. Find the character actor you are changing. On that character go to "Character Gen Parts" tab and import the .npc file you made from the spf console command in game. Now with the character actor file selected in the Object Window press Ctrl and F4 to create the FaceGenData. Save and exit. 3. Open the .esp from step 1 in Skyrim NPC Editor (load from file>"yourfile.esp"). You should see your character's face WITH OUT any mods applied. Ugly right? yah don't worry, when you start the game up your mods will apply. This is where you tweak the makeup colors in the Apperances>Makeups tabs (I had to tweak here, black here appears darker in game than in the Char creation in game). Do not edit the character's face here or you'll mess it up, we are just fixing the textures remember. When you're done editing check the "Save to BSA" box if it isn't already and hit the "Create Mod" button. Save this .esp file over the .esp you made in step 1 in the data folder. It will also create a .bsa file. Exit. 4. Find the .bsa file in your data folder from step 3 and open it. You'll have a textures and meshes file path shown. Double click textures and save it over (replace) the .dds file from the FaceGenData the CK made in step 2 ie (data>textures>actors>character>FaceGenData>FaceTint>"yourModsName".esp>"theDDSfile".dds). Exit 5. You can now delete the .esp and .bsa files you made in step 3 if you want. I would keep them incase you want to edit the makeup in the future (repeat steps 3 and 4 if you do change the makeup but this time using the .esp made in step 3). Start the game and find the npc you just customized. Now your npc has all it's tinting/makeup! If they still dont try step 4 again with the meshes .nif file included (data>meshes>actors>character>FaceGenData>FaceGeom>"yourModsName".esp>"theNIFfile".nif). When I was using coverwomen I had to replace the meshes file as well but when I switched to my current mod I dont need to. Just fixed the textures. I hope this works for you guys like it did for me. Good luck and happy skyrim modding!
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