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sabrisx

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  1. Heya everyone, I support many components of this idea, I'd love to see a lot of LoL based armors and weapons thrown into the fray. Just thought I'd let everyone know that, I'm very well planning to start work on my 'Fields of Justice" Mod very soon, Which is going to be a replica of Summoners Rift from LoL(Though there will be a lot of differences I.E No destructable towers, No real way to make it play anything close to how LoL works, It's more nostaligic then anything), Whilst at the same time doing my best to make sure it fits in as best as it can into skyrim(I.E Give skyrim a Arena! Much like the arena from Oblivion, Though with the LoL Feel and many more goodies comming up, Though this will be a major project mostly done solo, So we can't expect results right away =].
  2. ^ As said The dance of death is a great, Customizable mod for kill move tweaking. Heres a link http://skyrim.nexusmods.com/mods/10906
  3. I think he may be after that little extra step of immersion/Role play potential.
  4. Theres many mods out there that can change the flow and Difficulty of combat with vanilla mods within skyrim. Some are large overhauls and others are just simply combat based changes. Your best bet for a much more challenging skyrim experiance would be Skyrim Redone Overhaul mod ( http://skyrim.nexusmods.com/mods/9286 ) Simply put, For me this mod made me go from, Face rolling the hardest of foes on master to whimpering like a girl at times.
  5. I do believe it is possible to do so, And There may be a mod which can help you do so. Now I've not tested it myself, So I'm going on on a limb here to say that the mod Apocalypse Spell Package Includes a spell sold by an npc(On the road from riverwood to whiterun) sells a spell tome Named: Remove spell. So my speculation after reading the effect of the spell is, That it will remove the next spell you select or cast, Or something along the lines of that. Again this is just speculation though. If you want to try it for yourself, Heres the link to the mod http://skyrim.nexusmods.com/mods/16225
  6. Think you're after a Modeler/Texture creater here champ. Animators create animations used in game(Such as how you run, Swing or hold a sword) So may want to look into changing up your title to be a little more specific =]
  7. I don't think theres a mod that does that specificly, But Theres a highly customizable mod available on the nexus which allow's you to tweak much of the game to your personal liking (Including skill leveling rate) http://skyrim.nexusmods.com/mods/18474 Balance Your Own Game(BYOG) Lets you tweak the game to exactly how you like to play. This is not my mod, Just a friendly suggestion.
  8. No worries dude, Hope it helped
  9. I believe hes refering to a more Warcraft based Demon hunter style character/Item set. Given that the two weapon mods he mentioned are from WoW Demon Hunters.
  10. I'm honestly not sure a Full blown system as complicated as that is posible(Though as someone with little moding experiance I cant say for sure) But I link you to a mod which may give you someWhat what you are after. http://skyrim.nexusmods.com/mods/12615 It's a Positioned damage mod, Meaning pending on Where you actualy hit your opponent You will do damage, Disarm, Stagger or even drop them to the floor. This will likely be the closest thing for you, At this time.
  11. Although i completely agree with you in the regards that, Oblivion Daedric set/Bound armor set, Does have it's few better pieces of equpiment as compaired to Skyrims daedric(In some departments =] ) To create that mesh would either require a port, Which once ported will then need to completely be re-Textured from scratch for skyrim along with much editing, Or If it cant be ported. Made from ground up, Which takes much modeling Experiance, along with texturing. To just pick up and learn how to do so. and immediately expect results, Would be a hard task, Along with a Mildly expensive one(All the software/Programs needed to do so) Most modders in skyrim that make their armors ground up and/or Texture them often have been doing it for quite some time before and even for them, It's still a hardy task. Hence why many quest go un-Answered, Cause In reality, If the modders heart isnt in the project, That it's just a boring old request, Not something they desire... They just plain and simply wont have the drive to do so. Fingers crossed someone does do this, Or better yet Fingers crossed and good luck to you should you take up Modeling/Texturing, Nexus needs as many modders out there as poisble =] Keep positive dude Ah rigging, Something I was completely Oblivous to, As someone with no experiance in that department at all, I could only really cover the basic that I know take place in the creation of an armor set =]. My modding experiance starts and ends up, Simple player homes, Custom NPC's value editing, world editing and just or the really basic CK stuff(Hence why I'm yet to publish anything, Most my work is just custom little tweaks to various mods and/or my own gameplay, For just myself hehe) You forgot rigging...armor has to be rigged to the skeleton so when the skeleton moves the mesh moves with it properly without collapsing or stretching stangely. I've worked in 3DS Max for six years and I still struggle with rigging a mesh to a skeleton. Basically modeling and texturing are the "easy" parts so yeah this isn't something thats really simple to do SpookaXX if you're starting from zero experience. Maybe someone will do it...you never know. Honestly I think this must be a nostalgia thing because I look at that and I'm like :huh: .
  12. I honestly think that this is very Doable should we get a moding team(yes TEAM) whos up to the task. All the recources are already in the game, They just need to be tweaked (I know i make it sound foolishly easy, But it's anything but. A project of this size would take hours on end for even a team)
  13. Where you playing a Standar race Or a custom Race at the time? And I believe using CoC to quickly warp out Stops the Script from breaking. Custom Races have the nag of being unfriendly with dawnguard
  14. Although i completely agree with you in the regards that, Oblivion Daedric set/Bound armor set, Does have it's few better pieces of equpiment as compaired to Skyrims daedric(In some departments =] ) To create that mesh would either require a port, Which once ported will then need to completely be re-Textured from scratch for skyrim along with much editing, Or If it cant be ported. Made from ground up, Which takes much modeling Experiance, along with texturing. To just pick up and learn how to do so. and immediately expect results, Would be a hard task, Along with a Mildly expensive one(All the software/Programs needed to do so) Most modders in skyrim that make their armors ground up and/or Texture them often have been doing it for quite some time before and even for them, It's still a hardy task. Hence why many quest go un-Answered, Cause In reality, If the modders heart isnt in the project, That it's just a boring old request, Not something they desire... They just plain and simply wont have the drive to do so. Fingers crossed someone does do this, Or better yet Fingers crossed and good luck to you should you take up Modeling/Texturing, Nexus needs as many modders out there as poisble =] Keep positive dude
  15. There is actually a compete Vampire overhaul(Compatible with DawnGuard DLC) That Applies this feature. (Can be found here http://skyrim.nexusmods.com/mods/9717) This mod is highly Customizeable in which you can decide on wether, Feeding strengthens you or weakens you(So reverse the roll of, Feeding to be weak, Starve to be strong) Adding many Balanced vampire tweaks, Ability to stealth+Bite npc's Or even turn NPC's into vampire thralls and have them as your follower. There is a lot more to the addon, Im just going over many basic features of it, It's a great mod(No i am not the creater) It will have exactly what you want, And more. Hope this helps
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