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AwfulArchdemon

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  1. Welp, the 3rd-person mod's already a thing, so that's one mod down, one to go. Official modding tools are a thing now too, so hopefully animations can be triggered if they release the right tools, Here's hoping someone's looking into it.
  2. Only mods I really need for CP'77 is this one and a perfected 3rd-person mod. Also the smoking mod I requested which would probably be easy af for anyone who knows how to add a hotkey to trigger an already-in-game animation.
  3. There's probably some way to remove those censored nips in the data archive. Same way you remove the censored genitals (mysterious undies when you know V's not wearing any) using hex. Just don't know what to look for.
  4. Seriously, V is like the only non-smoker in NC. I wouldn't be surprised to see one of the kids light one up. I could be talking to literally anyone and they have like a 90% chance of smoking. Certain people even tell you to smoke, and you have the option to do it, yet you can't do it on your own. At least we know for sure the animations exist. Now just need to give it a trigger hotkey. Then I just wait for the long-awaited 3rd-person mod and I'm all set. (for now)
  5. Since the list of animations has been listed by file, I figure this shouldn't be much of a problem after modders delve into this game and mess with animation triggers. The option to do this is already in the game but I've only seen it once so far (haven't beaten it yet). I'm also quite sure modders will wanna make a chem-use mod like Fallout. Basically need to find the animation and link it to a hotkey without triggering any story dialogue that may be involved. Specifically I'm talking about the part after you go get Evelyn and Johnny tells you to smoke a cigarette and you literally have the option to [smoke], triggering the animation (and dialogue though). The code that triggers that animation needs a trigger for us to use at will. Obviously I can certainly see that getting us killed in a skirmish so it'd need to be used with caution, and if at all possible, have its own animation cancel key, or even better make a global animation cancel key. At any rate, simply finding a way to trigger the animation by itself is the goal, assuming it ends on its own too. I kinda think it does though. It doesn't seem to be the same animation NPCs use.
  6. CMD won't load the flowchart. Ran as admin, but it doesn't care. Fails anyway. I don't know what to do, I can't add dialogue to my followers without registering the stupid flowchart. Both Dialogue View and Scenes try to load the flowchart, and I can't figure out how to add dialogue using Player Dialogue since there's no Add Branch option there. Also I've never once been able to compile a script in CK. Fail fail fail. The only thing I seem to be able to do in CK is make a follower without dialogue.
  7. ...there is?? I suppose I should assume that happens at BBI? Obviously, I haven't beaten the game yet. Wrecked the 360 version a ton of times, but never even heard of BBI till the PC version. No fair! I deserve to nail my Pawn too! :pinch:
  8. Worth a shot! :blush: Do you know how to do this? I saw how to extract files (it worked). You think it might be as simple as renaming files and repacking? I could (probably would) literally replace all NPCs! :laugh: Honestly though, I was really hoping for an immersive mod that let's you date (or at least find as a legit NPC, with the voice and responses I gave her) your former Pawn after beating the game and starting NG+, seeing as how your Pawn is supposedly capable of emotions if their Arisen were to die, if I'm understanding the lore correctly. Seems like a really good mod idea to me, if at all possible. I'll just nail Quina in the meantime. :thumbsup: If only we could get 2 at the end...guess Madeleine will have to wait.
  9. Don't give me that look! :whistling: Yeah I know they're emotionless robots, but they "Live to serve the Arisen", so I can think of some ways they can do that. :thumbsup: Even if it's only the Main Pawn, but it would be really cool to be able to marry other people's Pawns too. :happy: Is there a way to mess with the flag system already? Can we just give Pawns whatever romance flag NPCs have? So far, I've never met someone I can't give a Wedding Ring to. From the most random, to main quest NPCs, regardless of... anything. I want Pawns to be eligible too! :dance:
  10. Turns out my problem was Thanatos Dragon. Deactivating that worked, but I had to go make a drastically OP dagger in CK to kill my dragon right away, and then everything worked out. Dragons needed to lose their lives before Miirak in order to beat the quest for me.
  11. Yep. Same issue. Unofficial Dragonborn Patch was called a suspected culprit, so I unticked that, but it's the same. There's no use trying to hold off on attacking him so he can keep a certain amount of health, since one frost blast from my dragon quickly erases his health. Also, my dragon has a frack-ton of health, so even if Miraak lays on him, Miraak will be the first to run out of health. I've seen online vids where Miraak simply casts some spell or something that ends my dragon when the other 2 are gone, but that does not happen in my game. I have seen my dragon defeated bedore, but he just lays there, and Miraak stays in his ready-stance, while not attacking unless I stagger him somehow, like with a shout, or a fireball. Then, he pretends to heal himself, and shouts at me, and casts Shock. I figured this bug would have been fixed at some point. :-/
  12. Btw, please use spoilers everyone. The whole page could be 150% shorter. Here's the guide, if you don't know how:
  13. There are many INIs. The one you'll need is called skyrim.ini, and it's in the Documents\My Games\Skyrim folder, unless you use MO, in which case it's in your Skyrim\Mod Organizer\profiles folder. Sorry to see you got no help Halde. I have been too busy to log on (college). Summer vacay is almost here, so I'll be here a lot. Btw Halde:
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