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Corwin1971

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Everything posted by Corwin1971

  1. There are lots of places to read about what an ENB does, like the official website: http://www.enbdev.com/ "Ultra" settings is just a set of presets that Bethesda has denoted as such, and represent their highest recommended settings of the elements you are able to easily change in Skyrim, like the distance at which objects or people appear, and the quality of shadows. There are also lots of discussion around the internet about those settings and their effect on visual quality versus performance. This is fairly old, but it's still one of the best guides I've found: http://www.geforce.com/whats-new/guides/the-elder-scrolls-v-skyrim-tweak-guide#1
  2. Texture replacers. Anything without an .esp, basically.
  3. I plan on playing Skyrim for years to come, and I would love to see new, quality quest mods continue to come out for it. Considering how many millions of people own this game, I can think of few games that would give you a larger or more appreciative audience for your efforts. So, my vote is yes!
  4. Just a couple of clarifications and observations of my own: Madfrenchie's mods are, indeed, on Nexus. I don't use them myself because users reports a lot of bugs and compatibility issues, and the scripts are not very well optimized. They are combat heavy, story-lite. ThirteenOranges, by the way, isn't technically a Steam only author. His most recent two mods (PIt Fighter and one other one) are only on Steam, but the other four, and a bunch of his "places" are on Nexus. In case you have an aversion to using Steam. The unskippable end credit sequence in Falskaar was made optional in one of the patches. If you find yourself with script lag, as I did, you might want to limit yourself in the number of quest mods you have installed at the same time. I removed "Agent of Righteous Might" for that reason because, along with it being buggy, it also runs scripts very, very often. Once I removed it, I didn't have any other script related issues. I'll also mention "Undeath." I haven't played it yet, but I plan to one of these days with a Necromancy oriented character. Apparently the quest portion of it is very well done.
  5. Interesting NPCs. All of Merte's mods are fun (The Cheese of Ages is the most recent) I have yet to play all the way through them, but Falskaar and Wrymstooth are quality large scale mods.
  6. There are ways to increase the hit points of enemies. I believe ACE had a way to do that via an item that activated a menu. ACE is not fully compatible with SkyRe because both change the perk trees, but ACE is very modular, and there might be a way to install only that utility. I use Immersive Creatures, and there are options in that for increasing the armor/hit points/etc of the enemies in the game (all enemies, not just the ones added by the mod.) Even if you don't want some of the creature it adds, a lot of them can be turned off, the spawns can be lowered, etc. and you'd still get the benefit of the raised stats.
  7. The followers from Interesting NPCs are well worth having around. They're not any more useful in combat than a vanilla NPC (though the mod is compatible with UFO, AFT and all that jazz), but they're certainly functional, and they're among the best written, well acted, and most fully fleshed out (some of them have 100's of comments about everything from quests you're doing to the weather) followers out there.
  8. I can do it for you. How would I get the proofread file back to you?
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