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GuybrushMancomb

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  1. I think he means that the ghoul doesn't have a head.
  2. Feel like that pretty much sums it up. Also, seems like you're just content to whine instead of putting forth a reasonable alternative
  3. If you don't tick 33 your pipboy is invisible. So you wouldn't be able to see your map, inventory, etc. That's an interesting find... are your hands still visible, or the whole arm disappears? http://i.imgur.com/xediHeE.jpg That's Maxson's Battlecoat equipped with these slots ticked http://i.imgur.com/iMtE2Qx.jpg It also makes the armor completely invisible. So you're completely naked. I'm currently working on another custom mesh and for whatever reason it's invisible (albeit the pipboy actually shows up lol) unless I tick 41, 42, and 43
  4. If you don't tick 33 your pipboy is invisible. So you wouldn't be able to see your map, inventory, etc.
  5. Cursory glance: If they're installing it with NMM it wouldn't work because it would just extract Raider03. Make it look kind of like Darker Leather Coat -> Textures -> Armor -> Raider03 -> Textures here
  6. You have to enable the alpha flag in the materials file for whatever it is you're editing if the alpha mask doesn't affect anything. It's the .BGSM file that your .nif points to.
  7. Yeah, it's not fire rate. Or at least if it is, it didn't work any of the ways I tried it. If this helps at all, rate of fire can't just be an integer. ie; 10 or 15. It may display that way in-game, but if you take a .44 or pipe revolver with a fire rate of 7 then add the rapid legendary modifier to it, it still reads 7. Now use a stop watch and shoots noticably faster even though the fire rate still reads 7.
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