Jump to content

Norstaera

Premium Member
  • Posts

    59
  • Joined

  • Last visited

Everything posted by Norstaera

  1. It was an ll mod, ddng 0.4.0. The script was in the latest update and when I upgraded... Anyway, til they fix it I'm just using the mod w/o that script.
  2. Never heard of it. How is it better than the standard Windows search function? Edit: nvm, I dl'd and man, it's so much faster! Thanks for the tip. And I found the mod causing the issue and reported it, so hopefully it will be fixed soon.
  3. On to experiment 2. Yep, when I entered the test area from the main menu the sounds were all where I wanted them. That's what I was afraid of. I guess it's time for tedium. Thanks for your help. You've given me a starting point for future search.
  4. My Skyrim.ini and SkyrimPrefs.ini are not set to read-only. Something is causing the game to ignore the value in SkyrimPrefs.ini for effects and resetting the value to 1, whether directly or forcing the game to only look to Skyrim.esm for the value. At least, those are the only explanations I can come up with. Don't know why. Searched my entire C drive and couldn't find another SkyrimPrefs.ini file. I made a patch. I even set up my Papyrus settings to log everything, checked and SkyrimPrefs.ini to make sure it had the correct values, loaded the game, changed the effects volume again, volume reduced, reloaded the save, volume back up to full. Didn't see anything in the Papyrus log but saved a copy with an identifier so I can look at it again or share it. I'm going to try re-validating my game files, though I doubt it will do anything. If that doesn't work, then I guess I'm in for the tedious process of removing one mod at a time to see what happens. Although, since there aren't a lot of new mods that shouldn't take but so long. *sigh*
  5. After I edit the settings:the SkyrimPrefs updates [AudioMenu] fAudioMasterVolume=1.0000 fVal0=0.1500 fVal1=0.1000 fVal2=1.0000 fVal3=0.1500 fVal4=0.1000 fVal5=1.0000 fVal6=1.0000 fVal7=1.0000 uID0=94881 uID1=1007612 uID2=554685 uID3=466532 uID4=235020666 uID5=0 uID6=0 uID7=0 Next time I load the game or a save: [AudioMenu] fAudioMasterVolume=1.0000 fVal0=1.0000 fVal1=0.1000 fVal2=1.0000 fVal3=0.1500 fVal4=0.1000 fVal5=1.0000 fVal6=1.0000 fVal7=1.0000 uID0=94881 uID1=1007612 uID2=554685 uID3=466532 uID4=235020666 uID5=0 uID6=0 uID7=0 As you see, Effects is the only setting that changes back to the default value. As for the mod, fval4/uid4, I've been using the same version of that mod for at least 4 years. I've only had the issue with Effects this playthrough. Is there any reason I couldn't make a patch in XEdit to change the default value to what I want? It doesn't explain why but maybe that would at least be a workaround?
  6. And it's driving me crazy (some might say I'm already there). It doesn't matter whether I'm launching the game or loading a save - this setting always reverts to max, no matter how many times I've changed it. This is my first v. 1.6.1170 playthrough. I use Bethini to set my .ini's. I am trying a couple of new mods that I didn't use on v. 1.6.1130, but I can't see where they mess with sounds at all. What's weird, to me, is that only one sound setting reverts. The others all stay where I put them. I'm at level 17, and this is the only recurring issue. I've checked SSEdit for conflicts that might pertain. I've checked conflicts in Vortex. I've searched the game directory for 'sound' and 'volume' to see if there are any .ini files which might change the setting and override skyrimprefs.ini. I'll try another search if I know what term to use. I've rerun Bethini. I've searched the web trying to find answers and haven't found anything. Any help or guidance will be much appreciated.
  7. Is there a way to reduce, remove, or change the visual effects of a weapon in SSEdit? Without removing the enchantment, of course. My current bow makes my screenshots a bit blurry. Unenchanted bows are fine. What does the FX persistent flag mean? Is it for the enchantment or the visual effect?
  8. I see you only checked the first 2 boxes. Try rerunning FNIS and remember to check the "HKX File Compatibility" box. You need that for Special Edition. It's normal when you rerun FNIS after moving / adding a mod and then deploying to get a box asking you to confirm your changes - in this case probably deleting the old files. FNIS, like Bodyslide and some other tools does run outside of Vortex. So when you 'deploy mods' Vortex is looking for these or other 'external changes' as part of the process. Hope this helps.
  9. For a long time I just let Vortex install updates. I see a notification there's an update, and I restart Vortex to install it. I don't remember the last time I changed any of my settings, other than what I see on the Dashboard. Probably been years. A week ago, as normal, I let Vortex install v. 1.12.6. Yesterday I booted up my computer and Vortex where I saw a "downgrade available" message and don't really understand why I'm getting it. And I can't just dismiss it. It just lurks under the bell. The Downgrade Warning says that my version of Vortex is newer than the one online - really? I did not downgrade, for the record. Am I missing something or is this a glitch I need to report? I can still load up my game. Other than annoying me it doesn't appear to be doing anything. I'm attaching a picture of the notification and the more info. Thank you.
  10. Don't sleep with finger on delete
  11. Unplanned jocularity is a serendipitous event
  12. I work hard at being lazy.
  13. I did some more testing. I can be reasonably sure it's not one mod. I had different followers wait, and when I reached a critical mass of waiting followers I did not get the errors. In one group I did not ask the vanilla followers to wait, but I asked enough others and I was able to proceed w/o all the stack dumps.
  14. Diplomatic Immunity was about the same: 3 modded followers with their own ai, 1 modded pet, the 2 elytra, 1 mouse, 1 modded follower w/ vanilla ai, and 4-5 vanilla followers (I've been using Simple Follower Framework). For Nightcaller I had 4 vanilla followers and 2 mice. So not a lot of difference. But I didn't have a problem with Diplomatic Immunity. I did an internet search and read that Nightcaller could be problematic, and one of the posters said they had to dismiss their followers before they could get into the Temple. That's why I tried getting mine to wait. It's odd, because I've never had a problem w/ Nightcaller before. This is the first time I've ever used a follower framework, so maybe it has something to do with the number of vanilla followers. In previous pt's I've used 3 modded followers (2 the same), the same modded pet, and 1 or both mice, plus 1 vanilla follower. I probably did not have the elytra in that game at that time. I suppose the next test of 'follower can't follow' will probably be ... Cidhna Mine. Otherwise, when I go to the soul cairn, read a black book, or go to Sovngarde and none of those are likely to happen soon. When I can face going to Nightcaller AGAIN, I might do some more testing. ... ugh, 20 minutes, over 3 millions lines in papyrus, 51 scripts in the first round of stack dumps ...
  15. I am posting this more to help others, though I would like to know if anybody has any ideas on the issue. Nightcaller Temple blowup. I don’t know what happened. But I went into the Temple, (game was fine before I went in) and my game went crazy. Stack dump after stack dump, dozens of scripts, in minutes the papyrus log got too big to open. I’ve never seen a ‘stack dump summary’ in the papyrus log before. I managed to save one before that happened. I can't upload it because it's 5.5mb. The summary I created might be easier to read. It was easy to tell in game when the next round of stack dumps was occurring. When I opened the save to clean it, this is what ReSaver said: I ended up going to a save prior to entering Nightcaller, cleaning it (there were 22 unattached instances and 7 undefined elements. I probably had those for awhile w/o issue) and telling every vanilla and modded follower and pet/other to wait. That might have been overkill, but it worked. And I don't feel like going through the stupid temple again. Based on what ReSaver said, maybe the problem has something to do with Simple Follower Extension AE, but I don't know. I've had that for some time. Nightcaller Temple blowup.txt
  16. fwiw, I'm on SSE v. 1.6.1130 and I still use FNIS v. 7.6 XXL. I looked at Nemesis, but found it more limiting and didn't want the potential hassle of dealing with combining the results of 2 separate tools. I only have around 280 or so mods, so not the most modded game in the world. I might look at Pandora if it does everything that FNIS already does.
  17. Thanks for the info. I don't use ENB either, and I prefer playing offline. I've used IrfanView before, it's a good tool. I was just hoping there was an easier way.
  18. Is there a mod that will save my screenshots as .jpg instead of .png? Or a way to edit one of the .ini's? I like screenshots but I don't like all the space they take on my computer - nor do I see a reason for it. Thanks.
  19. Ah, I thought that was more a search function issue, otherwise I'd have waited a bit longer before posting.
  20. 2 of my collections are missing. 1 from Dragon Age Origins, and 1 from Dragon Age 2. The only one I can see is one that I unlisted because it's for Skyrim v 1.5.97. Is this temporary? Thank you.
  21. Overall, I like the look of the new forums. At the moment, I like the feel (hopefully that won't change, lol). I'm still exploring and may have more comments later. I agree that all the stuff to the right does make for a lot of wasted space and unnecessary scrolling. Some posts are long enough w/o doubling their vertical real estate w/ space for pictures to the right. In my experience, unless the topic is about posting images, then the images are going to be out of context and possibly nonsensical. Could that info be reconfigured so it's on the top and bottom of the page? I attached a picture as an idea. Or at least give us an option to turn off the right-hand stats that would expand the actual posts horizontally? I like the space between paragraphs. It makes longer posts a lot easier to read. You do need more formatting options for posts. Spoiler tags, for instance. Font size and color would be nice. I do like the post preview so you can see what your post will look like on a phone as opposed to a computer screen. I make a distinction between following and friending. I might follow a topic that interests me, or possibly a person if I find their posts generally helpful/interesting. Friending is more interactive. IMO. As mentioned before, now that mod comments are separate from the forums, a search function is definitely needed. Doing 'Ctrl F' on each page might be fine when there are only a handful of pages, it becomes onerous when there are 15-20, unwieldy beyond that, and when there are 1000 pages! I frequently went to the forum thread so I could do a search when I had an issue.
  22. All the female dunmer in the Dragonborn dlc have purple shoes WHEN THEY ARE WEARING THEM. Not the men, only the women. If I drop the shoes, they have color and texture. After a few pt's decided to do some digging. I copied all the Special Edition vanilla texture.bsa's to an outside location and unpacked them. Here's what I found: dark_elf_outfit_female_body.dds dark_elf_outfit_female_body01.dds dark_elf_outfit_female_body02.dds dark_elf_outfit_female_body_n.dds dark_elf_outfit_male_body.dds dark_elf_outfit_male_body01.dds dark_elf_outfit_male_body02.dds dark_elf_outfit_male_body_n.dds dark_elf_outfit_male_boots.dds ---------> no boots for females. dark_elf_outfit_male_boots_n.dds dark_elf_outfit_male_hood.dds dark_elf_outfit_male_hood01.dds dark_elf_outfit_male_hood02.dds dark_elf_outfit_male_hood_n.dds I realize there are also no female hoods, but they show up just fine. The boots were changed by USSEP and only USSEP (according to what I saw in the console), but the only difference I see is a keyword change from clothingbody to clothingfeet. Any idea on how I can the women's shoes to have proper color? BTW, when the women are wearing the shoes, they do have heels. Dunno if that makes a difference, but I'm putting it out there.
  23. I might be wrong about this issue not messing up my game. I did CTD and remembered to look at the crash log. Looks like there is an issue which can be a problem. Crash Log: Here is my LOOT/Vortex load order: As you can see, the list of plugins at the end of the crash log are in a very different order from the LOOT/Vortex load order. RefID's are different from what they should be, etc. I don't know why the plugins would be rearranged in game. I don't know why everything seems to be fine when I save and quit, but different when I reload the save. I don't know why I (sometimes) have to reload several times before the internal mod order matches the external mod order.
  24. This is a weird situation that sometimes happens. It doesn't cause CTD, ILS, or any game bugs afaik. BUT, My load order is established. If I upgrade, I always makes sure my load order is the same as it was. Sometimes deploying the mods and sorting the plugins change the load order a bit, but I change it back. The mods that might switch places have absolutely nothing to do with each other, so the original problem shouldn't be an issue. And I digress... I have the following follower mods installed: 5b Kaidan 5e Kaidan fixes 60 Inigo 6b Buttons, the little dog follower. Normally, if I open the console Kaidan's ID will be 5bxxxxxx, Inigo will be 60xxxxxx, and Buttons will be 6bxxxxxx. That's as it should be. But sometimes, Kaidan will be 5Exxxxxx, Inigo will be 6Bxxxxxx, and Buttons will be 6Cxxxxxx. Mods that load before Kaidan might also show a change in their mod index, and at least one mod that loads after Buttons is the proper mod index. These mod index changes are only reflected in game!!!! And only sometimes! I can double check the mod index in Vortex and LOOT; they correctly reflect 5B ... 60 ... 6B. As I said, the game plays normally. I don't notice the change right away unless I need to do something in console, so I know that I have saved the game with the 'fake' mod index numbers. The 'fake' mod index numbers are not permanent. I might have to quit to desktop and reload a couple of times, but I can get back to the correct mod index numbers. I save and continue playing until the next time I notice the shift. I don't know if the other mods change to the same fake numbers, but Kaidan always changes from 5B to 5E. Inigo and Buttons are always bumped to the same fake numbers, as well. I finally decided to lock the lad order for these followers in Vortex to see if it prevents the change from happening in the future. Maybe it's a Kaidan/Kaidan fixes thing, but I don't know why that would affect other mods. Since I can play my game just fine, I don't consider it broken. But it is weird and I wondered if anybody else ever experienced this occurrence? 9/1/21 - happened again. Locking the load order didn't help. I'll say it again, WEIRD.
×
×
  • Create New...