So I have a question. I'm running into the same bug. I was running 900 mods (mostly textures, but still a lot of heavy scripts, tons of merges, all the big mods, MO2 is stacked). I ran 5 hours and no corruption. My saves were about 6.1MB. Then I added the last few mods for my dream build...and now I get the bug in about 15min. But I close out, reload the game and it works great. But every 20 mins or so I get the false save, and about every hour I notice my conversation boxes start running into issues. But if I close it and open it, runs fine again. No issue with combat, traveling, or anything, just crafting, and talking. Here's my question: Are you guys still running these games? Or are you just messing around with them. I'm not sure if I want to invest a lot of time into this save if you think it will eventually just collapse. I'd hate to have to dump this, I've been working at it a while, and it runs amazing, smooth, fun and no errors or conflicts, hand tailored my bash patch. Just amazing. I ran games this big in Oldrim, ran fine, would randomly crash about once an hour but never had anything like this. I'm really thinking it's an engine thing. Getingover run in working memory and then it clears when you reboot the game. Not sure how stable it is in the long run though.... Curious if SKSE would solve it....not that I want to pin my hopes on that.