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b1zz781

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  1. Giving it a shot, I never win anything!
  2. Np man. The 2 main texture mods I use are noble skyrim for oldrim just place the mod into the skyrim directory if you have a problem using it in a mod manager. And majestic mountains darkside/default with moss on the rocks. Ive had trouble finding proper mountains until this came along. Then you can add all the smaller texture packs on top, draugars, animals, ingredients, potions, that kind of stuff, just overwrite noble if anything needs to be.
  3. I can give you my plugin list but that doesnt explain what files shouldnt be or should be over written. Also it contains a few sexy time mods that could be omitted, its not overwhelming. Just a few to add immersion to things like romance quests and what not. Imo add a lot more immersion. Not all files are hosted here and not all the plugins are the names of the mods. Just figured since no one responded id give you my, imo, almost perfect setup, for me. Im sure im missinga few gems out there though. or they just arnt compatible with what I already have... xxx.esp is my se edit patch. Easier to find when its named that way. If you need any help, i can do my best to assist. Theres no glaring issues, other than when fast traveling it wont load the assets properly, SOMETIMES.. Waiting an hour in game will fix it and so will going in doors and then back out. At minimum this will give you some ideas on where to start..... Oh one last thing, this doesnt include texture replacement mods. If your interested ill put that together. Just dont want to waste my time if you are not interested. *Unofficial Skyrim Special Edition Patch.esp *ApachiiHairMales.esm *ApachiiHair.esm *ApachiiHairFemales.esm *RSkyrimChildren.esm *BSAssets.esm *BSHeartland.esm *BS_DLC_patch.esp *Campfire.esm *SMIM-SE-Merged-All.esp *Beards.esp *TrueBrows.esp *DustEffectsSSE.esp *Immersive Sounds - Compendium.esp *dD - Enhanced Blood Main.esp dD-Reduced Wound Size.esp *Footprints.esp *SkyrimIsWindy.esp *Chesko_WearableLantern.esp *BetterQuestObjectives.esp *iNeed.esp *iNeed - Extended.esp *3DNPC.esp *ImprovedRoads.esp *SoundsofSkyrimComplete.esp *OBIS SE.esp *Eli_Breezehome.esp *Ordinator - Perks of Skyrim.esp *skyBirds_SSE.esp *SkyTEST-RealisticAnimals&Predators.esp *Hothtrooper44_ArmorCompilation.esp *AuroraFollower.esp *AmazingFollowerTweaks.esp *Better Dynamic Snow.esp *MajesticMountains.esp *zMirai.esp *Better Vampire NPCs.esp *JK's Riverwood.esp *Dogs-of-Skyrim.esp *Cloaks.esp *Inigo.esp *Blowing in the Wind SSE.esp *Immersive Patrols II.esp *MajesticMountains_Moss.esp *Frostfall.esp *Vigilant.esp *RSChildren - ACK.esp *SexLab-AmorousAdventures.esp *Skyrim Flora Overhaul.esp *KeeperCarcetteSurvives.esp *JKs Whiterun exterior.esp *1nivWICCloaks.esp *Dr_Bandolier.esp *Hothtrooper44_Armor_Ecksstra.esp *The Paarthurnax Dilemma.esp *Ordinator - Beyond Skyrim Bruma Patch.esp *FNIS.esp *BetterShapedWeaponsLW-XB.esp *Simply Stronger Dragons.esp *Men of Winter.esp *Kendra Follower.esp *Ellis Follower.esp *Soren_follower.esp *SunDaytimeNorth_MM_default.esp *XPMSSE.esp *Cloaks - Dawnguard.esp Cloaks - USSEP Patch.esp 1nivWICSkyCloaksPatch.esp *RSChildren - Complete.esp RSChildren Patch - BS Bruma.esp *Bijin AIO.esp Bijin Warmaidens.esp Bijin NPCs.esp Bijin Wives.esp *Blowing in the Wind - JK's Riverwood Patch SSE.esp *KS Hairdo's.esp *Blowing in the Wind - SMIM Merged All Patch SSE.esp *TheLily.esp *RSChildren_PatchUSSEP.esp *SexyVest.esp *Spouse Daily Routine.esp *Cher.esp *Dolomite Weathers.esp *TrueStormsSE.esp *ORM-Arvak.esp *12FemaleBrows.esp *Serana.esp *Valerica.esp *Joy of Perspective.esp *Schlongs of Skyrim - Light.esp *JoP - Immersive Armors Patch.esp *Tiwa44_SpiceGear_UNPB.esp *My Home Is Your Home.esp *Open Cities Skyrim.esp *Immersive Citizens - AI Overhaul.esp *RealisticWaterTwo.esp *Immersive Citizens - OCS patch.esp *Alternate Start - Live Another Life.esp *Relationship Dialogue Overhaul.esp *RDO - AFT v1.66 Patch.esp *FlowerGirls SE.esp *FlowerGirls SE - Amorous Patch.esp *Blowing in the Wind - Open Cities Skyrim Patch SSE.esp *RealisticWaterTwo - iNeed.esp *RealisticWaterTwo - Watercolor.esp *xxx.esp *Bashed Patch, 0.esp
  4. This isnt the time for people to make lists, or demands on what mods they want ported. The alpha is out, your anxiety about it never releasing can settle down now. The time for this to be functional enough for mods will be tiny compared to the amount of time it took for the alpha. The more people making lists/demands, the less people will want to port their stuff in a timely manner. Happy modding everyone, we have the script extender :)
  5. Been using since launch on their blog, works perfect.
  6. So they are saying a power armor constitutes 1/20th of content in their game. Because 5$ is 1/20th of 60. So if they made 20 power armor sets, they're saying its about the same amount of content in the entirety of fallout 4? f*** you bethesda. The mods on there look well made for what its worth. (not much). But thats not the point. From their pricing model, to the way they rolled this out, its bogus. Saying they made horse armour to laugh at themselves is bulls***. Its spitting in all of our faces, saying they dont give 2 f*#@s, heres some horse armor for 5$ again. If it was 25c then yea, haha very funny. But its not, a joke by anymeans they are 100% serious. They see people playing their games for years upon years after release, so they said to themselves, how can we profit off of this. People are playing our same old games and we arnt profiting enough from record breaking sales of fallout 4 or the slightly improved Sse, we need more. Pay modders minimum wage to make this stuff that could, itself, make millions over the lifetime of the game. Its not my place to say to you that you shouldnt do something because "I" dont think its worth it. But I can say you should put some thought into what your contributing to. What your doing to the game industry as a whole. Setting a new precedence in microtransactions. The naivety was too much when they announced this, but now that we can see it for what it truly is. We can judge them for ourselves. And make our voice count. "I dont think they can do that. They would risk MASSIVE playerbase loss. After reception like this one, I dont think that would happen. Bethesda understands that modders are the ONLY reason skyrim and fallout games are still alive and selling copies. They would be mad to try that." Yea they understand that. They also understand there is a massive area of profit they are completely missing out on. Something where they could profit over the lifetime of a game, with little to no investment. Win win for them. Riding on the back of modders as they always have.
  7. I dont know what else we expected. IMO better than minimum wage shouldn't cut it. Royalties is what these people deserve. Now we get to pay micro transactions in a single player, rpg. Solid move bethesda and CC, solid move. Breking new ground everyday, on how much we can be f***ed. Horse armor and paint jobs. 1$ per 100cr, roughly.
  8. Well if you want to get down to it. Mods were never meant to be charged for. They were meant to be treated the same way all software was originally meant to. Free to be shared between all. People were supposed to share their creations with each other. Compete and see who could make the coolest s#*!, and payment was supposed to be the gratification from people all using your work and enjoying it. Every one knows this when they start modding. You know that there is no money to be made in this. But you can take this work you did here and use it to find a job creating things that are worth paying for. Being part of creating a complete game. Helping game devs making games we all actually enjoy. Whatever it is, you can do it. We as everyday people get screwed over everywhere in life. We already get charged more money than we should be, health insurance, disproportionate taxes, etc. Now the worst thing gaming has ever seen, microtransactions, is coming into single player rpgs. CC will contribute to paid mods as a standard, whether its 1 or 10 years from now it will happen. Tiny re textures or a weapon costing 1$-5$. Coming to completely f*#@ us in the ass, in the one place I thought we were safe. Yes, "No one has to buy them". That isnt the point. You are alienating your community for a tiny bit of profit. There are plenty of ways you can make money while doing what you love. At the same time those things dont include contributing to the worst thing gaming has ever seen and screwing a community.......
  9. So I decide I want to make this piece of art for my own enjoyment. This type of art can be copied a million times over. At the same time this art has a community built around it. A community where they all get together to share their art with people. So I share it and I start making more art because I really enjoy it. People seem to really like my art. After countless hours of making art, and man making this stuff aint easy. I say you know what. People should pay me for this stuff. I do, do a really good job and it is really hard to make. If these people think my art should stay free they are just entitled because thats how its always been. I mean look how incredible my art is, they wouldntve even had any of the art if it wasnt for me..... The company that makes the frames for my art is now charging my community for what has always has been free. They said theyll pay me hourly for me to come up with a good idea and create it. The company will get all the profit but at least I get something.
  10. Where do you people even pull these news from, the horse's ass? A page before this.
  11. If its true what was said. That a person that was accepted got hit with an nda. Its not looking good at all. Sometimes you must sacrifice what you want for the greater good. I feel like not alienating your community is a good place to start..... If the next tes or fo are like Fo4. And the creation club is what we think it is, there wont be a community to make good mods. It will all be swill micro transaction bullshit.
  12. Second you could just use spring cleaning. Lets you scrap the majority of things in the settlement. One by one as you see fit. Grass, debris, some houses. I use it in every play through. Havent heard of that first mod either.
  13. One thing is. If you think that the examples of mods they showed us on the cc video wont be the normal stuff, you need to think about it a little more. They would have showed something good if they had it. What they put there wasnt a joke. They knew a lot of the young console kids will eat all that s*** up. Most adults dont want to be paying what bethesda will charge for mud crab armor. After reading through what everyone says, that is one of the main issues. Second thing is, they wouldnt have said youd be compensated like a normal bethesda dev if your pay is going to be based off of sales, or if you would receive royalty's. My understanding is pay will be based off of how many hours they think it will take to complete the project you propose. Thats it. Its possible theyll pay you for your idea then make it themselves in order to pay you less. We need these things clarified more than anything at this point. I think most people would agree, this is something they could deal with if it was done right. So far it doesnt look like it was. But seeing our beloved mod creators taken advantage of bothers me. To work hand in hand with beth is a lot of peoples dreams, and bethesda knows this. So they are taking advantage of it. People dont feel taken advatage of in the moment, sometimes it takes a friend to say dude your getting f***ed for you to realize it. With there being money involved in mods, and looking at how bethesda has acted in the past, it would surprise the hell out of me if modders dont end up getting dmca takedowns for anything similar to things that are published onto the cc first. IMO we need to unify and try to get the answers. Since this whole thing they are doing isnt possible without YOU. Im just a grateful user that hopes the best for the community... Posted in the wrong place first
  14. One thing is. If you think that the examples of mods they showed us on the cc video wont be the normal stuff, you need to think about it a little more. They would have showed something good if they had it. What they put there wasnt a joke. They knew a lot of the young console kids will eat all that s*** up. People dont want to be paying what bethesda will charge for mud crab armor. After reading through what everyone says, that is one of the main issues. Second thing is, they wouldnt have said youd be compensated like a normal bethesda dev if your pay is going to be based off of sales, or if you would receive royalty's. My understanding is pay will be based off of how many hours they think it will take to complete the project you propose. Thats it. Its possible theyll pay you for your idea then make it themselves in order to pay you less. We need these things clarified more than anything at this point. I think most people would agree, this is something they could deal with if it was done right. So far it doesnt look like it was. But seeing our beloved mod creators taken advantage of bothers me. To work hand in hand with beth is a lot of peoples dreams, and bethesda knows this. So they are taking advantage of it. People dont feel taken advatage of in the moment, sometimes it takes a friend to say dude your getting f***ed for you to realize it. With there being money involved in mods, and looking at how bethesda has acted in the past, it would surprise the hell out of me if modders dont end up getting dmca takedowns for anything similar to things that are published onto the cc first. IMO we need to unify and try to get the answers. Since this whole thing they are doing isnt possible without YOU. Im just a grateful user that hopes the best for the community.
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