Jump to content

BarzoLeo

Members
  • Posts

    13
  • Joined

  • Last visited

Nexus Mods Profile

About BarzoLeo

BarzoLeo's Achievements

Apprentice

Apprentice (3/14)

  • First Post
  • Collaborator Rare
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges

0

Reputation

  1. as the title says when i load a save i made in an exterior cell in the outsides of skyrim relust in my PC being teleported in Bleakwind Basin giant camp , if i load the same save enough times the it will eventually load where the save is supposed to ( 4/5 times ) , some times it loads above bleakwind basin in mid air resuting in my PC dying when landing , i have a hevy modded game , how can i track down what is causing this ?
  2. i have a custom race preset that uses a kind of high poly head but not of the mod "High Poly Heads" , i want to transfer the preset of the custom race to the default race with high poly head , is it possible ? i want to do this because of a conflict between mods , and i figured out that removing the custom race mod would be the best solution , but i also want to mantain my preset i made . i did some testing with outfitstudio and i load the High Poly Head .nif asset and then load over as a slider the custom race head of my preset (wich i exported) i got an error "vertex count of .obj file mesh does not match currently selected shape" , is there a way to change that ? lower the vertex count maybe , or am i just in the wrong direction ?
  3. i have a conflict of a mod that lets you switch NPC's mode between CBPC and SMP that is conflicting with Poser Hotkeys since they both use the numpad to toogle the effect (CBPC , SMP) or to change pose (Hotkey Poser), i wish to *know wich mode is it , does anyone knows ?
  4. i have 2 HD one for storage of various files , and one other more faster(SSD) for games and applications , but as you put it i might get one more just for the OS so Windows creates this "page file" as a countermeasure to not close the application currently running , wich in principle should only rely on RAM memory , am i getting this right ? if this is right , that leads me to ask how much RAM should one have then to play the game without relying on this "countermeasure"? (i have 16GB) is the main cause all the Mods who takes memory to load up ? ( currently around 300 Mods )
  5. can someone explain to me in technical words why SSE crashes when the Hard Drive is almost full , shouldnt it only happen if you dont have enough RAM ? why the HardDrive ? what has it to do with the game executing and me playing ?
  6. you might want to try looking for a tutorial on how to create a spell with the Creation Kit , it is not an easy work , for accomplishing something so unique it will require editing and some papyrus scripting this might help Creation Kit Tutorial (Spell Creation) - YouTube good luck
  7. if you have Skyrim Special Edition you use SE (Special Edition) mods on nexus , if you have Skyrim Legendary Edition you use LE (Legenday Edition) mods on the nexus , i dont think there is LE version for "serana dialogue addon" , so make sure of that foremost , then you get load order when you manage multiple mods trough a Mod Manager like MO2 (Mod Organizer 2) this way you have multiple mods in order with possibility of activate/deactive them on a click without having to drag and drop the files manually in the folders , it seems you are lacking basic modding knowledge but maybe i am wrong , but if this is the case i would suggest you to get that basic knowledge on the internet , there are plenty of tutorials on how to install a Mod Manager , checking for dependencies , resolving conflicts ecc.
  8. by 3 times the animations and mods do you mean the amount ? "game freezes on weapon contact" what do you mean ? do you mean that whenever you hit something with your sword in-game the game freezes ? either way latest GPU drivers are some times experimental and can be the cause of lot of issues in-game , i would suggest you to revert to the previous one , as for the shadows run your "SkyrimSElauncher" and check in options>advanced>shadow quality if the box is set on low , medium , high or ultra EDIT maybe the cause of your low shadows is the enb itsef if you tinkered with the values it might broke the preset , in that cause i would suggest you to clean the enb and then re-install it or maybe try this solution before re-instaliing the enb (i found this on the net, it might work) "Open your ENB ingame by pressing Shif+Enter and find SKYLIGHTING on the left side of the ENB window. Change the Quality and Filter Quality to HIGH. Click Apply settings at the top and Save changes"
  9. on the mod page it seems that it is not mandatory that you must have all three expansions , but of course it is assumed that you hade dawnguard dlc so that the mod works ; have you tried to install it trough a mod manager like MO2 and see if it works ? or do you alredy know that it doesent work and assume it is a lack of dependency on one of these expansions ?
  10. Hi , i was triyng to make "humanoid vampire lord" mod and "charmers of the reach" work together but withouth sucess , the mod itself works ok , but my custom COtR character face look like a potato even if i install the COtR patch that comes along , so i was tinkering with the CK (even if i am a newbie around those thing) to make this goddamn thing work , i think it has something to do with the facemoprhs of my customcarachter , but how do i change/export those in the "vampirebeastrace" of the mod ? Help ? Potatoface https://imgur.com/xf1xV0G
  11. yes i tried to revert it to the old values without success , anyhow i dealt with the problem simply by uninstalling the game and then reinstalling it , i didnt lose my mods or any changes to them thanks to the fact that the majority of the modding was made trough a mod manager (vortex in my case) ; so now everything is working fine and it didnt take me to much time to do , i didn't reinstall the mods from the "other site" that were causing the "animation problems" , because i suspect they are the culprit of my "main game fault" problem , or to be more precise i suspect that enabling the papyrus log made emerge a latent and "destructive" behaviour in the mods before mentioned that manifested in the moment that i enabled the log file ( or something like that ) , it is also good to point out the fact that in one of these mod the author mentioned the fact that it could have a soft conflict with mods like "Dual Sheet Redux" , "Immersive citizen - AI overhaul" and "Wet an Cold" that i have installed , so this could be the reason or one of the reasons of my problem , but since im not experiencing problems i wont activate the papyrus log in the near future ahah if someone comes with a better explenation please let me know , even if i sorted it out i would be very curios to hear other oppinions and i hope this thread can helpfull to anyone experiencing a similar problem , cheers
  12. yes exaclty i changed the Papyrus lines in Skyrim.ini not the actual Papyrus script (sorry if confusing) [Papyrus]fPostLoadUpdateTimeMS=500.0bEnableLogging=0bEnableTrace=0bLoadDebugInformation=0 i changed the 0 to a 1 and now the base meshes , textures , open world space ( basically the main game ) seems to have dissapered in thin air ,when i load a save in the open world it crashes instantly and on the other hand when i load one in a buliding for example it loads the game but with missing textures (purple) , missing models/meshes ( invisible weapons) , and also "cutted floor" (missing floor ,where you fall down in the map ) , but the textures/meshes of the mods i installed are present and work ( only the ones i believe that dont rely on the main game files ) ; i tried to run tool like LOOT and SSEEdit to verify that everything is in order and it doesent seem to pick up any specific problem
  13. So i was trying to find a solution for an animation freezing problem i got from a mod i download from the "other site" , in order to find a solution i decided with very poor knowledge to change the papyrus lines in the ini files in order to get a log file , but after doing so i got yes the log file i needed but also my game is a mess now , it is missing textures , models and i cant get in the open world or the game crashes , so i would like to know what causes it and try to go to the culprit of the problem before reinstalling everything , if anyone has an insight of what my problem could be it would be much appreciated btw i have around 230 mods and the game had some crash before but it was functioning fairly well
×
×
  • Create New...