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HauntedShores

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    Germany
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    FNV,CODBO,SWTFU2
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    FNV

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  1. I see my changed roadsign in nifskope now. when I go into CK duplicate a random roadsign, edit the base and change it to my nif, it says "texture failure" missing texrues.. and the roadsign becomes blue... any idea wuts wrong?
  2. sup guys. currently working on my own house. apart of making it for myself with my most favourable additions im also allways open for suggestion you're missing from other houses which I probably go to implement.

    keep your eyes open will releasing soonish ;)

  3. I need two little roadsigns with my text on it on front + on back http://i41.tinypic.com/21joleg.jpg I dont have photoshop experience. If anyone could spare the 10minutes it would be highly appreciated. sincerley, stef
  4. So what I need is a multiple Storage-Chests or Barels whatever.. that share the same Container. I make an Interior Smithforge + Exterior Smithforge in my housemod. To make it easier for People to have all there ore / ingot next to the interior/exterior smithforge without running into / outside the house all time, I need UNIQUE chests that shares its inventory. If this already exist pls link me thanks
  5. I opened his mod in the CK. I didnt want to steal anything, just looking where his textures are located in skyrim.esm. but i only saw red exklamation marks -_- :(
  6. http://skyrim.nexusmods.com/downloads/file.php?id=10370 can anyone give information about this mod? interior house used? exterior house used? how to make this "warmth" light? how to use a potion as a chest? :)
  7. Currently im working on my own house. The amount of different textures are just so big that with this thread I want you guys to post your favourite interrior cell templates. atm I use RiftenBlackSmith because its my first house. I assume there are much nicer templates for interiors. Also I have not choosen any exterior architecture for my house. Perhaps you can post some too. I'd be awesome If you could post it like this: Name of Cell/Exterior House + Picture :) as second part I thought it would be more intersting if my house wouldnt be accessable from the front door (door is blocked from the other side) at the very first visiting. moreover I'd like to pick up a book read it and then you have to move to a dungeon to fight enemys and make your way from behind into the house. once you're in the house you can remove the thing that blocks the door. question to second part: the dungeon will be filled with enemys. to make them appear I will manually navigation mesh the dungeon. this will doing it? how to write a book? is there any guide on how to properly make interior lightning? thats it i guess :)
  8. Shawkab put up an excellent video on youtube on how to manually put navmeshes in interior/exterior. in case someone need. find him on youtube. ps: its the author of dovahkiin hideout. you can find him on skyrimnexus too
  9. Pretty easy if you're going with the Riften Blacksmith interior, load up the CK and go to the Static->Architecture->Riften tab. Then just locate the RTBlacksmithHouse and plop it down where you want your home to be placed (the model is a full house model, so it has walls, windows, roof, etc). Of course you could use whatever exterior model you wanted, even build one from scratch if you want to. Could have the exterior look like the college of winterhold and the interior be a one room decrepit shack, lol. Static->Architecture->Riften tab thanks a lot. ;D
  10. got two questions I cant solve. 1. Idk how to make rooftop. I copied a riften blacksmith template and used the interior of it for my house. but idk how to get rooftop!? 2. how do i make the exterior of the house? atm there is only a door that leads to my house xD ty help
  11. my mod manager shows a lot of mods with an exclamation mark behind it. I think its because this mods dont show my current Version of the mod. is it possible to somewhat update the list?
  12. well vanilla is quit annoying because sometimes my companion is sourrounded by a dozen of draugrs and still tries to shot em with arrows and. one nice thing is that when you equip a summoning staff, the companion mostly likely initiate the combat by using the staff (summon fire atronarch i.e.) then switch to default combat. some mod to adjust behaviour would be awesome.. like offensive/defensive .. melee/range .. loud/fast or slow/hidden saw a lot of ppl arguin about their companion being useless for a stealth build as he/she reveals position due to dumb ai
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